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Adv: The God Forge (judge renau1g)

Kama'zer flashes Jarel-Karn a feral grin and a nod before saying "Let us finish this!" Matching her actions to her words, she stabs out with her blade at the enlarged trooper in front of Soldier. The psychic blade slides through its body and the mental pain it causes proves to be more that the Duergar can take. It falls dead or dying to the ground.

[sblock=Actions/Stat block]Start= 44/51 hp

Minor= Inspiring Word: Jarel-Karn heals Surge value of (14+2d6=23), healing Jarel-Karn up to full HP of 50/50 again.

Move= n/a

Standard= Wolf Pack Tactics vs. Trooper 3 AC18 (1d20+13=30, 1d8+6=13) Hit AC30 for 13 damage to Trooper 3, killing it. Decline to shift anyone before attack.

End= 44/51 hp
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 6
Conditions: none
Passive Perception: +14, Passive Insight: +14, Init: +11
AC: 21, Fort: 19, Reflex: 18, Will: 17 -- Speed: 5
HP: 44/51, Bloodied: 25, Surge Value: 12, Surges left: 9/9
Action Points: 1, Second Wind: not used, Milestones:
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Powers- Opening Shove, Wolf Pack Tactics,
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Stand the Fallen, Stand Tough
Githyanki Silver Longsword- Foe Banishing(Daily), Exalted Armor(Daily), Cloak of Resistance(Daily), Shield of Bashing(Daily), Luckbender Gloves(Encounter), Githyanki Silver Longsword- psychic damage(At-Will)
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

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Montroya's tiger form shudders as the transformation reverses itself. Fur covers the ground and the newly transformed deva steps back again, into sight of the remaining opponents.

Raising his rod and pointing at his foes, the deva invokes the power of Apoli as lightning courses towards the enlarged dwarves. The prayer is not answered as only sparks shoot towards the duergar. The deva then moves off to the side afraid of counterattack.

[sblock=Actions]
Minor: Wildshape back to normal form, shifting to I8
Standard: Vanguard's lightning at big duergar. vanguard's lightning vs 2/3 (1d20+9=10, 1d6+7=8, 1d20+9=11, 1d6+7=12)Wow! Nat 1 and Nat 2 to hit...
Move: Move to L11.[/sblock]

[sblock=Stats]Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts

Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

Soldier twirls his axe impressively and then it descends to cut into the expanded dark dwarf warrior with ease

[sblock=Action Details]
Standard Action:Steel serpent strike on DT2(hits AC 27 for 20 damage, the duergar trooper cant shift and is slowed until TENT and DT2 is marked by Soldier)
Move Action:N/A
Minor Action:N/A
[/sblock]

Callen launches a magic missile at the trooper on the right but misses again. He is feeling completely useless at the moment, but at least his companions have things well in hand.

[sblock=ooc]Actions:
Move:
Standard: mm vs 3 ref (1d20+11=14, 2d4+7=13) = miss
[/sblock]

Kama'zer flashes Jarel-Karn a feral grin and a nod before saying "Let us finish this!" Matching her actions to her words, she stabs out with her blade at the enlarged trooper in front of Soldier. The psychic blade slides through its body and the mental pain it causes proves to be more that the Duergar can take. It falls dead to the ground.

[sblock=Actions/Stat block]Start= 44/51 hp

Minor= Inspiring Word: Jarel-Karn heals Surge value of (14+2d6=23), healing Jarel-Karn up to full HP of 50/50 again.

Move= n/a

Standard= Wolf Pack Tactics vs. Trooper 3 AC18 (1d20+13=30, 1d8+6=13) Hit AC30 for 13 damage to Trooper 3, killing it. Decline to shift anyone before attack.

End= 44/51 hp[/sblock]

Montroya's tiger form shudders as the transformation reverses itself. Fur covers the ground and the newly transformed deva steps back again, into sight of the remaining opponents.

Raising his rod and pointing at his foes, the deva invokes the power of Apoli as lightning courses towards the enlarged dwarves. The prayer is not answered as only sparks shoot towards the duergar. The deva then moves off to the side afraid of counterattack.

