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Adv: A Night at the Opera; Judge TwoHeadsBarking

Walking Dad

First Post
Qynn d'Cealis, Eladrin Swordmage 2

As the cherub crumbles to frozen pebbles after Qynn last attack, he continues his shielding magic around the false Mauros.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=16, 1d8+5=9)

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 18 / 35 Bloodied: 17
Temporary Hit Points: 4
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 0
Healing Surge:8 Surges per day: 7 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp

[/sblock][/sblock]
 

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stonegod

Spawn of Khyber/LEB Judge
Incarnation circles around the statue and releases another bolt, but his aim is skewed by the surrounding curtains.

OOC: Move to N6 to get concealment, EB Mauros Misses.
 

ScorpiusRisk

First Post
OOC: Delayed due to PAX and Evolution needs to go anyway.

[sblock=Arcana 17]The statues are certainly animated by arcane means. Their auras read moderately strongly now that they are in motion.

You don't sense any weaknesses but you can see some basic motives. They want to clear the theatre and are generally dealing with threats on a proximity basis.[/sblock]
 

EvolutionKB

First Post
Rurdev's blades fly in another flurry of strikes, the divine magic causing him to overcompensate. The second finds a crack in the side of the construct's knee, and the third sinks even deeper into that same area. The final strike from his weapon takes off the creature's thumb.

[sblock=Actions]Stand where I am, so I get flanking. Twin strike, and then AP and twin strike again. Twin strike twice with flanking and bonus on first attack (1d20+12=16, 1d20+11=24, 1d20+10=30, 1d20+11=29, 1d8+3=8, 1d8+3=5, 1d8+3=7, 1d8+3=10)Three hits total(one of them crit(non magic scimitar) Couln't fit quarry on, so I added to the extra crit die. quarry and high crit (1d6=6, 1d8=4) 36 damage total. [/sblock]



[sblock=Stats; Hero's chain(+2 to all defenses, not included)]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 21, Fort: 20, Reflex: 19, Will: 18 — Speed: 5
HP: 29+4/46, Bloodied: 23, Surge: 11, Surges left:6/8
Resist Force 10
Action Points: 0, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:pC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

ScorpiusRisk

First Post
Dane gives an axe salute to the crowd with a Billy Mays smile as his left eye starts to swell shut. He then shakes out his bad leg and gets ready for the next assault.

Can's swamon swat dat gnat?

Incarnation focuses his attention on the construct a moment, determining its weakneses.

As the cherub crumbles to frozen pebbles after Qynn last attack, he continues his shielding magic around the false Mauros.

[sblock=OOC]

Immediate Interrupt: If Qynn is in 10 sq, prevent 7 dam from the first hit of the Mauros statue attacking anyone but Qynn.

Standard: Frigid Blade (1d20+9=16, 1d8+5=9)

[/sblock]

Incarnation circles around the statue and releases another bolt, but his aim is skewed by the surrounding curtains.

[sblock=OOC]: Move to N6 to get concealment, EB Mauros Misses.[/sblock]

Rurdev's blades fly in another flurry of strikes, the divine magic causing him to overcompensate. The second finds a crack in the side of the construct's knee, and the third sinks even deeper into that same area. The final strike from his weapon takes off the creature's thumb.

[sblock=Actions]Stand where I am, so I get flanking. Twin strike, and then AP and twin strike again. Twin strike twice with flanking and bonus on first attack (1d20+12=16, 1d20+11=24, 1d20+10=30, 1d20+11=29, 1d8+3=8, 1d8+3=5, 1d8+3=7, 1d8+3=10)Three hits total(one of them crit(non magic scimitar) Couln't fit quarry on, so I added to the extra crit die. quarry and high crit (1d6=6, 1d8=4) 36 damage total. [/sblock]

As bit of the statue flakes away it turns to meet the ever attacking shifter. The orb slams hard into Rurdev's crossed swords, but even with Qynn's magic he is forced onto the ground.

Perhaps seeing its time fading, the statue adjusts into a flurry coming round back to Dane, who deflects with his shield and then on top of Rurdev again. With his elbows propped against the floor of the stage, he resists the blow.

[sblock=ooc]Crit vs Rurdev 16 damage. -7 from Aegis. 9 damage and Rurdev falls prone.

I was going to auto yield ground for you but its a reaction shift and your prone.

The statue spends an Action Point to attack Dane. 11 vs AC Miss.

The statue attacks Rurdev at the end of his turn. 10, Miss
[/sblock]

------------------------------------------------------

Initiative!

Round 12

17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC - Acted
13 - Incarnation - @N6, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 42/170 hp - Cursed, Marked, Quarry, Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC, +1 to all defenses TENT -
5 - Dane - @S7, 1st Floor - 18/48 hp - +2 AC, +2 to all defenses TSNT, Bloodied -
1 - Patrons, Guards, and everyone else

Statues: AC 21, R18
Cherub: AC 16, R 14

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

The blue highlight represent fleeing masses. They are difficult terrain.

The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.

There is no guard fail on the stairs or between H7 and I7.

Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.

[sblock=1st Floor]
Final1st27.png
[/sblock]
 

Mal Malenkirk

First Post
Hadrak concentrates and then a violent show of lights occurs. In the aftermath, everyone is unscathed but Dane's wound are almost completely healed and he is filled with divine vigor.

-''What? You expected something else?'' Hadrak asks defensively.

[sblock=OOC]
Standard: Lance of faith
Lance of faith vs ref 18; Healing word (1d20+8=11, 1d8+7=14, 1d6+5=9)
Minor: Healing Word

Attacks miss, Dane heals 20hp, +2 to all defenses TENT from healing word
[/sblock]
 





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