Adult: GUCK Development Forum again

Hmmm... Maybe this one isn't so good... I'll toss it out there anyway just to see what you guys think:

Basics: Every round spent in the climax condition exacts a toll on the character. Each round spent in Ectasy counts as two rounds spent in climax. A freash character can take a number of "climaxes" equal to their CON before falling to Fatigued status. After that, they can take a number of "climaxes" equal to their CON before falling to Exhausted status. Each additional "climax" recieved while the character is Exhausted results in subdual damage equal to the character's hit dice.

This would allow for a some good marathon sessions and will allow characters of higher level and CON to last longer. Existing fatigue and exhaustion would also be covered under this system. (i.e. a person that has hiked all day and is already fatigued will already be tired when being intimate that night). We could also add sex tricks, feats, advantages, disadvantages, etc... for some or all of the following:

--Make a climax cause subdual damage regardless of current fatigue.

--Suffer additional climax in addition to CON before going fatigued.

--Use Half Con modifer (or non at all) before fatigue.

--Allow a save before fatigue?

--Recover from the fatigue (sexual only) faster than the normal 8 hours.

So what do you think? Better? Worse? Just another little piece brought to you by Wrayven. ;)
 

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Another nice idea. though I would probably reduce the times to one climax plus one per con-bonus (or 1/4 of con) . Double that for endurance-feat, or add some per sexual prowess.

Regarding the horny-arousal issue: stackable is OK, maybe give horny characters a -2 on saves vs. carnal magic or something similar.

(by the way, I found the penis-size rather amusing. Cries for a sex-trick (swallow large d...))
 

I would probably reduce the times to one climax plus one per con-bonus (or 1/4 of con) . Double that for endurance-feat, or add some per sexual prowess.

Good ideas. And more balanced too. ;) I'll start a write up and a reworking of the two status conditions so that we'll have something a little more solid to look at.

Regarding the horny-arousal issue: stackable is OK, maybe give horny characters a -2 on saves vs. carnal magic or something similar.

Maybe I'll try and rewrite that one too. ;)

Cries for a sex-trick (swallow large d...)

:eek: Well I suppose if we must... ;)

So... ::looks around:: Have we decided on a variant of the Hard Focus rules?
 

Whoa! I'm surprised and somewhat flattered by the amount of progress this thread is making. Having been given a spare moment, I'll see if I can correlate all the rules into one (hopefully not too) vast expanse...

But to address the conceptual issues first:

1) Aroused, Peaked, Climaxed and Ecstatic correlate to physical arousal of mounting significance - they represent the physiological side of things, and can be achieved by Prowess checks. Horny, Lustful and Delirious roughly correspond to the three earlier conditions above, but are mental in nature - they cannot be achieved by Prowess checks, and represent a character's mindset. When devising the status conditions, the mental conditions should give less severe penalties, but also behavioural advice - a Horny character would seek to seduce someone if in an appropriate condition, a Lustful would seek to do so anyway, a Delirious one is single-mindedly set on sexual satisfaction, and will pursue it regardless of consequences.

Perhaps the mental conditions should indeed correlate to the penalties of the first three, retaining the Concentration checks for spellcasting and the susceptibility to Arousal spells, but without the general penalty. The concentration check to do anything still applies to Over-Stimulated, but represents trying to do anything non-sexual instead.

And that is the difference between the two sets.

2) The climax-capping: I like the ideas being thrown back and forth, but I’m afraid that we cannot possibly accommodate for all the eccentricities of human beings, and some generalisation is in order. My take on it is as follows:

A male character upon becoming Climaxed loses all arousal and is considered Fatigued for 10 minutes. After undergoing Climax a number of times equal to his Con modifier (or one, whichever is higher), else becoming Ecstatic, said male is considered Exhausted instead.

A female character upon becoming Climaxed recedes to Aroused status. After undergoing a number of Climaxes equal to her Con modifier (or one, whichever is higher) she is considered Fatigued. After a further number of Climaxes equal to her Con before becoming Exhausted. Becoming Ecstatic renders a ‘fresh’ female character Fatigued, and a Fatigued one Exhausted.

