Adult: GUCK Development Forum again

As promised:

THE PROWESS SKILL v1.3

This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.

PROWESS (Cha)
Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters.

As with the Perform skill, each rank in Prowess gives you a technique within which you can apply your rank bonus to checks – you may not apply your Prowess bonus to any application for which you do not have the appropriate technique.

There are two types of techniques, basic and exotic (either of which can be taken as a rank). The techniques are listed below, organised into groups. Each technique found is chosen from those examples in brackets. If the group is open-ended, you are free to design your own additions, providing they remain within the nature of those preceding it.

Basic Proficiencies:
Caress (By type – Breasts, Erotic Massage, Stroking etc.)
Masturbation (Male, Female)
Oral (Cunnilingus, Fellatio)
Penetrative (By position – Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)
Sodomy (Receiving)
Toys (By item – Dildos, Wands, Wizards’ Staffs, etc.)

Exotic Proficiencies:
Bondage (By type – Contortion, Hanging, Inverted, Ties etc.)
DSM (Domination, Submission)
Pillow Talk (Dirty, Sweet, Poetic)
Erotic Dance (Lapdance, Poledance, Striptease)

Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.

THE PROWESS CHECK

Performing a Prowess check on someone (including yourself) is a miscellaneous full-round action incurring attacks of opportunity. If an attack of oppurtunity hits you, the damage inflicted is coutned as a penalty to your prowess check. Unless specifically stated otherwise, Prowess checks can only be made against an Unwilling partner if they are grappled, helpless or immobile.

It is possible to make Prowess checks against more than one partner as the same full-round action; if your character wishes to do so, a penalty of -4 per additional partner is applied to all checks. You cannot make more simultaneous checks than (1+Dex bonus) at any time, unless otherwise stated. In addition, the multiple prowess actions must be possible (a male cannot use a penatrative technuqie on more than one person for example).

Prowess checks are a full round action and thus all of them are resolved for a single target at the end of the round (they may each be rolled on initiative count, but their effect does not take place until the end of the entire round). Each prowess check is rolled off the target's current state of arousal and physical condition. The highest successful arousal increase is used as the base roll. If another participant succeeds the DC neccessary to raise the target's arousal, the base roll recieves a +2 synergy bonus. If a participant simply hits the current arosual state DC there is no modifier. If the participant only can hit an arousal DC lower than the current state, then the base roll suffers a -2 circumstance penalty.

Example: Girl A is pleasuring herself (masturbation) while her partner (Guy B) has intercourse with her (she is only passively using her prowess on him, thus gains the full bonus to her own check and no multiple partner penalty). Both of them are aroused at the start of the round. Girl A has two prowess checks being using on her, (Guy B's and her own). Guy B gets a DC 21 (enough for the DC 20 to peak her) and Girl A gets a DC 19 (enough for the DC 18 to peak her). Guy Bs is the base roll (because it is higher) and it gets a +2 synergy bonus because of Girl A's success. So the final target DC is 20 and the check is a 23 (she is peaked). If instead, Guy B had his a DC 3, Girl A's check would have been the base and suffered a -2 penalty, thus the target DC for peak would be an 18 and the check a 17, and she would still only be aroused.

When making a Prowess check, you may apply as much or as little of your rank bonus as you desire, but the declaration must be made BEFORE you make the roll. Consult the table below for DCs according to your partner’s present condition, where the numbers on the left represent a male partner, and the ones on the right a female one.

After the check is made, the partner’s Arousal is changed to fit the highest DC the character achieved. They may resist this change by rolling a Fortitude save against a DC equal to the character's Prowess check, adding an Unwilling bonus where applicable. If successful, they remain in their current state and no additional arousal is gained.

Table X-XX: Arousal DCs
Current \ Target None Aroused Peaked Climaxed Ecstatic
None <13/<16 13/16 26/32 52/64 104/128
Aroused <1/<5 1/5 14/18 28/36 56/72
Peaked <1/<5 1/5 8/10 16/20 32/40

It is possible to keep a partner in Climax or Ecstasy for more than one round, although this may result in adverse effects (see Status Conditions for more details). In order to do so, use the DCs listed for a Peaked character, but double it for each round spent in Climax or Ecstasy. Thus, a Peaked male character would be DC 16 to raise to Climaxed initially, DC32 the round after that, DC 48 on the third round and so on. If the DC for Climaxed is not sustained, male characters lose all arousal; female characters reside to Aroused instead.

