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Adult: GUCK development forum IV

Brother Shatterstone

Dark Moderator of PbP
Re: Full Mechanics v2.0 - Part III

I'm not sure if you guys really want to hear this or not, as I know your way past this development wise but I figured I would toss it out their anyway.

Death By Surfeit said:
On a success, the child was born successfully and the mother can begin to regain hit points normally. On a failure, complications have arisen: the mother must make two Fortitude saves (DC 15) to prevent disaster: if the first fails, the mother drops to –1 hit points and is dying. If the second fails, the child is stillborn. Miscarriages use the above mechanics

Sounds good, but I think one check should be for the mother and another check should be for the baby. As I can tell you my mother had a stillborn but was never in danger.

With the way it is now your forcing the mother in to a difficult position and your protecting the baby and in all honesty it should be the baby that's in more danger. If it was really that difficult for the mother in real life the population of humans on this planet would be lower and/or we would be extinct. Mother Nature is setup so that mothers live and offspring dies. This way the mother can have offspring sooner than it would take the bay to develop to full terms and produce their own. Also the baby fortitude save bonus, or lack their of, would place it in more of a graver circumstance. This could also even out the fact that commoners vs. adventure issues that some people think you are having.

Anyhow when and if something goes wrong it's more often than not mothers that live and the baby that dies.


Sorry if that sounds morbid... :eek:
 

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Shatterstone: Sorry, I should have made the text more clear: there are two separate saves, one for the mother and one for the child, unrelated to each other; any combination of mortality is possible. The child itself cannot make the save, as it has no independance or statistics at the moment of birth.

VVrayven: If you could post the modified spell list, we can continue progress on spell development. Assuming the existing quibbles are sorted out by the changes, you should be free to post ideas for 2nd-level spells. In fact, everyone is.

Cheers,

DbS
 

VVrayven

First Post
<puts on her cute glasses>

Here we go! Final check of 1st level. 2nd level will be going down real soon. ;)

1st LEVEL SPELLS
Change Other
Cramping Touch
Delightful Hardening
Desire
Detect Disease
Detect Pregnancy
Detect Sexuality
Dire Chastity
Disinterest
Impede Masturbation
Lactation
Protection from Nausea
Resist Compulsion
Resist Orgasm
Sacremon's Emperor's New Clothes
Skew Sexuality

Disguise Other
Illusion (Glamer)
Level: Sor/Wiz 1
Components: V, S, M
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 5 minutes / level
Saving Throw: Will negates
Spell Resistance: Yes
As change self, except that you make another creature look different.
Material Component: A drop of ink, paint, or dye.

Cramping Touch
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting time: 1 action
Range: Personal
Target: You
Duration: 1 round/level (D)
For the duration of the spell, your touch grips creatures with an agonizing, throbbing pain throughout their groin and lower abdomen, as though their muscles in the area were being clenched by a vise. With a successful melee touch attack or unarmed attack, subjects receive a –1 circumstance penalty to attacks, checks and saves until the spell ends.

Delightful Hardening
Transmutation
Level: Adp 0, Sor/Wiz 1
Components: V, S, F
Casting Time: 1 action
Range: Touch
Target: Living male creature touched
Duration: 10 minutes / level
Saving Throws: Fortitude negates
Spell Resistance: Yes
The penis of the subject becomes erect and responsive for the full duration of the spell. It will not go limp, potentially causing minor discomfort if wearing armor, up to and including if the subject orgasms. If the subject of this spell is brought to orgasm, they immediately take one point of subdual damage (ignoring damage reduction) and remain erect. Additionally, the normal penalties used to arouse a male immediately after orgasm are ignored. Subjects of this spell can perform penetrative sexual techniques even if they are not aroused.
Delightful Hardening counters and dispels Frigid Touch in male subjects only.
Focus: A small, straight piece of iron.

Desire
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1, Sex 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
The target of the spell becomes Horny unless they pass a Will save; this effect dissipates naturally.
Desire counters and dispels Disinterest.

