ScorpiusRisk
First Post
The dwarf tries to cut the final supports of the old god. While his strike is true, it is not enough to stop the construct.
[sblock=Actions] Brash Strike (1d20+13, 1d12+10=[16, 13], [3, 10])
AC: 29 for 13 pod. And Dane marks him.
Also, that strike did hit Dane. He was granting CA so his over all AC was 22, thus getting hit.
[/sblock]
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Initiative!
Round 13
17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted
13 - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 7/170 hp - Cursed, Marked, Quarry, Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC -
5 - Dane - @S7, 1st Floor - 33/48 hp - +2 AC, +2 to all defenses TEHNT, Grant CA to Statue - Acted
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Cherub: AC 16, R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
[/sblock][/QUOTE]
[sblock=Actions] Brash Strike (1d20+13, 1d12+10=[16, 13], [3, 10])
AC: 29 for 13 pod. And Dane marks him.
Also, that strike did hit Dane. He was granting CA so his over all AC was 22, thus getting hit.
[/sblock]
------------------------------------------------------
Initiative!
Round 13
17 - Rurdev - @R10, 1st Floor - 22/46 - +2 AC - Acted
15 - Qynn - @V10, 1st Floor - 18/35 +4 thp - +2 AC, +2 to all Defenses TSNT - Acted
13 - Incarnation - @N4, 3rd Floor - 27/47 +7 thp - +2 AC, Concealment - Acted
9 - Statue of Mauros - @)Q5/R7, 1st/2nd Floor - 7/170 hp - Cursed, Marked, Quarry, Bloodied - Acted
6 - Hadrak - @U10, 1st Floor - 32/47 hp - +2 AC -
5 - Dane - @S7, 1st Floor - 33/48 hp - +2 AC, +2 to all defenses TEHNT, Grant CA to Statue - Acted
1 - Patrons, Guards, and everyone else
Statues: AC 21, R18
Cherub: AC 16, R 14
MAPS!
Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.
The blue highlight represent fleeing masses. They are difficult terrain.
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]