In either case, climbing to Climax whilst Exhausted inflicts subdual damage equal to a person’s HD. Becoming Ecstatic whilst Exhausted results in subdual damage equal to a persons HD or sufficient damage to render them unconscious, whichever is higher.

All conditions intermingle with those already in play, as per Vrayven’s contributions. Creatures immune to fatigue and exhaustion are likewise immune to sexual fatigue and exhaustion.

3) The ‘taking 20’ generalisation: mathematical calculation in this case indeed places the duration of conventional intercourse at exactly 6 minutes. A little disappointing, I know, but this represents a ‘quickie’ where neither partner is attempting to prolong the process by making saves, they’re in ideal circumstances etc.

We may have to keep a generalised, Perform-esque mechanic to judge not just the achievements of a performance, but the quality of said performance. Is this the case?

4) Phobias, philias etc. can be analysed separately – I think we need the core rules down first, after which the rest should be pretty modular in fashion. There is a little precedent on the matter (see ‘Kinks’ in Ch.5 of the DbS conversion for details), but that was under a jovial tone and needs shaping up a little. I reckon we can come back afterward, as I see our route to completion as follows:

* Core Mechanics
* Circumstantial modifiers, variable attributes, skill synergy, kinks and suchlike
* Classes, skills and feats drafting
* Spell modification
* Finalisation of the above
* Much rejoicing

* * *

And that’s my chunk of time expended already. I’ll put together a full write-up next time I have the opportunity, but some feedback on the above can’t help in the meantime. Besides, the issues need to be addressed. My infinite thanks to you all for your incisive criticisms, constructive suggestions and undying support – I couldn’t hope to be working with better people.

Tch. Better call things a wrap before I start making a fool of myself.
 

Sounds good so far.
The endurance skill and some high values in sexual prowess should reduce the possibility of becoming fatigued and exhausted, but that is something for the skill and feat section.
 


Revised Conditions:

The Physiological Conditions

(Physical Conditions no longer stack... I.E. A character is either Aroused, Peaked, Climaxed, or in Ecstasy, not any combination thereof.)

Aroused
Aroused characters are physically aroused and ready for sex. Males become erect and females become lubricated. Males must be in this state in order to perform coitus. Aroused characters suffer a -1 arousal penalty to all non-sensual attack rolls, skill checks and saves for 10 minutes (2 minutes if in inappropriate conditions, including combat), and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor and the like. Successful spell casting requires a Concentration check (DC 10 + spell level). A successful Spot or Sense Motive check will give away this condition in another person (DC 20 if male, DC 25 female). Characters can become Aroused at will by their own discretion unless extenuating circumstances prevail, in which case they must make a Prowess check as normal against themselves (using Hard Focus rules). Any character that is receiving amorous attentions while Aroused, but is not Horny, must succeed a Will save (DC 15) every round or become Horny as well.

Peaked
Peaked characters are in a heightened state of arousal, needing just one more push to go over the brink to orgasm. They require a Concentration check (DC 20) to do anything other than make Prowess checks (spell casting requires a DC 20 + spell level). Even if they can act, all non-sensual actions suffer a -5 arousal penalty. This obvious condition lasts 1 minute before residing to Aroused. Any character that is receiving amorous attentions while Peaked, but is not Horny, must succeed a Will save (DC 25) every round or become Horny as well.

Climaxed
Climaxed characters are overcome by orgasm (either one large one or a series of lesser ones), and are considered Helpless whilst the condition lasts (usually one round). By making a Concentration check (DC 40), the character is not considered Helpess and can take action as if slowed (spell casting requires a DC 40 + spell level). Even if they can act, all non-sensual actions suffer a -7 arousal penalty. Climax lasts one round unless Prowess checks (or some other force) causes the character the Climax again. After this condition ends, male characters lose all arousal, and further Prowess checks against them for (10-Con modifier) minutes suffer a -10 penalty. Female characters reside to Aroused. All Characters that are in Climax suffer Sexual Fatigue.

