[sblock=ooc]I corrected the HP totals to reflect Ts'irir being hit by the dragon[/sblock]
Jarel-karn teleport and reappear on the other side of the dragon. He tries to slash at him but is unable to connect, lacking from some free space, but the thundering charge in his sword transfer to the dragon. Jarel-karn then move aside to no be too cornered by the dragon.
[SBLOCK=OOC]
Standard: Teleport to I24
Dimensional Thunder vs Fort on Red Dragon (1d20+12=14, 3d8+8=18) Miss. The dragon takes ongoing 5 tunder damage.
Move: Shift to J24
Go for barcket now![/SBLOCK]
"I'm tired of this!" mutters the mage, and starts chanting in a hissing voice. Those who once fought Yuan-ti would find the chant familiar. Mri'thas hands fly drawing magical glyphs in the air, and then he reaches for his spell component pouch to produce a small splinter. With all his strength he throws the splinter through the magical glyph before him. When the splinter flys by, it turns into an acid arrow. The projectile hits the dragon, but it's not as effective as the githyanki would have hoped.
[sblock=ooc]Acid arrow:
23 for 12 miss then half dmg (6) and 2 ongoing acid dmg[/sblock]
Soldier moves to flank the dragon with Jarel, and the dragon's tail whips out as if by instinct, sweeping Soldier to the side.
[sblock=Action Details]
Move Action:move to I21
**Immediate reaction. Tali Strike:
28 vs Reflex, 10 damage and push to H20.[/sblock]
[/sblock]
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Initiative
Round 6
32; Mri'thas; P22; 42/42; Acted
28; Kama'zer; J18; 9/51 hp;
Bloodied;
25; Callen; K24; 40/45;
20; Montroya; L23; 20/36; -2 to attack rolls (save ends);
14;
Soldier; I20; 38/57; Pending
14; Ts'iri; K22; 31/51; Concealment;
14; Jams; N24; 46/46 hp;
13; Enemies;
Red Dragon; I22/J23; - 121 hp; Immobilized as long as Jarel-karn is adjacent,
Marked,
Cursed, ongoing 5 Thunder damage (save ends), ongoing 2 acid damage (save ends);
12; Jarel-Karn; J24; 43/50 hp;
Stats
Red Dragon
AC 27 R 24 W 23
[sblock=Map]
[/sblock]
There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.
You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.