Adult: GUCK development forum III

More Carnal Arts updates, this time for Techniques of the Halfling Harlot and Tricks of the Great Improviso. Note that in the case of the latter, I've introduced the concept of "exotic proficiencies", which I'm offering up for consideration as a slight expansion of the core mechanics.

Exotic proficiencies are mostly for flavor and individuality. They function as standard proficiencies of the same category (oral, penetrative, toys, etc.), but confer +1 Gratification point per discrete climax (ie, not for each round of extended climax). The downside to their use is a partner's potential aversion to trying strange, possibly "unnatural"-seeming new techniques. For any prospective sexual partner, the character faces a 1 in 4 chance that the partner has a Fret associated with exotic techniques, making their use impractical. (The character himself may have such a Fret, which also precludes him from taking any exotic proficiencies unless that Fret is somehow nullified.)

If the team likes this addition and considers it minimally disruptive of the rules while adding extra flavor and variety, we can put a bit of effort into describing a few example exotic proficiencies for each category.


TECHNIQUES OF THE HALFLING HARLOT
Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask.

3 Ranks Prowess - Accomodation
May be activated before testing for damage under the Size Matters rules. The character automatically passes their Fortitude saves to minimise damage under the Size Matters rules. This ability continues until the character Climaxes.

3 Ranks Prowess - Readiness
The character ignores situational penalties to become Aroused. Alternately, the character may expend one use of this ability to become Aroused as a free action. This ability is instantaneous.

6 Ranks Prowess - Relaxation
y be activated as a free action. Allows character to increase the effective size of one of their orifices by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This ability continues until the character Climaxes.

6 Ranks Prowess - Selflessness
May be activated at the start of a combat turn, when in a situation where both partners are actively making Prowess checks against each other. For the remainder of this turn, the character may get a bonus of up to twice their Con bonus to their Prowess rolls - all Prowess checks made against the character this turn receive an equal penalty. This ability continues until the character Climaxes, although the penalties taken can be changed each turn.

9 Ranks Prowess - Suffering
May be activated before taking damage as part of sexual congress. For the purposes of any partners or onlookers with the Sadism fetish, treat the damage as the maximum possible incurred (maximum value for damage rolls, treat Fort saves as if they were failed, and so on), regardless of how much is actually dealt. This ability continues until the character Climaxes.

9 Ranks Prowess - Obedience
May be activated as a free action. The character gains limited prowess (apply 1/2 Prowess ranks) in any proficiency a partner instructs the character to perform. This ability continues until the character Climaxes.

12 Ranks Prowess - Histrionics
May be activated as a free action. When engaged in sexual activity, the character makes Prowess checks against all sexually compatible persons within visual/audible range, rolling results on the Mental Arousal table. If the character is actively making Prowess checks against a partner, she adds that Prowess check to the additional one and applies the result to the Mental Arousal table. This ability continues until the character Climaxes.

12 Ranks Prowess - Resistance
The character rolls twice to resist contracting sexually transmitted diseases, taking the higher of the two results.

15 Ranks Prowess - Melodrama
May be activated as a free action. All partners and onlookers gain the Sadism fetish until they Climax - should the character break off sexual activity, the effects of this maneouvre will also end.


TRICKS OF THE GREAT IMPROVISO
The sad demise of the gnome known only as the Improviso (and, since, the Great Improviso) was recorded less than a hundred years ago. The legendary arcanalist walked the world dabbling in the sensual arts, and his desire to acquire undisclosed knowledge is equalled only by his urge to pass it on - the Naughtie Works of the Improviso has since been etched in more than a dozen languages and circulated across the Great Wheel. For those who can afford the time to study it and the intellect to understand it, the Naughtie Works provide many useful nuggets of information.

3 Ranks Prowess - Imagination
May be activated as a free action. Allows character to apply their Int bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

3 Ranks Prowess - Erotic Lore
The character gains two Exotic proficiencies. A character may take this Art multiple times, gaining two new proficiencies each time.

6 Ranks Prowess - Quick Study
May be activated as a free action. Each round after the first that the character uses a particular Mental proficiency against a partner, the character gains a cumulative +2 to the Prowess check, up to a maximum bonus equal to 2x the character's INT bonus. The bonus is lost if the character switches proficiencies. This ability continues until the character Climaxes.

6 Ranks Prowess - Adaptability
May be activated as a free action. The character halves penalties for making Prowess checks against creatures of a different Type - that is to say that such checks are at only -2. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This ability lasts until the character Climaxes.

