ScorpiusRisk
First Post
[sblock=Mwuhahahahahahahahaha]Well if you wanted more options you shouldn't have ruined the DMs plans. Now a dragons going to eat you. 
Have a nice day![/sblock]
Soldier steps back to flank with Jarel-Karn[/QUOTE]
Callen realizes that all of his close attacks are more effective on his allies crowded around the dragon so he moves back away from the dragon. This should set him up well to use ranged attacks in the near future.
[sblock=ooc]
Move = shift back 1.
Standard = move back to P23
[/sblock]
[sblock=Immediate Reaction]Use preserver's rebuke against dragon/soldier. Soldier gains 7 temp hp. I gain +4 to hit dragon with next attack.[/sblock]
The deva invokes the power of his armor, his dark skin becoming rough and woody. He then , feels lucky, steps past the dragon into the open room beyond, inviting it's claws as his allies stand ready to strike back. The deva seems to fall into a trance and the dragon is blasted by a blast of thunder from the divine realm.
[sblock=Actions]
Forgot the save from last round: Fail:save from last round (1d20=8) Let me know targeting wise if this doesn't work for some reason.
**I think its all fine**
Minor: Use power of barkskin hide armor, gaining
Move to J21, drawing OA
**Dragon cannot take the OA**
Standard: silent malediction aiming the blast 3 so not to hit allies.silent malediction vs dragon with preservers rebuke fear (1d20+9=19, 2d6+5=16) free: memory of a thousand lifetimes: memory of a thousand lifetimes (1d6=6) 25 and I forgot flanking with Jarel Karn so +2 for for 27 vs Fort! That better hit.... 16 damage and the dragon is stunned (save ends).
**It hits**
Either way I am dazed until end of my next turn.
Save vs -2: save vs ongoing fear effect (1d20=18) Save
[/sblock]
Kama'zer hurredly sees to his wounds as Ts'iri and Jams takes advantage of the Dragon's momentarily stunned state, moving back. He shakes his massive head and eyes the group angrily, letting out a massive roar.
"You will all perish!"
[sblock=ooc]Autoing
Kama'zer second winds
Ts'iri Moves to O22. Eldritch Blast Miss
Jams moves to Q24
Dragon takes 5 Thunder and 2 Acid Damage
Recharges Breathe Weapon
Saves vs all
[/sblock]
----------------------------------
Initiative
Round 6
32; Mri'thas; P22; 42/42; Acted
28; Kama'zer; J18; 21/51 hp; Bloodied, +2 to defenses TENT; Acted
25; Callen; P23; 40/45; Acted
20; Montroya; J21; 20/36; +2 to AC until end of encounter until hit reducing to +1 then +0, dazed TENT; Acted
14;
Soldier; J21; 38/57 +7 thp; Acted
14; Ts'iri; O22; 31/51; Concealment; Acted
14; Jams; N24; 46/46 hp; Acted
13; Enemies;
Red Dragon; I22/J23; - 144 hp; Immobilized as long as Jarel-karn is adjacent, Marked, Cursed; Acted
12; Jarel-Karn; J24; 43/50 hp;
Round 7
32; Mri'thas;
28; Kama'zer;
25; Callen;
20; Montroya;
14; Soldier;
14; Ts'iri;
14; Jams;
Stats
Red Dragon
AC 27 F 27 R 24 W 23
[sblock=Map]
[/sblock]
There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.
You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.

Have a nice day![/sblock]
Soldier steps back to flank with Jarel-Karn[/QUOTE]
Callen realizes that all of his close attacks are more effective on his allies crowded around the dragon so he moves back away from the dragon. This should set him up well to use ranged attacks in the near future.
[sblock=ooc]
Move = shift back 1.
Standard = move back to P23
[/sblock]
[sblock=Immediate Reaction]Use preserver's rebuke against dragon/soldier. Soldier gains 7 temp hp. I gain +4 to hit dragon with next attack.[/sblock]
The deva invokes the power of his armor, his dark skin becoming rough and woody. He then , feels lucky, steps past the dragon into the open room beyond, inviting it's claws as his allies stand ready to strike back. The deva seems to fall into a trance and the dragon is blasted by a blast of thunder from the divine realm.
[sblock=Actions]
Forgot the save from last round: Fail:save from last round (1d20=8) Let me know targeting wise if this doesn't work for some reason.
**I think its all fine**
Minor: Use power of barkskin hide armor, gaining
Move to J21, drawing OA
**Dragon cannot take the OA**
Standard: silent malediction aiming the blast 3 so not to hit allies.silent malediction vs dragon with preservers rebuke fear (1d20+9=19, 2d6+5=16) free: memory of a thousand lifetimes: memory of a thousand lifetimes (1d6=6) 25 and I forgot flanking with Jarel Karn so +2 for for 27 vs Fort! That better hit.... 16 damage and the dragon is stunned (save ends).
**It hits**
Either way I am dazed until end of my next turn.
Save vs -2: save vs ongoing fear effect (1d20=18) Save
[/sblock]
Kama'zer hurredly sees to his wounds as Ts'iri and Jams takes advantage of the Dragon's momentarily stunned state, moving back. He shakes his massive head and eyes the group angrily, letting out a massive roar.
"You will all perish!"
[sblock=ooc]Autoing
Kama'zer second winds
Ts'iri Moves to O22. Eldritch Blast Miss
Jams moves to Q24
Dragon takes 5 Thunder and 2 Acid Damage
Recharges Breathe Weapon
Saves vs all
[/sblock]
----------------------------------
Initiative
Round 6
32; Mri'thas; P22; 42/42; Acted
28; Kama'zer; J18; 21/51 hp; Bloodied, +2 to defenses TENT; Acted
25; Callen; P23; 40/45; Acted
20; Montroya; J21; 20/36; +2 to AC until end of encounter until hit reducing to +1 then +0, dazed TENT; Acted
14;
Soldier; J21; 38/57 +7 thp; Acted
14; Ts'iri; O22; 31/51; Concealment; Acted
14; Jams; N24; 46/46 hp; Acted
13; Enemies;
Red Dragon; I22/J23; - 144 hp; Immobilized as long as Jarel-karn is adjacent, Marked, Cursed; Acted
12; Jarel-Karn; J24; 43/50 hp;
Round 7
32; Mri'thas;
28; Kama'zer;
25; Callen;
20; Montroya;
14; Soldier;
14; Ts'iri;
14; Jams;
Stats
Red Dragon
AC 27 F 27 R 24 W 23
[sblock=Map]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.
You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.