Detect Disease
Divination
Level: Adp 1, Clr 1, Drd 1, Pal 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One creature, one object, or a 5-ft. cube
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You determine whether a creature, object, or area has contracted or carries a disease. You can determine the exact type of disease with a successful Heal check (DC 20).
Note: The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Detect Pregnancy
Divination
Level: Adp 1, Clr 1, Drd 1, Rgr 1
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell enables you to detect pregnancy in any creature. You can determine the day of conception to with 1d4 days, the stage of pregnancy, the estimated day of birth, and gender of the child(ren) with a successful Wisdom check (DC 20).
Note: Creatures with unusual methods of pregnancy and reproduction will cause the caster to be confused for one round if she fails a Will save (DC 13).

Detect Sexuality
Divination
Level: Brd 1, Drd 1, Sor/Wiz 1
Components: V, S, F
Casting time: 1 action
Range: 60ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 1 minute/level (D)
Saving Throw: None
Spell Resistance: No
You sense the sexual desires of others. The amount of information revealed depends how long you study a particular area or subject:
1st round: Presence or absence of creatures with a sexual alignment.
2nd round: Number of creatures with a sexual alignment present, and the Drive of each.
3rd round: The location and Orientation of every creature with a sexual alignment.
If creatures have had their sexual alignment changed by magic items or enchantments, this spell shows their modified alignment. A successful Will save against the effect reveals the creature’s true alignment, and what it has been changed to.
Note: Each round, you can turn to detect things in a new area. This spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Dire Chastity
Necromancy
Level: Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 day/level
Saving Throw: Will negates (see text)
Spell Resistance: Yes
Characters who are "protected" by this spell suffer a wracking burst of negative energy when they engage in sexual activity that causes them to achieve Climax or Ecstatic status. Unwilling subjects may make a Will save to resist the spell, but will suffer the spell's damage normally if the save is failed and they elect to continue anyway. Dire chastity delivers 1d6 points of damage +1 point per caster level (maximum +10) to a living creature when they orgasm. Some of the more sexually active undead (such as vampires) have been known to use this spell upon themselves, as they are healed by the negative energy rather than harmed. Dire Chastity ends once it has inflicted its damage.
Material Component: An masterwork iron lock and key. The key must be kept by the caster for the spell's duration, or it will automatically end.

Disinterest
Enchantment (Compulsion)
Level: Clr 1, Pal 1, Sor/Wiz 1
Components: V, S
Casting time: 1 action
Range: Close
Target: One creature with a sexual alignment
Duration: 1 minute/level
Saving throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
The subject of the spell feels only boredom and disinterest where they should feel passion, losing all horniness. The DC for Prowess checks to induce horniness in that character increase by one per caster level (max 5), and the subject gets a +1 morale bonus on saves against spells that induce horniness per caster level (max +5). If the subject is currently under the effect of such a spell, they receive another save with the morale bonus given above.
Disinterest counters and dispels Desire.

Impede Masturbation
Transmutation
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 round
Range: Touch
Targets: Living creature touched
Duration: One day/level
Saving Throws: Will negates
Spell Resistance: Yes
You cause a subject's own touch to feel dissatisfying to her in sexual matters. This imposses a -10 circumstance penalty to all prowess checks that the subject uses on themself. This spell is considered to be a curse for all spells and effects for which it might be relevant.

Lactation
Transmutation
Level: Drd 1, Rgr 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Female mammal touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
You cause the breasts of any woman touched to swell slightly and begin producing milk. This magically created milk is of the highest nutritive value, and each breast can provide a day's sustenance for a creature one size category smaller than the subject (or two creatures of two size categories smaller, or both together can sustain a creature of equal size). An unwilling subject who makes a successful Fortitude save will feel only a slight soreness of her nipples.

Protection from Nausea
Conjuration (Healing)
Level: Clr 1, Drd 1
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You settle the stomach of the creature touched. Prevent nausea will completely remove any current nausea the subject suffers from, and will ensure that the subject does not become nauseated for the duration of the spell.