Ecstasy
Not all orgasms are equal and these are the best of them. A character in Ecstasy orgasms in a powerful climax or several times repeatedly. They are considered Helpless whilst the condition lasts (usually one round). By making a Concentration check (DC 50), the character is not considered Helpess and can take action as if slowed (spell casting requires a DC 50 + spell level). Even if they can act, all non-sensual actions suffer a -10 arousal penalty. Ecstasy lasts one round unless Prowess checks (or some other force) causes the character the Climax again. After this condition ends, male characters lose all arousal, and further Prowess checks against them for (10-Con modifier) minutes suffer a -10 penalty. Female characters reside to Aroused. Characters in Ecstasy must succeed a Will save (DC 22) every round or take 1 point of temporary Wisdom damage. All Characters in Estasy suffer Sexual Fatigue.

Note: The effects of coming down from orgasm in Climax and Ecstasy only take place after both conditions have ended. It is possible to switch from Climax to Esctasy several times over again or remain in either for an extended period of time. Any character that spends more than one round in Climax or Ecstasy (i.e. is forced to orgasm again) is instantly Horny as well.

The Mental Conditions

(Mental Conditions no longer stack... I.E. A character is either Horny, Lustful or Sexually Delirious, not any combination thereof. All arousal penalies stack with those from the Physiological conditions.)

Horny
Horny characters are mentally aroused and ready for sex. They suffer a -1 arousal penalty to all non-sensual attack rolls, skill checks and saves for 20 minutes (4 minutes if in inappropriate conditions, including combat), and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor and the like. A successful Spot or Sense Motive check will give away this condition in another person (DC 20 if male, DC 25 female). Characters can become Horny at will by their own discretion unless extenuating circumstances prevail, in which case they must make a ???? check against themselves.

Lustful
Lustful characters are more than just horny and ready for sex; they crave it. They suffer a -2 arousal penalty to all non-sensual attack rolls, and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor and the like. A Lustful character is automatically Aroused and will often initiate seduction attempts of their own toward any semi-suitable partner they can find. Characters of evil and chaotic alignments may attempt to rape these objects of lust if their attentions are rebuffed. If no partner is present, lustful characters will often masturbate themselves. Lustful characters must succeed a Will save (DC 16) every minute to avoid fulfilling themselves. This condition lasts 2d10 minutes (or however long the invoking agent lasts, whichever is longer), and the detection DC is 5 for males, 10 for females. Lustful is not a normal condition and can only be invoked by very skilled sex arts, magic, or substances. Lustful resides to Aroused and Horny.

Sexually Delirious
When a character's Wisdom drops below 3 during sexual congress, they become Sexually Delirious. This is not normally a natural state, and can only be invoked by very skilled sex arts, magic, substances, or amazing sex. A character that reaches this stage is considered Helpless. The only action he or she is capable of is mindless sexual congress. The character will seek out the nearest partner (only radically differing sexual alignment issues will be rejected). If no partner is available, the character masturbates. Resisting this urge requires a Will save (DC 30) every round. Even if successful, all other actions require a Concentration check (DC 40). Spell casting is only an option with a Concentration check (DC 50 + spell level). Characters that are brought to orgasm in this state (i.e. Climaxed or Ectasy) do not loose arousal, and returned to peaked conditions instead. All subdual damage taken from orgasm is halved (round down, minimum 1 point) while Sexually Delirious. He or she is also suggestible as per the Hypnotize spell and loses all Will save bonuses until he or she gets 8 hours of complete rest. Sexually Delirious characters remain so until their Wisdom score rises to 3 (in which case they reside to Over-Stimulated, Lustful, and Peaked), or they fall unconscious.

Other Conditions

Over-stimulated
The character has gone beyond Peaked and is in sexual agony as they are a hair’s breadth away from release, but climax is teasingly withheld from them. While in this state, they require a Concentration check (DC 20) to do anything other than make Prowess checks, and they incur penalties as if Peaked and Horny even if the check succeeds. Over-stimulated characters will masturbate if no appropriate mate can be found, but all checks to self-pleasure themselves while in this state suffer a -20 penalty. Spell casting adds spell levels to this DC. An Over-stimulated character will agree to do almost anything to be allowed to achieve climax, and must make a Will save to resist agreeing to any such offers. The save’s DC equals 10 + the offering character’s Charisma modifiers. Finally, an Over-stimulated character must make a Will save every round (DC 18) or take 1 point of temporary Wisdom damage. This obvious condition lasts 1 minute and resides to Peaked and Horny. Should the Over-stimulated character’s Wisdom score fall below 3, they become Sexually Delirious.