[sblock=Actions]
Minor: Wildshape back to normal form, shifting to I8
Standard: Vanguard's lightning at big duergar. vanguard's lightning vs 2/3 (1d20+9=10, 1d6+7=8, 1d20+9=11, 1d6+7=12)Wow! Nat 1 and Nat 2 to hit...
Move: Move to L11.[/sblock]

[sblock=ooc]Will give till this evening before continuing.[/sblock]

----------------------------------

Initiative

Round 4

27*; Jams; E9; 46/46 hp; Acted
22; Callen; H11; Acted
22; Kama'zer; H7; 44/51 hp; Acted
17; Soldier; I7; 36/57 + 8 thp; Acted
16; Jarel-Karn; G7; 50/50 hp; Acted
16; Mri'thas; H9; Acted
16; Enemies; Acted
Duergar Trooper 2; G5/H6; 13/84; Bloodied, cant shift and is slowed until TESNT, Marked
Duergar Priest 2; H2; 63/63
15; Montroya; M1; Acted
9; Ts'iri; I10; Concealment;

*You do not have to wait for Jams to post, to make your post. Just pretend he's a really low level, poor quality, player.

Round 5

27* - Jams
22 - Callen - Acted
22 - Kama'zer - Acted
17 - Soldier - Acted
16 - Jarel-Karn -
16 - Mri'thas

Stats
Duergar Priest
Resist Fire 5
R 16
Duergar Trooper
Resist 5 fire
AC 18 R 18


Map

[sblock=map]
2Temple11.png
[/sblock]

Zone of swarming locusts from G4/I6. Enemies in the zone grant CA

The walls are well carved and the ceilings have risen to 30 ft in height. The door near the duergar is 15 ft tall and open.

Lava hurts.

The Priest is wearing hide, a steel claw on a necklace, ash war paint, and has a warhammer.

The troopers wear chainmail and wield mauls.

The miners wear Leather, and wield picks.
 


[sblock=ooc]The only people left besides Jarel-karn, are Ts'iri and Jams. I havn't heard from Elec in my other thread for a few days. If there is something you'd like them to do, I'm very open to suggestions.[/sblock]
 

[SBLOCK=OOC]I thought Mri'thas had not acted yet because of your status, but I see it has...

To have the best chance to kill him, I would suggest:

Ts'iri
Minor: Curse Trooper
Standard: Vampiric Embrace vs Will on Trooper (1d20+8=26, 2d8+5+1d6=23) Would hit for 23 necrotic damage. That would be a kill and Ts'iri gain 9 THP.
Move: Walk to K8 (To spread a bit in case of another Area Effect from the Priest)

With the Trooper down, Jarel-karn would be able to:

Jarel-karn
Move: Walk to H3
Minor: Mark Priest
Standard: Booming Blade vs AC on Priest (1d20+10=19, 1d8+6=12, 1d6+3=4) If that hit, takes 12 lightning damage. If he moves away on his turn from me, he take 4 thunder damage.

What do you think about it? Assuming you accept, here the favor text.[/SBLOCK]

Ts'iri curse the Trooper and an arc of life energy is created between the two. The Trooper fall down as the remaining will to live escape his soul as Ts'iri absorb it to bolster his body. He then move out of sight of the Priest.

Jarel-karn, seeing the doorway clean, enters the room and move next to the Priest, marking him with his magic. He then swing his sword charged with the power of the storm at the Priest.
 

[sblock=ooc]*cough* *awkward silence*

Actually I guess I forgot about Mrithas. There sure is allot of you. I was also kind for looking for suggestions, as opposed to one to you guys autoing. Like I said, I didn't intend to auto till later this evening (its just past noon here).

Also, other may have different ideas to contribute.

