Adult: GUCK development forum IV


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Xeriar is right on the teleport thing. I would suggest that the one to be captured (Who, in other campaigns, might well be a PC!) recieve a Will save vs. a mind altering effect to resist being charmed, and if the charm succeeds they automatically succumb to the teleport (Since they now desire to have it function, thanks to the charm.) Of course, the subject could succeed at the charm, then also decide to allow themselves to be teleported willingly, but I guess we'll burn that bridge when we come to it.
 
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Planar teleports too? I thought there were cases where you could make an unscheduled trip to the Astral Plane and Ravensloft etc. that did not require a save. But its fine if you want to put a save there, as I said at the beginning you can make alterations to suit for distribution in the GUCK. :) What works in my husband's campaign would not necessarily work in most other campaigns, and you have to make sure all the rules and such are laid out and worked out to avoid abuse. Pus I'm still mostly a 2nd player, I'm not sure what changes may or may not have been made to the teleport spells in 3rd, I'll snag my 2nd and 3rd Ed books tonight and check. :)


EDIT: Just checked in both Player's Handbooks, in 2nd edition there is no save to teleport, willing or unwilling, while in 3rd edition there is. Now I'm not confused hehe, thought I was losing my mind. So all we're dealing with is a revisement... teleports require a save in 3rd, so a save is rolled when the bag activates.

I like that idea Erila , make it a save vs charm instead of a save for the teleport, and maybe make the charm effect persist once they are in the bag? So instead of there being 2 possible saves there is just one, the original charm. And I never thought of someone WANTING to go in willingly but it could happen. :) Many times Reshana doesn't catch the bag as it activates, and doesn't know she's made a capture until she goes in and sees a new figure on the shelf. :P

As to whether save would still apply once they are in the bag, I'm not sure how being in a different plane controlled by someone else affects saves in 3rd edition, (and I can't find it in the Player's Handbook or the DMG) so I'll leave that up to you guys. :)
 
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I think we're getting down to an issue of how the item has to work. While some PCs may end up owning it, we have to assume a fair number will also end up on the other end. The fewer rolls, the better, so I think it's probably best to leave the charm and teleport in the same save. You succeed, nothing happens (Although it might be recurring, either until seduced or caught). If you fail, you're in the bag and under the influence of the power, fully. It eliminates the in-between.
 

LOL yeah, what you said. :) Was editing my post to that as you were posting.
Just the first save against the charm,and once you're charmed the bag's got you, it teleports you and the charm stays until you are somehow freed from the bag.
 
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Okay, another quick question: What's to stop someone from just putting this accursed thing somewhere 'safe' (For example, in some undead thing's treasure hoard, since he has no use for it) and then being rid of the curse that way?
 

Hmmm, very good question.... so I asked my DM about it. The insidious thing about this bag is you CAN get rid of it, if, in your heart of hearts, want to be rid of it. But because Reshana subconsciously greatly enjoys having the bag, and having fun with it, she can't get rid of it no matter how much her conscience plagues her, until she truly no longer wishes to have what the bag gives her.
Reshana HAS made efforts to be rid of it, the bag just keeps showing up amongst her belongings. So I guess it would be a DM call, he'd have to quiz the player and if the player expressed any thought to the effect of "it would be neat if it wasn't so immoral..." the bag is stuck with them like glue. Some DM's may not even have to ask their players, if they know them well enough. :) So I suppose it would require a quest to purify your impure thoughts... or something, I'm not sure.
 
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Kinda makes one wonder what would happen to an owner who thinks "I wish I knew what it felt like to be in there?" or something. *Grins evilly at her players* So, I would say we're looking at something requiring at least a 13th level caster, based on the requirements above. Also, since it's cursed, but potentially highly useful I think we'll need to treat it as a normal item, not an actual cursed one.
 

Aye, its really only cursed if your conscience bothers you. My DM has referred to is as cursed, but it doesn't really fall under the qualifications for a truly cursed item. To a character that has no compuctions about using Sex Slave or Erotic Enslavement, this is only one step up, and even provides a nice safe place to play in! On the other hand, a chaste good hearted Paladin with secret lusts that he/she never gives in to would have a great deal of grief with this item.

So, for creation it would require at least a 13th level caster, but I would imagine you could possibly find one that was previously owned. Do you think we will need to create tables for figurines likely to be already present in a found bag? Perhaps something like, you roll to see how many owners it has had. Then, based on the number of previous owners you determine how many figurines would already be in the bag. Then you roll on a racial chart and a gender chart for each figurine. (I hope I'm not getting to complicated here. :) )

For reference, Reshana has been played for about 4 years game time, she's had the bag for about 2 years. There have been a total of 16 captures, 2 of which were freed, making the bag have a total of 14 figures. There have also been many succesful Wisdom checks and capture avoids through seduction. The population in the bag is as follows-

Male Human Knight
Female Human Thief
Female Centaur (0 level)
Male High Elf (0 level)
Male Dark Elf (0 level)
Male Human Lawgiver (city constabulary)
Female Human Lawgiver (city constabulary)
Male Human Street Urchin (age 16)
Female High Elf (0 level)
Female Dark Elf Jester
Male Human Monk (Oriental Adventures)
Male Human Samurai (Oriental Adventures)
Female Chosen (DM created race, attractive by normal standards)
Female Dark Chosen (DM created race, attractive by normal standards)

Assuming that a bag with multiple owners would have different tastes, all sorts of races and genders could be in a previously owned bag (mmm mmm orcs :P ).
 

Well, the 13th level thing is really only necessary for its' stat-block. Generally something like 'previous captures' would be left up to the DM.

Ooh! Ooh! Another evil thought: Narcissim.

If you want, we could move this to email to hack out the details. One item's a little much to be taking up massive amounts of space on the actual board for.
 

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