9 Ranks Prowess - Improvisation
May be activated as a free action. The character may apply their Prowess bonus to the use of any non-exotic proficiency, regardless of whether they are proficient in it or not. This ability lasts until the character Climaxes.

9 Ranks Prowess - Subtlety
May be activated before beginning a Prowess check using a Caress proficiency. The character making the check is so subtle that the recipient must make a Sense Motive check (DC: Prowess check result) to notice that they are doing so. This may be used to make Prowess checks against a partner that consents to basic bodily contact, provided they remain within 5ft for the course of the extended round - should they pass their check, however, they snatch away and the effect of the Prowess check is negated. This ability lasts for one extended round.

12 Ranks Prowess - Mind Games
May be activated after making a Prowess check against a partner. Unless the partner can resist (See Table 1-05: Resisting Horniness), they are fooled into becoming ever more passionate and their physical Arousal spawns mental Horniness - an Aroused partner also becomes Horny, a Peaked partner also becomes Lustful, and a Climaxed or Ecstatic partner also becomes Delirious. These effects last for as long as the status conditions do, and may not be willingly stopped by the character performing the maneouvre.

12 Ranks Prowess - Instruction
May be activated as a free action. The character may spend one round instructing a partner in the use of a non-exotic proficiency. The partner gains the use of that proficiency -- against the character only -- for the duration of the encounter. At 15 ranks of Prowess, the character may instruct partners in the use of exotic proficiencies.
 

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regarding the arts...

I don't know how many new rules we want to add here. While your idea's are fine, Asher, I just worry about adding too many new mechanics before we have the basics hammered out.

Plus, I worry that with too many options for each art, we may lose the focus of each. (I guess what I mean is that they seem to all have a specific focus, and adding a lot of options may lose the feel...)

Stuart
 

Virginity... I don't think we need any modifiers at all. As virgins, they shouldn't have any ranks in Prowess (or only very few). That eliminates any reasonable bonus, which leads to clumsy attempts at having sex. Hence, the mechanics already handle any first-time issues.

I'd rather not add modifiers and rules to cover every possibility. Virginity will only come up once (unless you use Regeneration all the time). Being a guy, I don't know how bad the pain is, but loss of hitpoints seems a little extreme. If we go that route, Jenny Commoner with a bad Con score could be killed when she loses her virginity. I don't think so. At most, make it 1d2 points of subdual damage.

Carnal Arts... Personally, I have to concur with bredavis here. Instead of expanding the carnal arts we have right now, take your additions and turn them into additional carnal arts. But that's just me... I'll go with the majority on that one.
 

Heh....

Thanks for the feedback Sorn!

Ok, 1D2 subdual sounds fine. That gives a very minor penalty, and accounts for everything. (Jenny commoner with a bad con score will probably not die from losing her virginity.... However, A really bad roll on her hit points means she might pass out if it's a bad experience. But then again, somebody like that will pass out from a strong wind already.....)

Stuart
 

It was actually my intent to maintain the focus of the current Carnal Arts instead of making them more diffuse. For example, Flowers of the Decadent Blossom is a DEX-based Art, but it's not just about how dexterous the character is in bed. It has the flavor of the rather decadent society that invented it. A different Carnal Art might also be DEX-based but have a different flavor altogether.

Similarly, Techniques of the Halfling Harlot is a CON-based Art, but it isn't merely about increasing a character's sexual endurance. It has a sort of kinky SM aspect to it, so I attempted to add some abilities that went along with that theme.

Basically, I agree that we need to keep the focus of each Carnal Art -- and yes, adding new abilities to them carries with it the risk of making them too generalized. On the other hand, I really dislike the almost single-track progression some of the Arts have in their current forms. If I were a player musing over whether to spend one of my character's precious feats on a Carnal Art, I'd be put off by the current paucity of options. Just my subjective opinion, of course. Any other comments?
 

Hello all. Wow, some people seem to have been talking. I'm kinda waiting in the wings until DbS finishes all his stuff, then I fully intend to help with preg rules, but my new key focus will be on finaliazing clothing and more importantly SPELLS!

Asher, great ideas, however. I must concur with my friends. I believe the feats should not allow a big area of choice. I believe they should be ONE TRACK entities and not allow options along the way except for our Veteran's Knack one, which is a special case. One reason for this is bookkeeping. Two is keeping in the spirit of 3e. Three, I don't think the variety is neccessary to make the feat attractive. I would like to see you apply your skills into new arts and perhaps writing more flavor text for the existing arts. We need more of both.

