Dane gives an axe salute to the crowd with a Billy Mays smile as his left eye starts to swell shut. He then shakes out his bad leg and gets ready for the next assault.
Can's swamon swat dat gnat?
Incarnation focuses his attention on the construct a moment, determining its weakneses.
As the cherub crumbles to frozen pebbles after Qynn last attack, he continues his shielding magic around the false Mauros.
[sblock=OOC]
Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.
Standard:
Frigid Blade (1d20+9=16, 1d8+5=9)
[/sblock]
Incarnation circles around the statue and releases another bolt, but his aim is skewed by the surrounding curtains.
[sblock=OOC]: Move to N6 to get concealment, EB Mauros
Misses.[/sblock]
Rurdev's blades fly in another flurry of strikes, the divine magic causing him to overcompensate. The second finds a crack in the side of the construct's knee, and the third sinks even deeper into that same area. The final strike from his weapon takes off the creature's thumb.
[sblock=Actions]Stand where I am, so I get flanking. Twin strike, and then AP and twin strike again.
Twin strike twice with flanking and bonus on first attack (1d20+12=16, 1d20+11=24, 1d20+10=30, 1d20+11=29, 1d8+3=8, 1d8+3=5, 1d8+3=7, 1d8+3=10)Three hits total(one of them crit(non magic scimitar) Couln't fit quarry on, so I added to the extra crit die.
quarry and high crit (1d6=6, 1d8=4) 36 damage total. [/sblock]
As bit of the statue flakes away it turns to meet the ever attacking shifter. The orb slams hard into Rurdev's crossed swords, but even with Qynn's magic he is forced onto the ground.
Perhaps seeing its time fading, the statue adjusts into a flurry coming round back to Dane, who deflects with his shield and then on top of Rurdev again. With his elbows propped against the floor of the stage, he resists the blow.
[sblock=ooc]
Crit vs Rurdev 16 damage. -7 from Aegis. 9 damage and Rurdev falls prone.
I was going to auto yield ground for you but its a reaction shift and your prone.
The statue spends an Action Point to attack Dane.
11 vs AC Miss.
The statue attacks Rurdev at the end of his turn.
10, Miss
[/sblock]
------------------------------------------------------
Initiative!
Round 12
17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @N6, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp -
Cursed,
Marked,
Quarry,
Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT,
Bloodied -
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Cherub: AC 16, R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
[/sblock]