Adjudicating illusions

I wonder if 3.5 deliberately took out tactile to force illusory monsters to use Shadow Conjuration?

My reading of the illusion is that if you continuously interact with it, or t or have its lack of reality demonstrated to you, you get a new saving throw each round. The poor ranger may take some time to gather his wits, but sooner or later the lack of reality of the illusion will get across to him. Played this way, illusions go down pretty quick once you start interacting with them.

Repeating myself from above. Does anyone have a comment on this, and do you play with repeated disbelief saves?

Here is the relevant part of the rules:

Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. a character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
 

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Repeating myself from above. Does anyone have a comment on this, and do you play with repeated disbelief saves?

Here is the relevant part of the rules:

Saving Throws and Illusions (Disbelief)

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. a character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

I think the bolded section above is a reason why this tends not to come up too often. Once at least one person knows the illusion is unreal, it's generally an easy matter to demonstrate it well enough to constitute "proof", negating the need for a saving throw.

But, in a case such as the illusory monster, I'd have no trouble granting a character a fresh save each time they use an action that interacts with it, though I might limit it to once per round for simplicity.
 

Repeating myself from above. Does anyone have a comment on this, and do you play with repeated disbelief saves?
This whole thread baffles me. I play the rules as written on illusions: One person shows it's an illusion, and the others react accordingly -- they still might see it, but they know it's effectively a harmless hologram. We've never had an issue with it.
 

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