As for virginity, sorn is mostly correct. I say we add a sidebar with a few options, and recommend that it simply add up to an unusual circumstances penalty for 1d4 rounds. For the most part this is something that should be roleplayed and not roll-played. Subdual damage is just silly. ;)

Number 2: With regards to the save DC's..... Here's a tricky one. Suppose a lover rolls well enough to peak somebody instantly. The save DC is a 15. If that check is made (assuming the person wants to last a little longer...), should the person have to make a second check to avoid rising to Aroused? If so, should the check be at the standard DC of 10? I'm of the opinion that a check should be made, and it should be the same DC as to avoid rising to the higher state....(I mean, if the job was good enough to bring someone off instantly, they shouldn't be able to just make one save and poof, no problem...)

Actually, I'm against the "Cascading Saves" idea. This is for a number of reasons. 1) If you can resist the instant orgasm, I'd say you've resisted it all the way. 2) High level characters with a good will save will never miss the lower DCs where this will be a problem anyway. 3) Lowering resistances should be something special, it should be easy to resist without special talent, regardless of rank bonus)

While I am reluctant to add new rules, especially at this point, I still really think we need at least common sense quick side bar that points out how to fatigue characters that go for a couple hours making love without climax...

Another interesting point. Perform in 3.5 is being changed. It will not longer work under a prof system, but support some new system, presumably just like the knowledge skill. This makes our prowess have little precident for usage. However, I'd say we should stick with what we have as we are this deep into the project.

Yea! I get to be HEx Mistrees! <evil grin> See ya later, boys. ;)
 

Hey there HEx Mistress...

Sidebar for virginity sounds like a good idea.

Before we move on to pregnancy, spells, etc. how do the current rules mesh with the soft-focus rules? I think we should iron that out before we go anywhere. Especially in the spells chapter, we might have to include references on how a given spell works when used with a soft-focus roll.

Hmm... first I heard about Perform being revised. I would imagine it will go the same route they went in d20Modern...
 

Doh! Of course Soft Focus comes first! I'll volenteer all my Java skills as I think they will be valubale to the coming discussion. ;) Thanks Sorn, can always count on you to catch the good stuff. :)
 

Wotcher,

VVrayven, I would be glad to participate in your Hentai supplement, and my creative skills will be at your command. It’s nice to have some direction once this monumental project is brought to term, and I think it’s a fitting addition (as well as more exciting than a d20 modern conversion).

Finally got the Sexual Alignment and Kinks systems sorted out. Phew. See below.

* * *

SEXUAL ALIGNMENT
All characters have a sexual alignment, in addition to their conventional alignment, gauging the power and direction of their libido. It is impossible to chart the depths of a person’s passion using this system, much as conventional alignments give little insight to a person’s philosophical standing. Instead, sexual alignment gives necessary mechanics, leaving the nature of a person’s tastes and attitudes to the players themselves.

Sexual alignments are composed of two facets: a drive, representing the extent to which a person surrenders to their libido, and an orientation, displaying their preferrence in gender. Kinks, particular likes & dislikes, build up these (see section below).

Drive
Abstinent – Abstinent characters have better things to do with their time than indulge in petty hedonism. They may be focused on their cause, adamant in their self-control or simply fearful of social disapproval. They avoid sexual situations, and are often disdainful of those with less restraint than themselves.
Moderant – Moderant characters are indeed sexual beings, but are not foolish enough to let their desires hold sway over them. They welcome an opportunity to exercise their passions, but sexuality is far from the be-all and end-all of life.
Indulgent – Indulgent characters embrace their sexuality as a major, if not defining, factor of themselves and seek to gratify their urges whenever the opportunity presents itself. Those that repress their deepest feelings for whatever peculiar reasons are looked at with some confusion – why would they deny themselves to such an extent?

Orientation
Gyno – Gyno characters are solely interested in the company of women; they are horrified and disgusted by the thought of sexual activity with men, treating them as an unaccepted gender for the purposes of Prowess checks.
Bi-Gyno – Bi-Gyno characters prefer the company of women, and usually seek them exclusively. Attitudes to sexual activity with men range from inquisitiveness to disinterest, treating them as of an unpreferred gender for the purposes of Prowess checks.
Bi – Bi characters may have a preference between men and women, but are essentially open to activity with everyone. They can be considered ‘sexually ambidextrous’ in that they can swing both ways without penalty.
Bi-Andro - Bi-Andro characters prefer the company of men, and usually seek them exclusively. Attitudes to sexual activity with women range from inquisitiveness to disinterest, treating them as of an unpreferred gender for the purposes of Prowess checks.
Andro - Andro characters are solely interested in the company of men; they are horrified and disgusted by the thought of sexual activity with women, treating them as an unaccepted gender for the purposes of Prowess checks.