I do appreciate the enthusiasm though![/sblock]
 

[SBLOCK=OOC]Sorry :blush: Keep my action, and choose for Ts'iri. If the Trooper is not down at my turn, I'll attack with Booming Blade. If he falls under my attack, I'll go after the Priest (same move and minor action) If he doesn't fall, I shift south and prepare to use dimensional Vortex if heattack someone else.[/SBLOCK]
 

[SBLOCK=OOC]Velmont's actions are fine. Been having a very hard time doing anything on enworld the last week or two. Takes 5-10 min (minimum) to load a page and 1/2 the time it doesn't load after that time. Took 4 tries and over an hour to post this. :hmm:

Been trying to keep up but by the time I finish reading up and attempting a post, I got auto'd. If you wish to keep autoing, feel free, because until whatever it is gets fixed I'm going to be VERY slow to reply. [/SBLOCK]
 

Ts'iri curse the Trooper and an arc of life energy is created between the two. The Trooper fall down as the remaining will to live escape his soul as Ts'iri absorb it to bolster his body. He then move out of sight of the Priest.

Jarel-karn, seeing the doorway clean, enters the room and move next to the Priest, marking him with his magic. He then swing his sword charged with the power of the storm at the Priest, and the duergar is filled with crackling force.

[sblock=ooc]
Ts'iri
Minor: Curse Trooper
Standard: Vampiric Embrace vs Will on Trooper (1d20+8=26, 2d8+5+1d6=23) Would hit for 23 necrotic damage. That would be a kill and Ts'iri gain 9 THP.
Move: Walk to K8 (To spread a bit in case of another Area Effect from the Priest)

Jarel-karn
Move: Walk to H3
Minor: Mark Priest
Standard: Booming Blade vs AC on Priest (1d20+10=19, 1d8+6=12, 1d6+3=4) If that hit, takes 12 lightning damage. If he moves away on his turn from me, he take 4 thunder damage.

**Hit**
[/SBLOCK]

Mri'thas fires a ray of frost toward the remaining threat but with so many heroes in the way he can't find his target. Jams, seeing his path finally clear, pushes past everyone and round the tables.

In anger, and disgust of his kin, the Duergar raises his twisted claw symbol and dark energies attack the mind of Jarel-karn, Soldier and Kama'zer. While Soldier finds himself immune, his allies can't help but be overwhelmed with thoughts of despair. The Priest quickly puts some space between him and the swordmage, giving Jams the opportunity to strike, but he can't seem to land a blow.

[sblock=ooc]Mri'thas uses Ray of Frost. Miss

Jams, double moves to I1.

Priest uses wave of despair, close blast 5, reflex. 19 vs Jarel, hit, Crit vs Kama, 13 vs soldier, miss.
Jarel takes 5 psychic damage. Kama takes 12 psychic damage. Both are slowed and dazed (save ends both)

Moves to D1. Take 4 damage. Takes OA from Jams. 18 vs AC, Miss[/sblock]

[sblock=Kama'zer and Jarel-Karn]When the wave hits you, you suddenly feel a blast of heat come over you'r body, so real it makes you sweat. A large shadow looms in your mind and you can hear innocent voices screaming in terror. Death is far too near.[/sblock]

----------------------------------

Initiative

Round 5

27*; Jams; I1; 46/46 hp; Acted
22; Callen; H11; Acted
22; Kama'zer; H7; 32/51 hp; slowed and dazed (save ends both); Acted
17; Soldier; I7; 36/57 + 8 thp; Acted
16; Jarel-Karn; H3; 45/50 hp; slowed and dazed (save ends both); Acted
16; Mri'thas; H9; Acted
16; Enemies; Acted
Duergar Priest 2; D1; 47/63
15; Montroya; M1;
9; Ts'iri; K8; Concealment;

*You do not have to wait for Jams to post, to make your post. Just pretend he's a really low level, poor quality, player.

Round 6

27* - Jams -
22 - Callen -
22 - Kama'zer -
17 - Soldier -
16 - Jarel-Karn -
16 - Mri'thas

Stats
Duergar Priest
Resist Fire 5
AC 19, R 16


Map

[sblock=map]
2Temple13.png
[/sblock]

Zone of swarming locusts from G4/I6. Enemies in the zone grant CA

The walls are well carved and the ceilings have risen to 30 ft in height. The door near the duergar is 15 ft tall and open.

Lava hurts.

The Priest is wearing hide, a steel claw on a necklace, ash war paint, and has a warhammer.
 

Into the Woods

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