However, after the first round spent in Climax or Ecstasy, each further round spent in Climax does one point of temporary Wisdom damage; each round spent Ecstatic does 1d3 points of temporary Wisdom damage.

When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there. In the round in which the check is made against them, they must make a Prowess check back on their initiative pass. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make.

TECHNIQUE SUITABILITY

Only basic prowess proficinces can be used to physically arouse a partner. Rules for using exotic proficiences are covered below. Not all Prowess techniques have equal application – some are best used to initially Arouse a partner, whilst others are best for bringing them to Climax. Switching techniques is considered a move-equivalent action, meaning that Prowess checks cannot usually be used in the same round. Listed below are the modifiers to the DC for bringing a partner to different levels of arousal (as mentioned under circumstantial modifiers), based on groups of techniques.

Group - Aroused / Peaked / Climaxed / Ecstatic DC modifiers

Caressing - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10
Masturbation - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5
Oral - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5
Penetrative - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0
Sodomy - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0
Toys - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0

EXOTIC PROWESS TECHNIQUEs
Exotic proficienes are not used to physically arouse a partner, rather they are used to raise the partner's mental arousal level. The procedure for using exotic prowess is identical to that of normal prowess rolls, with the following exceptions:

--One full minute (10 rounds) is required to activate an exotic technique. Checks are also made only once per minute. If the character is interupted during this time and unable to complete the act, the attempt automatically fails and the minute must be started over. Only one prowess roll is made for the entire minute.

--A partner resists mental arousal with their Will save instead of their Fortitude save.

--It is possible to use exotic prowess checks on more than one person and unless otherwise noted, the procedure is the same.

Mental Arousal is often easier at first, but extremely difficult to get high results. All of the usual circumstantial modifiers for prowess also apply to exotic prowess rolls. The following table lists the progression of mental arousal using exotic prowess:

Table X-XX: Mental Arousal DCs
Current \ Target None Horny Lustful Delierious
None <10/<15 10/15 50/55 90/95
Horny <1/<5 1/5 30/35 70/75
Lustful <1/<5 1/5 10/15 50/55

Bondage: 5 or more ranks in Use Rope provides +2 syngergy bonus to this skill. Subjects that are bound may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic techmique. If this is done, your partner continues to get the benefit from all kinks associated with bondage.

DSM: 5 or more ranks in intimidate grants a +2 synergy bonus to domination chekcs. 5 or more ranks in sense motive grants a +2 synergy bonus to submission checks. Because of the focus required for this skill, it is very difficult to use with multiple partners and all penalties for doing so are doubled. The maximum number of people that can be affected at a time with this proficiency is equal to your charisma modifier +1. Subjects that are dominated or turned on by your submission may also be pleasured using normal prowess checks after a successful (minimum DC 10) use of this exotic technique. If this is done, your partner continues to get the benefit from all kinks associated with DSM.

Pillow Talk: 5 or more ranks in bluff or diplomacy grants a +2 synergy bonus to pillow talk checks (these bonuses stack).

Erotic Dance: 5 or more ranks in Perform (with dance) grants a +2 synergy bonus to erotic dance. Erotic dance can be used on a large number of people. Virtually anyone who is within 30ft of the dancer and can see her well can be affected, they gain a +2 bonus to their Will saves. If the dancer focuses on a single person, she gains a +2 circumstance bonus to her check.

-------------------------------------

Seduction

Seduction is basiclly convincing a potential partner that you are an acceptable mate and trying to get them turned on. My suggestions for how to carry this out are as follows:

Bluff: Can be used to as normal to convince a quary that you are a suitable subject. If more than one person is wooing the quary, the highest result seems more favorable (unless of course the subject KNOWS a more favorable subject, such as a lover or person with a higher position on the inclination chart) Either way, the quary recieves an opposed sense motive to see through your scheme.