Sample Alignment
Apollo Whiteheart (LN) is a 27-year-old human, possessed of muscular build and a shock of black hair. He comes across to his comrades as an ardent warrior whose only concern is for battle, never relinquishing in the face of his opponents and possessed of unbounded camaraderie. Below this solid exterior, however, Apollo’s love is not for combat but his male comrades (Andro). It is this repressed aspect that inspires his valiance in battle, but he does his best not to let his emotional concerns control him (Abstinent).

Conventional and Sexual Alignment (sidebar)
Whilst there are no fixed rules regarding the matter, a person’s ethical alignment may give some insight into their sexual one. A person’s libido is a haphazard, unpredictable force that defies attempts to analyse or control it, and hence is more prevalent amongst chaotic characters; lawful characters tend to repress their sexualities as an undesirable aspect of their mentality, or stratify and clarify it toward the andro- and gyno- orientations. Moral alignments offer fewer guidelines, but evil characters have a stronger tendency to sate themselves on the fulfilment that sexuality can provide at the expense of others, whilst good characters may mute their desires out of concern for the implications for their partners.

KINKS
Whilst a character’s basic sexual alignment gives an overall picture of a person’s desires, kinks highlight particular likes (fetishes) and dislikes (frets) of a person that deviates from the norm. Kinks are displayed by the type of kink (fetish or fret), followed by the subject of the kink, such as Fetish: wands or Fret: commitment.

Kink Potency
All fetishes and frets have a kink potency, representing the sway it holds over your character and its predominance in their mind. Those kinks arising from mundane means typically have a Potency of between 1 and 3; magically-induced kinks may double these numbers. The effect of Potency is described under Fetishes and Frets, below.

Fetishes
These are unusual desires for a given act, object, creature, concept or circumstance. Viewing the subject of the fetish (or things reminiscent of it) causes the character to become Horny unless the character can resist with a Will save (DC: 10 + Potency). Extensive contact or viewing the subject in a sexual manner may increase the DC, at the GM’s discretion. When the subject of a character’s fetish is incorporated into sexual activity, Prowess checks made against the character receive a kink bonus equal to the Potency of the fetish.

Optional Rule: Compulsion (sidebar)
Not having the opportunity to exercise their fetish is a disheartening thing for a character. Every time increment (see Table 5-XX: Compulsions) during which a character does not have sexual activity involving their fetish, they must make a Will save (DC: 10 + Potency) or suffer a cumulative –1 morale penalty to all saves. Each further increment requires another Will save or the morale penalty increases by 1, up to a maximum of the Kink’s Potency. Coming into sexual contact with the subject of the fetish negates all of these penalties.

Table 5-XX: Compulsions
Fetish Potency / Period before test
1 / one year
2 / one month
3 / one week
4 / one day
5 / one hour
6 / 10 minutes

Special Fetishes
These are particular fetishes that carry exceptions to the rules above.
Danger – Prowess checks against characters with a fetish for danger do not suffer circumstantial modifiers for dangerous circumstances (instead receiving a kink bonus equal to the fetish’s Potency), although those against their partner may. Penalties for awkward circumstances may still apply. Rather hazardously, being placed in mortal danger requires a Will save (DC: 5 + Potency) to avoid the character becoming Horny.
Exhibition – Prowess checks against characters with a fetish for danger do not suffer circumstantial modifiers for awkward circumstances due to public awareness (instead receiving a kink bonus equal to the fetish’s Potency), although those against their partner may. Penalties for dangerous circumstances may still apply.
Masochism – Prowess checks against characters with masochism do not suffer penalties for damage inflicted, instead receiving the modifier as a bonus instead. Being hurt does not enforce a Will save to avoid Horniness, but being hurt in a sexual environment does.
Nymphomania/Satyriasis – All Prowess checks made against characters with Nymphomania (female) or Satyriasis (male) receive a +1 kink bonus. Any sexual insinuation, joke or opportunity makes the character Horny unless a Will save (DC 15 + Potency) can be made. Nymphomania and Satyriasis add two to the fetish’s Potency for the purpose of determining compulsion (see sidebar).
Sadism – When a partner receives damage during an extended round, characters with sadism receives the penalty they would have received as a bonus to Prowess checks made against them. Seeing others being hurt does not enforce a Will save to avoid Horniness, but seeing them being hurt in a sexual environment does.