Unwilling
If a character does not wish sexual activity, they may consider themselves Unwilling. Unwilling characters may add their rape bonus (a bonus ranging from 1 to 20+ depending on the campaign setting) to all Fortitude and Will saves and all Concentration checks to resist sexual effects and activities. A character cannot try to stimulate another person or make Prowess checks while in this state. Over-Stimulated and Sexually Delirious characters cannot be Unwilling. If a character is Unwilling and is brought to one of these conditions, they loose the Unwilling status and begin sexual activity of their own volition. If a character is in one of these conditions and is subject to some extreme act that might bring them to (being brutally stabbed, extreme pain, etc...) they may make a Will save (DC 25) using their rape bonus and any damage taken that round as a bonus to reside to Peaked and become Unwilling.

More stuff forecoming soon. Hopefully within the next hour or so. ;)
 

Core Mechanic (Hard Focus)

In order to stimulate a partner successfully, a charactrer must make a prowess check. The DC for this check varries by the current condition of the partner. If the character fails to meet the required DC, they may elect to status the status of their partner to any DC they did succeed. A partner may resist the attentions of the character by rolling a Fortitude save. The partner may then subtract any of this ammount from the character's Prowess check.
DCs are listed with two values, Male (left), and Female (right).

Desired Condition ->->---None-----Aroused-----Peaked-----Climaxed-----Esctasy

Partner's
Current
Condition
None------------------->13/>16-----13/16-------26/32-------52/64------104/128
Aroused------------------>7/>9-------7/9-------14/18-------28/36--------56/72
Peaked------------------->4/>5-------4/5--------8/10-------15/20--------30/40
Climaxed---------------->30/()----()/>25-------------------30/25--------40/35
Esctasy----------------->30/()----()/>25-------------------30/25--------50/45

DC Modifiers
Either reduce the DCs by this number or provide a bonus to the Prowess check for:

Partner is Horny: +1
Parnter is Lustful: +2
Partner is Sexualy Delirious: +4
Partner is Over-stimulated: +5
Partner is Fatigued: -2
Partner is Exhausted: -4


Sexual Fatigue

Every round the character is in climax, he or she suffers some degree of sexual fatigue. Characters in Ecstasy suffer sexual fatigue as if they have had two rounds of the Climaxed status condtion.

Males: Males are considered Fatigued after a single orgasm. If they continue sexual activity, they may withstand a number of rounds of climax equal to their Constitution modifer (or 1 whichever is higher) before becoming Exhausted.

Females: Females may withstand their Constitution modifer (or 1 whichever is higher) number of rounds in climax before becoming Fatigued. If the continue sexual activity, they may withstand a number of rounds of climax equal to their Constitution before becoming Exhausted.

Climbing to Climax whilst Exhausted inflicts subdual damage equal to a person’s HD (regardless of gender or sex). Becoming Ecstatic whilst Exhausted results in subdual damage equal to a persons HD or sufficient damage to render them unconscious, whichever is higher.


Just a note. We should stick to the SRD rules concerning Fatigue and Exhaustion and their recovery times. (i.e. no 10 min Fatigue for Males.)

Fatigued
Characters who are fatigued cannot run or charge and suffer an effective penalty of -2 to Strength and Dexterity. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
Characters who are exhausted move at half normal speed and suffer an effective penalty of -6 to Strength and Dexterity. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. After 1 hour of complete rest, exhausted characters become fatigued.
 

Hmmm... On second thought I don't like that Core Mechanic... The reduction of a Fort save could make an encounter last forever with target DCs in the 15s... So...

Core Mechanic (Hard Focus)

In order to stimulate a partner successfully, a charactrer must make a prowess check. The DC for this check varries by the current condition of the partner. If the character fails to meet the required DC, they may elect to status the status of their partner to any DC they did succeed. A partner may resist the attentions of the character by rolling a Fortitude save against the character's Prowess check. If successful, they remain in their current state and no additional arousal or climax is gained.