Diplomacy: Can be used to convince a quary that they find your attractive and a suitable mate. The DC to do so depends on their current inclination:

Hostile: 35
Unfriendly: 25
Indiffernt: 15
Friend: 5
Helpful: 1
Charmed: less than 1


Just beause someone finds you an acceptable partner does not mean they will sleep with you. Mentaly arousing them to Horny with Pillow Talk is suggested to be the next step in seduction and this would involve a prowess roll. For those of you who wish a table, convincing a quary to go to bed with you should be modified by all the usual prowess modifiers and look something like this (use bluff or diplomacy)

Turned-OFF None Horny Lustful
Hostile: 105 95 45 20
Unfriendly: 85 75 35 15
Indiffernt: 65 55 25 10
Friend: 45 35 15 5
Helpful: 35 25 10 1
Charmed: 25 15 5 less than 1

<takes glasses off and rubs eyes> Time for a rest. ;)
 

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I'll updatet the file with this version soon. I noticed that I had already included two different version of the process check in the file. The second one was posted concerning many parters prowess check. I'll try to gather the info from the three version, this one and the other two.

I have a question concerning fatigue and exhaustion. 1+con rounds. Is it consecutive round or not?

The way I cut'n'pasted the post seems to be coherent and understandable although sometimes redundant. When I'll have a few minutes, I'll clear it all.
 
Last edited:




Death By Surfeit said:
<snip>....churlishness.
..........Thats your one.:p


<snip>
* I would move to cease discussion of seduction rules, pregnancy and SF/HF crossover for the moment. I have a lot to say, but there are better times to say it. Once the extended mechanics are sorted (what we are working on now), we will discuss them in the detail they deserve.<snip>

Kinda like herding cats with a feather play stick, thru a pasture with catnip in it.:D
 

VVrayven said:
<snip>

Basic Proficiencies:
Caress (By type ? Breasts, Erotic Massage, Stroking etc.)
Masturbation (Male, Female)
Oral (Cunnilingus, Fellatio)
Penetrative (By position ? Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)
Sodomy (Receiving)
Toys (By item ? Dildos, Wands, Wizards? Staffs, etc.)
Where would you place things such as Breast sex and Frotage(sp)


Exotic Proficiencies:
Bondage (By type ? Contortion, Hanging, Inverted, Ties etc.)
DSM (Domination, Submission)
Pillow Talk (Dirty, Sweet, Poetic)
Erotic Dance (Lapdance, Poledance, Striptease)
Please do not forget the most erotic dance Belly Dancing.

<snip>
Table X-XX: Arousal DCs
Current \ Target None Aroused Peaked Climaxed Ecstatic
None <13/<16 13/16 26/32 52/64 104/128
Aroused <1/<5 1/5 14/18 28/36 56/72
Peaked <1/<5 1/5 8/10 16/20 32/40
Question/clarification here: I see five column headers but six columns delimited by the "/".????
[QOUTE]
<snip>
[/QUOTE]
 

Got a bit of a monkey wrench to throw in here: Contraception isn't nearly effective enough. Consider the example some pages ago that gave a 17% chance for a young woman to get pregnant. What happens if she takes the pill? The chance drops to about 6%. That's about a 50% chance/year. Barrier methods do better, a 3% chance/month, but that's still a 30% chance/year. The fundies might have you believe contraception is that ineffective but that's not reality.

Furthermore, the effectiveness (as in the % of pregnancies blocked) of both forms of contraception is affected by the male's potency, which makes no sense.

I don't think contraception should be part of the pregnancy odds roll at all. Rather it should be a fixed chance (based on the method) to block an otherwise successful roll.
 

Question/clarification here: I see five column headers but six columns delimited by the "/".????

Read: <13/<16 -- 13 / 16 -- 26 / 32 --- etc.. :)

Breast Sex is missing. I'd put it under Caress as it doesn't do much for the women (so I've heard, I can't manage it myself with much success).

I'm not familiar with Frotage... ?

Loren Pechtel: When we get back around to the pregnacy rules, we'll address this as well. Thanks for the input and welcome. ;)

I've never heard of Flamenco music by the way, hate whips, and fine leather to be a little harsh... <giggle>

g'night boys.
 

Great timing on my part again... take a day off, and the board is flooded with posts again.

Anyway:

DbS: Thanks for getting us back on track. :)

VVrayven: I like the mechanics as they stand. Did you run this version through your Java program? If so, how did it work out?

Bastoche: While a sexual campaign setting would be cool, I think it's a little beyond the scope of this book. However, once we are done with this, I'd gladly help out with it. It'd be a very nice follow-up to the GUCK.

On to business: I have the server information, so I'll probably do some revisions to the site over the weekend. I'll post here as soon as anything significant is done.
 

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