Herobizkit
Adventurer
OK... in a nutshell, here's how the encounter went down:
(Possible spoiler ensues, so be warned...)
There is an encounter in a certain 1st-3rd level module released fairly recently that has a bunch of goblins and hobgoblins in a 40' area with an opening in the centre leading downward. There is an additional exit leading to goblin reinforcements on the same level, plus the one the PCs are approaching.
PC's open the door. The player playing a Drow (yup, that's right) drops his 20' radius darkness on the entire area.
No one can see in. No one can see out.
What should happen next?
I ruled that the goblins go into a fit and start running about randomly, while the hobgoblins (no stranger to drow) drop and begin to belly-crawl towards the central shaft.
But now the PCs are trying to shoot into the darkness to try and hit something, while one PC actually wades into the darkness and start swinging. They argue that the darkness gives a 20% miss chance (as per the spell), but how do you have a 20% chance to miss something you can't even target? Then the PC tries to 'back out' of the room. But how can he, now that he doesn't know where the exit is because of the darkness?
HOW the HELL would YOU run this encounter?
(Possible spoiler ensues, so be warned...)
There is an encounter in a certain 1st-3rd level module released fairly recently that has a bunch of goblins and hobgoblins in a 40' area with an opening in the centre leading downward. There is an additional exit leading to goblin reinforcements on the same level, plus the one the PCs are approaching.
PC's open the door. The player playing a Drow (yup, that's right) drops his 20' radius darkness on the entire area.
No one can see in. No one can see out.
What should happen next?
I ruled that the goblins go into a fit and start running about randomly, while the hobgoblins (no stranger to drow) drop and begin to belly-crawl towards the central shaft.
But now the PCs are trying to shoot into the darkness to try and hit something, while one PC actually wades into the darkness and start swinging. They argue that the darkness gives a 20% miss chance (as per the spell), but how do you have a 20% chance to miss something you can't even target? Then the PC tries to 'back out' of the room. But how can he, now that he doesn't know where the exit is because of the darkness?
HOW the HELL would YOU run this encounter?