As for the "Perform-esque mechanic", we can stick with the current version, just modify it a little:

The "Simple" and "Quick" rules:
For two consenting partners simple have each roll a Prowess check against the other with all relevant modifiers. If one person is particularly bad (i.e. rolls very low) and their partner has at least 3 ranks in Prowess, their partner can transfer up to 50% of their check to their partner's check (after all, really good lovers can often compenstate). Check the first column on the Gratification table for the result of the evening.

The Hard-Focus Rules:
Extremely good love making is assumed whenever a lover is able to succeed very high PC prowess rolls. Using the highest DC a partner hit that resulted in an orgasm, find the number by which they exceeded the target DC. Compare this number to the second column of the Gradification table for the results of the session.

(Variant) Orgasmic Total:
During a love making session, each lover accumulates a gratification value as they are pleasured. Every orgasm gives one point plus one point by every five in which the target DC is exceeded (round down). Example: a female in peaked needs a DC 20 to climax, if the roll is a 32 (wow!) the orgasm gives 3 gratification points. The total of these points can be checked on the gratification table.

Gratification Table:

Simple------------Hard-Focus-----------Variant--------Result
5 or less---------less than 0----------less than 1----Disappointing
10----------------0--------------------1--------------Routine
15----------------5--------------------5--------------Enjoyable
20----------------10-------------------10-------------Great
25----------------15-------------------15-------------Memorable
30----------------20-------------------20-------------Extraordinary
40----------------25-------------------25-------------Heavenly
50----------------30-------------------30-------------Rapture


Disappointing Experience – You failed to satisfy your partner, and generally left him or her wanting more. You suffer a –1 penalty to Charisma-related checks when dealing with this person for the next 1d4 days.

Routine Experience - You both achieved satisfaction, and that is always good, as we all know. But it was nothing remarkable.

Enjoyable Experience - You exhibited a bit more flair then the standard lover and may have even showed your partner a new trick. +1 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 days

Great Experience - Multiple orgasms were definitely involved in the evening, and you have definitely made an impression on all but the most jaded of lovers. With time, you may develop a local reputation as a lover of some skill. +2 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 days

Memorable Experience – Even the most jaded of lovers would be impressed by the sexual skill you have demonstrated. With time, you may develop a regional reputation as a lover of noticeable skill. +3 impression bonus to Charisma-related checks when dealing with this person for the next 2d4 days.

Extraordinary Experience - You just may be the best lover your partner has ever had--you certainly gave them one of the greatest experiences of their lives! With time, you may develop a national reputation as a lover of great skill. +4 impression bonus to Charisma-related checks when dealing with this person for the next 1d4 weeks. In addition, your lover has a 50% chance to be charmed (as the spell) for 2d6 days.

Heavenly Experience - Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of lust would be proud of you. In time, you may even draw their notice and be whisked away to visit them! +5 bonus to Charisma-related checks when dealing with this person for the next 1d4 weeks. In addition, your lover will be charmed (as the spell) for 2d8 days.

Rapture - You utterly consumed your partner and touched their very soul with your pleasurous abilities. The gods and goddesses of lust WILL take notice of you. Your lover will be charmed (as the spell) for at least 1d8 weeks and has a chance of being lovesick (25%), a sex slave (25%), or aroused by you (50%) for the next 1d4 days.

Okay. Promise I'm done for a while... ::heavy breathing:: Let me know what you think, boys. ;)
 

Wow!

Wrayven, you are pretty darn |_33x. This is an excellent, straightforward core mechanic that seems like it should do a good job of any sort of sexual encounter the PC's might reasonably encounter.

I do think, however, that the numbers might need a little tweaking... The effects of a Rapture experience, for example, are too potent for a DC 50 check. That's an epic level result, on par with rendering a Friendly target a fanatical follower (which is a Diplomacy check DC 70, if I recall.)

I'd increase Memorable to DC 30, Extraordinary and Heavenly to DC 40 and 50 respectively, and Rapture to DC 70. Again, that's only assuming we leave in the ability to charm and/or sex-slave-ify people using this skill (and I think we should.)
 

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