Resist Compulsion
Abjuration
Level: Pal 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No
You strengthen your will to resist temptation, both magical and mundane. You gain a +4 enhancement bonus to all Will saving throws to resist any spell or effect with the Enchantment (Compulsion) variety and all DCs to raise your mental arousal are increased by 10. For any such effect that does not normally grant a saving throw, you may still make one (DC 20) to resist. This bonus also applies to all rolls to resist mundane temptation such as seduction or bribery.

Resist Orgasm
Abjuration
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Delay orgasm prevents a subject from achieving orgasm. The DCs required to make the target achieve a state of climax or estcastic are all increased by 15 for the duration of this spell. This spell has no effect on Arousal spells or against any other magical or spell-like affect that induces pleasure or orgasm.

Sacremon’s Emperor’s New Clothes
Illusion (Glamer)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
You causes all of the target's clothing and worn possessions (but not anything carried by the target) to vanish from sight, even from darkvision. The target himself is still fully visible, and may not become immediately aware of his clothes' condition, as he can still see them. Any clothing put on after the spell is cast does not become invisible. Items remain invisible for the duration of the spell or until dispelled. Subjects may make a Sense Motive check (DC 14) to notice that something is amiss.
Material Component: An eyelash.

Skew Sexuality
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5ft./2 levels)
Target: One living creature
Duration: 1 hour/level
Saving Throw: Will negates
Spell Resistance: Yes
This spell alters a creature's sexual one step in drive or orientation per four levels (to a maximum of 5). Creatures without a sexual alignment are not affected.
Material Component: A concave lump of clay which the caster re-molds into a convex lump.

Awaiting and To Do:

1) A Sex Toy rewrite, illusion only spell.
2) Disrupt Conception should have ‘1 point per caster level’ instead of ‘1 point per level’
3) Arousal Spells for 1st level – physical
4) Ranges for the Cantrips

Current Domains
Lust (sexual desire)
1) Desire
Sex (arousal and procreation)
1) Delightful Hardening
Purity (self-control and chastity)
1) Disinterest

Place your final votes and suggestions. :) C-ya boys.

P.S. DbS: What is the Blossom description? Do you mean the STD we have made? If so, I'll see if I can write one up.
 
Last edited:

Brother Shatterstone

Dark Moderator of PbP
Death By Surfeit said:
Shatterstone: Sorry, I should have made the text more clear: there are two separate saves, one for the mother and one for the child, unrelated to each other; any combination of mortality is possible. The child itself cannot make the save, as it has no independance or statistics at the moment of birth.

DbS
Gotcha, I was reading it as if the first one fails then then roll a check for the baby. Sorry about wasting your time their.
 

Regarding your (otherwise well-done) section on pregnancy, you overlooked the probability of concieving twins or triplets. Perhaps a d% roll. I'm not positive what the percent chance of one would be. I'll leave that up to you.
 

Sorn

First Post
Donald,

there is indeed a chance for twins and triplets. If a natural 20 is rolled for both "threat" and confirmations, twins are in order. Should be both on here and on the site, but I'll double-check and see if that got lost somewhere.
 

VVrayven

First Post
Hiya boys! ;) I am making a list of Pleasure/Physical Arosual/Mental Arousal inducing spells, these will all be presented in a little bit. In the mean time:

First Draft Level 2 Spells (WE NEED MORE!!!)

Animal Magnetism
Beguile Person
Induce Orgasm
Intensify Sensation
Wave of Desire
Enhance Prowess
Repair Virginity
Sleep Theft
Transfer Charm
Simultaneous Orgasm

Animal Magnetism
Transmutation
Level: Drd 2, Rgr 2, Sor/Wiz 3
Components: V, S
Casting time: 1 action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Save: None
Spell Resistance: No
The subject of this spell alters their body and sexual style to suit creatures of other races. While under the effects of this spell, the subject suffers no penalties to his prowess checks for a difference in race, gender, or type. All other penalties for size and similar effects remain and this spell in no way alters a partner's perceptions.

