[sblock=Immediate Reaction] Use preserver's rebuke when Soldier is hit by the duergar warrior, so he would gain 7 temp hp which are then sucked up my the fire attack. Either way, he has 14/47 +8 temp hp. That gives me a +4 to attack the duergar warrior as well.[/sblock]
Montroya shudder's suddenly, taking the form of a black and white striped tiger humanoid. He strides forward, a roar escaping his lips, Holding fur covered arms out in front of him, something moves beneath the skin, pulsing and crawling towards his palms. The source of the bulges appear as a swarm of locusts emerge from his palms and surrounds the air around the duegar warriors.
As the locusts rip into fresh wounds of one trooper, blood begins to cascade over his rough grey skin. Soon the locusts seem but a mist around as his size increases as well.
[sblock=Actions]
Minor: Wildshape
Move: Move to J7.
Standard: Swarming locusts vs DT2 and DT3. Area of locusts is G4 and I6. Blast creates a zone that lasts until end of my next turn. Enemies in the zone grant CA.
swarming locusts vs D2 D3 (1d20+6=26, 1d20+10=12, 1d8+4=5, 1d8+6=13) Crit DT2 for 12(no magic implement), mis DT3.
**This bloodies the trooper, causing him to expand,**[/sblock]
[sblock=OOC]ScorpiusRisk, any chance you could use colons or semicolons for spacers in the party status stuff instead of dashes? When I saw this:
"Soldier - I7 -7/57 + 8 thp - Bloodied - Acted" I thought Soldier was at negative 7 hps.
How's this?:
"Soldier : @I7 : 7/57 + 8 thp : Bloodied : Acted" or this...
"Soldier ; @I7 ; 7/57 + 8 thp ; Bloodied ; Acted"
Just a minor suggestion though.
**Okie dokie**[/sblock]
Kama'zer gets her sight back and looks around at the group and their injuries. Soldier looks worst off, but a few of the others aren't great either. Activating the magic of her armor, she then shouts an encouragement at the others to bolster their spirits,
"Stand strongly together and they shall fall before us!"
Feeling revitalized herself, she swings hard at the more injured trooper in front of Soldier. Slicing deeply into it with her psychic blade, she leaves it nearly finished.
[sblock=Actions/Stat block]
Start= 27/51 hp
Minor= activate Exalted Armor daily power
Move= Using as Minor: Activate Stand Tough Daily power to heal each ally in burst 5 (should be everyone on our side) 11 hps +
Exalted armor bonus healing (1d10+1=11) for total of 22 hps healed to everyone on our side without spending any Healing Surges!
**Yeah. . . that works pretty good eh?**
Kama'zer 49/51
Jams 46/46
Soldier 36/47 +8 temp hps
Jarel-Karn 50/50
** I agree with these numbers. **
Standard=
Basic melee attack vs. trooper 3 AC18 (1d20+13=19, 1d8+6=13)
Hits AC19 for 13 psychic damage to the trooper in front of Soldier!
(Actually hits AC21 with the CA granted by Montroya's locust zone!)
End= 49/51 hp[/sblock]
----------------------------------
Initiative
Round 3
27*; Jams; E9; 46/46 hp; Acted
22; Callen; H11; Acted
22; Kama'zer; H7; 49/51 hp; Acted
17; Soldier; I7; 36/57 + 8 thp; Acted
16; Jarel-Karn; G7; 50/50 hp; Acted
16; Mri'thas; K7; Acted
16; Enemies;
Duergar Trooper 2; G5/H6; 33/84;
Bloodied
Duergar Trooper 3; I5/J6; 6/84;
Marked,
Bloodied
Duergar Priest 2; H2; 63/63
15; Montroya; K10; wildshape; Acted
9; Ts'iri; C7; Concealment;
*You do not have to wait for Jams to post, to make your post. Just pretend he's a really low level, poor quality, player.
Round 4
27* - Jams
22 - Callen
22 - Kama'zer - Acted
17 - Soldier - Acted
16 - Jarel-Karn - Acted
16 - Mri'thas
Stats
Duergar Priest
Resist Fire 5
R 16
Duergar Trooper
Resist 5 fire
AC 18 R 18
Map
[sblock=map]
[/sblock]
Zone of swarming locusts from G4/I6. Enemies in the zone grant CA
The walls are well carved and the ceilings have risen to 30 ft in height. The door near the duergar is 15 ft tall and open.
Lava hurts.
The Priest is wearing hide, a steel claw on a necklace, ash war paint, and has a warhammer.
The troopers wear chainmail and wield mauls.
The miners wear Leather, and wield picks.