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Adv: A Night at the Opera; Judge TwoHeadsBarking

Shadows and flame flare around Incarnation as the statues activate. Unsurprised, he clutches his fist in a dark gesture, shrouding the statue of the Mage in darkness a moment before fires flare about it. The statue seems unphased.

[sblock=actions]15 Misses Reflex[/sblock]

[sblock=A Note of Filth Fever]Your post reminded me that someone asked for more info on this. Filth Fever won't do anything further until you're first extended rest (so at the end of this encounter), where you'll need to make an endurance save.

If you are continuing on to The Path of Light, then we can continue it there. If you are not. . .well I suppose you could fight it for a few days OOC and be done with it.[/sblock]
 

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-''Wow. These statues really seem to be coming alive. Great show!'' Hadrak claps his hands enthusiastically. ''And look at these dancing lights! Uh, waitaminute...''
 

Rurdev, hears the panic from the main room and throws open the door. Seeing the statues moving of their own accord he draws both his scimitars.

[sblock=Actions]
Open door, draw both weapons. If door is already open move to T11.[/sblock]

[sblock=Stats]
Rurdev
Male Longtooth Shifter Two-Weapon Ranger 4
Initiative: +4, Passive Perception: 20 Passive Insight: 15
AC: 19, Fort: 18, Reflex: 17, Will: 16 — Speed: 5
HP: 30/46, Bloodied: 23, Surge: 11, Surges left:8/8
Resist Force 10
Action Points: 1, Second Wind: Not Used, Milestone MI daily used: 0
Powers -
Twin Strike
Hit and Run
Off-Hand Strike
Disruptive Strike
Yield Ground
Longtooth Shifting
Jaws of the Wolf
Brooch of Shielding
Lightning Scimitar+1
Hero's Chainmail+2
L4W:PC:Rurdev (EvolutionKB) - ENWiki
[/sblock]
 

[sblock=ooc]Yeah, I'd have to go with your first assumption and say the doors were closed. Giving Qynn till tomorrow since he's unavailable on the weekends.[/sblock]
 

OOC: Sorry I wasn't here when I should! You can see Sheng's goodbye back there. Great DM job, great role playing everyone, see you around!
 

Qynn d'Cealis, Eladrin Swordmage 2

Qynn draws his weapons. "If you got a ranged weapon, use it from her!" he instructs the guard before moving down the stairs.

[sblock=OOC]
Draw weapon. Move down the stairs. Trying to come into range of L5.
Don't think I can attack, but using Frigid blade otherwise. Marking enemy in range, most probably L5.

[sblock=Mini stat block]
Qynn
Perception: 18 Insight: 13 Low-light Vision
AC 21 Fortitude 13 Reflex 15 Will 16
Hit Points: 35 / 35 Bloodied: 17
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 2 Second Wind: 1
Healing Surge:8 Surges per day: 9 / 10
At-Will Powers: Aegis of Shielding, Sword Burst, Frigid Blade
Encounter Powers: Feystep, Channeling Shield, Chilling Blow
Daily Powers: Sweeping Frostblade

Condition: -

Gold received: 320gp, 16sp
Still has one healing potion

[/sblock][/sblock]
 

-''Wow. These statues really seem to be coming alive. Great show!'' Hadrak claps his hands enthusiastically. ''And look at these dancing lights! Uh, waitaminute...''

Rurdev, hears the panic from the main room and throws open the door. Seeing the statues moving of their own accord he draws both his scimitars.

[sblock=Actions]
Open door, draw both weapons.[/sblock]

Qynn draws his weapons. "If you got a ranged weapon, use it from her!" he instructs the guard before moving down the stairs.

[sblock=OOC]
Draw weapon. Move down the stairs. Trying to come into range of L5.
Don't think I can attack, but using Frigid blade otherwise. Marking enemy in range, most probably L5.