Beguile Person
Enchantment (Charm) [Mind-Affecting]
Level: Domination 2, Sor/Wiz 2
Duration: 1 hour/level
As charm person, except that the target also becomes Horny whenever they view or otherewise come into contact with the caster while under the effects of this spell.

Induce Orgasm
Evocation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: Instaeneous
Saving Throw: Fortitude partial
Spell Resistance: Yes
You cause a creature to immedeately experience an orgasm. This usually requires the use of a concentration check to take action or cast spells. (Insert Climax Status Condition rules???). Targets that succeed their saving throw are raised to Climax status. This spell has no effect on creatures that are currently in Climax or Estatic status.

Intensify Sensation
Transmutation
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes
You intensify all sensations felt by a creature that you touch. A subject who fails his Will save has his senses tuned to an unbelievable height. For the duration of this spell, the subject gains a +4 bonus to all Listen, Sense Motive, Sexual Prowess, and Spot checks. However, he also suffers a -4 penalty to Concentration checks and to any check to resist any phsyical arousal, as well as to saving throws that affect his emotions or physical senses (such as flare). Although normally employed in pleasurable situations this spell can be used to heighten pain as well.

Wave of Desire
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 2, Sex 2, Sor/Wiz 2
Components: V, S, M
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures within a 15-ft. radius
Duration: 10 minutes/level (D)
As Desire, except this spell causes all targeted creatures of less than 6 HD to become Horny.
Material Component: A small silver key.

Enhance Prowess
Transmutation
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 round
Range: Touch
Target: Creature touched
Duration: 24 hours (D)
Saving Throw: None
Spell Resistance: Yes
This spell impressively enhances the size, shape, technique, stamina, and eroticism of the affected creature with respect to organs and matters sexual. The subject gets a +5 bonus on Sexual Prowess checks. In addition, the subject recieves a +4 bonus to their Constitution score in relation to all sexual matters, such as fortitude saves, and the number of orgasms sustained before becoming fatigued.
Material Component: A leaf of mint.

Repair Virginity
Conjuration (Healing)
Level: Clr 2, Pal 2
Components: S, DF
Casting Time: 20 minutes
Range: Touch
Target: Creature touched
Duration: Permanent until the subject engages in sex
Saving Throw: None
Spell Resistance: Yes (harmless)
You channel positive energy into the creature touched, returning the subject to a state of physical virginity. While this does nothing to males of most races, a female will grow an intact hymen, and any physical damage caused by sex or childbirth will be eradicated. The subject will be considered a virgin for all physical and political purposes. Spiritually and mentally, the subject is unchanged (so, unicorns, for example, will not allow such characters to ride them).
Since undead are powered by negative energy, this spell deals damage to them as would a cure light wounds spell.

Sleep Theft
Necromancy
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Touch
Targets: You and creature touched
Duration: Special
Saving Throw: Fortitude negates
Spell Resistance: Yes
You steal rest from a sexual partner. After casting sleep theft on a character, you must bring him to orgasm by nonmagical means before gaining any benefit from the spell. Once this is done, when that partner next falls asleep, you are refreshed as if having rested for a complete 8 hours. This spell does not restore spells, however, act the caster must still meditate or study to regain spell casting powers. Your partner, gains no such benefit from his rest. Upon awaking, he discovers that he is fatigued, and must get complete rest for another 8 hours to return to normal.
Note: This spell has no effect on creatures which do not sleep.

Transfer Charm
Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One enchanted creature
Duration: As the spell transferred
Saving Throw: None
Spell Resistance: Yes
You subvert another caster's charms to your own purposes. When you target a creature who is under the effects of an Enchantment (Charm) type spell, you make a caster level check (1d20 + 1 per caster level) against a DC of 11 + the spell's caster level. If you make the check, the creature under the effect of the charm now treats you as the one who enchanted her, while treating the spell's original caster as if he has cast no spell whatsoever.
If a targeted dispel magic is used on you, transfer charm will be dispelled, returning control of the enchanted creature to who ever originally enspelled her. The enchantment affecting the transfer charm's target will be unaffected (requiring a separate dispel magic to remove it).