Frets
These are acts, objects, creatures, concepts or circumstances that revolt and disgust a character. Viewing the subject of the fret (or things reminiscent of it) causes the character to lose all Horniness unless the character can resist with a Will save (DC: 10 + Potency). Extensive contact or viewing the subject in a sexual manner may increase the DC, at the GM’s discretion. When the subject of a character’s fret is incorporated into sexual activity, Prowess checks made against the character have a kink penalty equal to the Potency of the fret.

Determining Kinks (large sidebar)
Assigning kinks to a character is an awkward proposition. As GM, first give the option to each player to decide their character’s kinks for them, based on the character’s concept. Some will prefer to do this, but the process is both mentally taxing and tends to make people think the player is as perverted as they make their character. Should your player prefer not to, else if they come back with unsatisfactory ideas, allow them to roll on Table 5-XX3: Kinks by Ethical Alignment. This is a table based on a character’s ethical alignment, assuming that more chaotic characters will have more varied desires. When you have the number and Potency of kinks decided, allow the character to choose what subjects to assign them, roll randomly on Tables 5-XX4 and 5-XX5, or some combination of the two.

5-XX3: Kinks by Ethical Alignment
Roll a d100 on the table below until informed to stop rolling. Results show whether kink is a fetish or fret, and the Potency of the kink.
d100 roll / Lawful / Neutral / Chaotic
01-05 / Fetish 1 / Fetish 1 / Fetish 1
06-10 / Fetish 2 / Fetish 1 / Fetish 1
11-15 / Fetish 3 / Fetish 2 / Fetish 1
16-20 / Stop rolling / Fetish 2 / Fetish 2
21-30 / Stop rolling / Fetish 3 / Fetish 2
31-45 / Stop rolling / Stop rolling / Fetish 3
46-85 / Stop rolling / Stop rolling / Stop rolling
86-90 / Fret 1 / Fret 1 / Fret 1
91-95 / Fret 2 / Fret 2 / Fret 2
96-00 / Fret 3 / Fret 3 / Fret 3

5-XX4: Random Fetish Subjects
d100 Fetish
(open to ideas – post all you can think of)

5-XX5: Random Fret Subjects
d100 Fret
(open to ideas – post all you can think of)

* * *

There we are. Comments, suggestions, recommendations and straight praise are overwhelmingly welcomed, as is anything that you can contribute by way of fetish and fret subjects (I’m hoping to amass 100 of each... post everything, the good, bad and the downright ugly).

Che... *slump*
 

Having recovered, I thought I’d put some thought to the issue of spell lists; I came up with the following issues I would like to discuss with the forum.

A) Style – a suggestion has been made that a glimmer of the humour of the original guide should be preserved through the spells and magic items. I would disagree with this; it would make the Guide seem diffuse, with one half seeming too serious and the other too silly. Whilst spells may have potentially silly applications, I think we should keep the majority fairly sensible.
B) System – we should give thought as to how the spells will fit in with the magic system as a whole. Bear in mind that any divine spells we add are essentially ‘free’ options to clerics and druids. Are we going to have specific ‘carnalised’ classes a la the DbS conversion, with some spells available at higher levels to other characters, or are they simply going to be added on to existing spell lists? I would recommend that the majority of addition to divine spells is in the form of domains, to allow clerics to focus on sexual magic without making it available to everyone.
C) Method – what are we going to take as our basis when working out spell lists? We could use the existing d20 conversion and work toward wangling the spells to our own system and instilling some sense of game balance, or we could use the DbS conversion’s lists (which use a similar core mechanic), edit the silliness out of affairs and add necessary spells.

Oh, and as regards clothing, I would suggest something along the lines of the following:
* 5 Clothing types – Lace, Light, Medium, Heavy, and Armour. Most clothing falls in the middle three categories, where penalties are applied to Caress and other physical Proficiencies are impossible. No penalties for Lace, all proficiencies impossible vs. Armour.
* Additional price on armour allows ‘remove hastily’ to expose body areas and allows physical proficiencies to be used freely, halving AC bonus whilst open (round down).
* Clothing imposes anything up to a +/- 2 modifier on social checks, according to your company. Fancy clothing looks out of place amongst commoners, whilst burlap sacks aren’t in vogue in most high society events.
* Quite a few options, each as a complete ‘outfit’ with descriptions of clothing involved. Clothing usually donned/removed in a minute, unless Escape Artist is used.

Hope my thoughts help,

DbS
 

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