**Um. . .yeah I'd say you can get to L4 no problem. Minor to draw, move to get to L5. That leaves a standard.

Enemy is ten feet up, stage is raised 2 1/2 feet. That puts you just out of range of a melee attack. Marking it is.**
[/sblock]

The statue of Mauros turns, noticing the Eladrin racing onstage. He raises his great stone orb, closes into melee and slams into the warrior. Qynn smacks hard to the floor but somehow manages to deflect the follow up attack.

On the other side of the stage the statue of Coppernail seems angry with Copper nail himself. He moves toward the nearby balcony and smashes it with his great stone sword. The hold building shakes and plasters flakes to the floor.

One of the Chebus soars high, so it's on par with Incarnation. It extends a stone finger and the warforged can feel it trying to make a psychic connection but he quickly shrugs it off.

The other Cherub moves over the stage and looks toward the open door by Rurdev. It then quickly changes its focus to one of the patrons in the front row. A young man swoons and hits the ground.

The energy motes fly into action as well, pulsing with red light. The mote near Qynn, dives down into direct melee and shocks the Eladrin with his energies.

Incarnation, as well, is suddenly in melee as another phases through the walkway. It tries to burn the master of flame but the warlock avoids the attempt.

The other motes swarm into the pit, attacking the orchestra. You hear screams of agony.

[sblock=ooc]Mauros moves to L5/M6.
Knockdown fist vs Qynn. 17 vs Fort, hit. 10 damage and knocked prone.
This triggers a smashing fist attack at the end of its turn. 12 vs AC, Miss

Statue of Coppernail moves to R8/S9. Attacks Balcony.

Cherub 1 moves to L9, 30 ft. Attacks Incarnation. 12 vs Reflex, Miss

Chreub 2 move to Q9. Attacks random patron.

Mote 1 shifts to M4 and down to the first floor. He is now directly adjacent to Qynn. Attack Qynn. 19 vs Reflex. Hit. 8 Radiant damage.

Mote 2 moves to Q6. 13 vs Reflex, Miss

Mote 3 moves to N10. Attacks Band.

Mote 4 moves to R10. Attacks Band[/sblock]

------------------------------------------------------

Initiative!

Round 1

17 - Rurdev - @U16, 1st Floor - Acted
15 - Qynn - L4, 1st Floor - 18/35 - Prone - Acted
13 - Incarnation - @P6, 3rd Floor - Acted
9 - Enemies
Statue of Mauros - @L5/M6, 1st/2nd Floor -
Statue of Coppernail - @R8/S9, 1st/2nd Floor -
Cherub 1 - @L9, 20 feet up -
Cherub 2 - @Q9, 10 feet up -
Red Energy Mote 1 - @M4, 11st Floor - Marked
Red Energy Mote 2 - @Q6, 20 feet up -
Red Energy Mote 3 - @N10, 1st Floor -
Red Energy Mote 4 - @R10, 1st Floor -
6 - Hadrak - @Q18, 1st Floor
5 - Dane - @U6, 1st Floor
1 - Patrons, Guards, and everyone else

MAPS!

Note: That statues are large and tall. When on the stage, they can be adjacent to creatures on the 2nd floor. They are not adjacent to the 3rd floor.

[sblock=1st Floor]
Final1st03.png
[/sblock]

[sblock=2nd Floor]
Final2nd03.png
[/sblock]

[sblock=3rd Floor]
Final3rd03.png
[/sblock]
 
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Incarnation bellows down to the stage. Dane! Qynn. Pull these things away from the stage. The guards will see to the crowd!

OOC: Just my suggestion. ;) Can't act until the panic breaks loose... :angel:
 


Dane moves besides the statue of Coppernail. He then swings his shield and tries to knock it back away from the balcony.

Dis tree gonna take awhile to chop down. You (to the hobgoblin) git ova' here! (pointing at S9).

[sblock=Actions]
Move to T8.

Standard: Shield Bash vs Ref (1d20+7, 1d10+6=[10, 7], [8, 6])
14 pod plus push to Q8/R9 & knocked prone. It is also marked.
[/sblock]
 

Into the Woods

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