Simultaneous Orgasm
Abjuration
Level: Brd 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 1 minute/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
An improved version of delay orgasm. The DC increase is +30 +1/level but this does not apply in any round that one's partner orgasms.

That's It for now. ::hugs to all:: ;)
 

Wotcher,

I believe I posted the disease rules at the bottom of the last pafe, earlier in the thread; correct me if I'm wrong, of course. The disease blossom refers to a spell called pheremone cloud; an area-effect spell, centred around the caster, that makes targets within the radius Lustful (Horny on successful Fort check). I had placed it as a level 2/3 spell, and so it might be worth considering when composing a 2nd-level list.

VVrayven, I will attempt a brief scathing critique (as per usual) of your spell lists before I depart for a week's holiday. As ever, your ideas are wonderful and almost impeccably formed into mechanics, but editors are supposed to be pedantic twerps.

Wouldn't want to disappoint! :D

Animal Magnetism: Negating what was a -4 penalty makes for quite a weak 2nd-level spell effect; I would suggest that it make animals, beasts, humanoids and magical beasts (if not all creatures) regard the subject as a viable partner, with no Prowess penalties imposed either way for Type crossover.

Beguile Person: Add a little flavour into the text; state that the subject is erotically drawn to the caster, or similar, giving some justification for the effect. Otherwise great spell. Is Domination another domain?

Induce Orgasm: I'd suggest renaming it 'Shata's Irresistable Orgasm', for 3e flavour. Duration would be 1 turn of Climax/caster level, with a Fortitude save dropping it down to just one. I'd also shift it up one spell level, as it would be faintly analogous to hold person. The [Arousal] descriptor would be apt here also.

Intensify Sensation: Add Search to bonus'd skills, drop 'emotional' spell effects from penalised saves; restrict the penalty to those spells using bedazzlement, pain or pleasure (this would include those with the [Arousal] descriptor, natch).

Wave of Desire: I'd swap for the aforementioned pheremone cloud spell, being more 3e-ish; if we want to stick with this version, there's nothing wrong with it, but it's a little bland.

Enhance Prowess: Ensure the bonus to checks is an enhancement bonus to checks; we don't want stacking magical items and spell effects for hideous consequences at low level!

Repair Virginity: Would probably be best if it was treated as a cure light wounds spell, with the listed additional effect. Purity 2 spell?

Sleep Theft & Transfer Charm: Both rock-solid spells. Can't heckle them.

Simultaneous Orgasm: A little too utilitarian/lifeless? Probably my own apprehension.

Anyways, thankyou for offering those before the group, VVrayven, they are of your usual excellent standard (most other people would have incurred much more criticisms). I would like to hear the feedback from the rest of the board, for I shall dump another lot of spells upon you when I arrive back from deepest darkest Wales the weekend after next.

Cheers,

DbS
 


Knight-of-Roses

Historian of the Absurd
Great work (as usual) VVrayven. I'll toss in my comments here as well.

Animal Magnetism, does this increase/allow interspecies conception? If not, should there be a higher level version ("Interspecies Romance"?) that does allow weird crossbreeding?

Induce Orgasm, I think this would fit better as an enchantment or transmutation spell.

Intensify Sensation, just to clarify, any spell that causes pain will invoke the -4 penalty to save clause, yes? Also, what sort of bonus/penalty do we have here? Enhancement I am thinking.

Transfer Charm, excellent spell. However, since it does take control of an already successful charm it should be a bit more difficult. Suggest making it Caster Level Check (with Spell Focus Enchantment or Transmutation adding to this) against 11 + spell's caster's level + spell level.

I'm off to Dragon*Con tomorrow so I may not be able to comment again until Monday. Keep up the good work all.
 

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