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Adv: The God Forge (judge renau1g)

Ozymandias79

First Post
[sblock=OOC]Suggestion for the zone is that he(Mri'thas/voda Vosa) places it at L21 as it won't target any allies then

suggesstions for auto Kama'zer is this:
Standard Action:Move to K21
Move Action:Shift to K22

[/sblock]

[sblock=OOC2-VodaVosa]which one did you intend to cast/have memorized?

Stinking Cloud
(Daily Standard Area burst 2 within 20 ✦ Arcane, Poison, Implement, Zone)
Target:
Each creature in burst
Attack:
+9 vs. Fort
Hit:
1d10+6 poison damage
Effect:
The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10 +5 poison damage. As a move action, you can move the zone up to 6 squares.
Sustain Minor: The zone persists.

Grasp of the Grave
(Daily Standard Area burst 2 within 20 ✦ Arcane, Necrotic, Implement, Zone)
Target:
Each creature in burst
Attack:
+9 vs. Reflex
Hit:
1d10+6 necrotic damage and the target is dazed until the end of your next turn.
Miss:
1d10+6 necrotic damage
Effect:
The burst creates a zone that lasts until the end of the encounter. An enemy that enters the zone or that starts its turn in the zone takes 5 necrotic damage.

because if you meant to cast the stinking cloud, I would suggest you place it just above us at 10 feet as that will damage the dragon and not us(at least that what the DM said before the battle when asked about that tactic, lets hope he keeps his word)
[/sblock]
 
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ScorpiusRisk

First Post
Montroya, his head still swimming from channeling the massive amount of divine power, steps back behind Soldier. Holding his rod out, he shakes out of his condition, everything returning to normal.

[sblock=Actions]Shift to I20. No longer dazed.[/sblock]

Mri'Thas sticks his staff on the ground. He raises his hands, touching each index and thumb finger, and begins chanting foul and dark words. His hands start to shin and shiver with silver energy. The chanting continues and when it is finished, he crouches quickly and places his hands in the ground, the silver energy flowing to the ground beneth him. The pulse of energy is evil, dark and foul, and the pulse travels under the dragon.
The burst of necrotic energy seems to subside, only slightly producing a small decay on the dragon's flesh. But when the battle was about to resume, a bass tremble on the ground makes the combatants stop on their heels. Hands.... Undead hands, from corpses long buried, sprout out of the ground, and lash at the dragon, and anything that gets on reach. The necromancy operating turns the living flesh into rooting meat.
The wizard observes his spell in action with a dark smile on his face.

[sblock=Actions]
**This has been edited by the DM to accurately reflect the effect of the power**

Grasp of the grave: 10 vs Ref for 12 dmg, miss but the dragon takes dmg anyway, just saves from the daze. Burst 2 centered on L21.

The burst creates a zone of poisonous vapor that lasts until the end of the encounter. Enemies that enter the zone or start their turns there take 5 necrotic damage.[/sblock]

Jarel-karn slash at the dragon, but he seems to have difficulty to attack the dragon being stuck between the beast and the wall.

[SBLOCK=OOC]Booming Blade vs Ac on Red Dragon (1d20+13=23, 1d8+6=12, 1d6+3=5) Miss.[/SBLOCK]

Kama'zer carefully moves into an aggressive position while Ts'iri keeps the shadows around her. She calls upon her pact powers and unleashes a blast of arcane energy at the dragon. It seems to be the blow that forces the dragon's hand.

The dragon unleashes it's fire toward soldier catching Montroya as well. The warforged seems to take the blow, but the dragon notices the rough state of the divine agent behind him. Risking it's own neck the Dragon lunges down, at the deva. Soldier takes the opportunity but his axe slides harmlessly off the hard scales of the dragon.

The dragon comes back up, it's mouth dripping blood, as Montorya begins his passage into the next world.

[sblock=OOC]
suggesstions for auto Kama'zer is this:
Standard Action:Move to K21
Move Action:Shift to K22

Ts'iri moves to P24, in order to keep concealment.
Eldritch Blast 24 vs Ref, 9 damage.

Dragon's turn
Takes 5 necrotic and 2 acid
Dragon Breathe vs Soldier and Montroya. 22 vs Soldier's Reflex, 33 vs Montroya, 9 fire damage
Action Point: Bite vs Montoya's AC 22* vs AC, 14 untyped and 10 fire damage. This knocks Montroya unconscious.

Soldier's Mark allows a melee basic intterupt. 15 vs AC, Miss

*The roll is 24, -2 for mark. Montroya's AC is 22 due to Barkskin. Tie goes to the attacker.

Dragon Fails his save.
[/sblock]
----------------------------------

Initiative

Round 7

32; Mri'thas; P22; 42/42;
28; Kama'zer; K22; 21/51 hp; Bloodied;
25; Callen; P23; 40/45;
20; Montroya; I20; -13/36; +1 to AC until end of encounter or until hit, Bloodied, Unconcious, Dying (0/3);
14;
Soldier; J21; 36/57 thp;
14; Ts'iri; O24; 31/51; Concealment;
14; Jams; N24; 46/46 hp;
13; Enemies;
Red Dragon; I22/J23; - 198 hp; Immobilized as long as Jarel-karn is adjacent, Marked until Soldier is Unconscious, Cursed, 2 Ongoing Acid (save ends); Acted
12; Jarel-Karn; J24; 43/50 hp;

Round 8

32; Mri'thas;
28; Kama'zer;
25; Callen;
20; Montroya;
14; Soldier;
14; Ts'iri;
14; Jams;

Stats
Red Dragon
AC 27 F 27 R 24 W 23

[sblock=Map]
DragonLair13.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.

There is a zone of Poisonous vapers in J19/N23. Enemies that enter the zone or start their turns there take 5 necrotic damage.
 

Ozymandias79

First Post
Soldier turns around and retrieves a potion from the deva's backpack and administer it to the deva and says, "Get up and away from the dragon, Stripey!" and then turn his focus back to the dragon

[sblock=Action Details]
Move Action:retrieves a potion from the deva's backpack
Standard Action:Administer potion to Montroya
Minor Action:N/A
[/sblock]
 
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Voda Vosa

First Post
"Well that was clever." says Mri'Thas as he watches the dragon almost eats off the deva's head. The gith shakes his head, and recites the ice incantation, conjuring a ray of forzen air.

Ray of Frost: 27 vs ref for 7 cold dmg and slows.
 


EvolutionKB

First Post
Montroya takes the potion without resistance, and his eyes flutter open. The deva stands and moves into a better position for the moment.

[sblock=Actions]Heal 10 hp from potion. Stand up. Move to I14.[/sblock]

[sblock=Stats]
Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 22* Fort: 16* Ref: 18* Will: 18*
HP: 10/36 Bloodied: 18 Surges: 7/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor

Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

ScorpiusRisk

First Post
Soldier turns around and retrieves a potion from the deva's backpack and administer it to the deva and says, "Get up and away from the dragon, Stripey!" and then turn his focus back to the dragon. Montroya takes the potion without resistance, and his eyes flutter open.

[sblock=Action Details]
Move Action:retrieves a potion from the deva's backpack
Standard Action:Administer potion to Montroya
Minor Action:N/A

Montroya looses a surge and gains 10 hp
[/sblock]

"Well that was clever." says Mri'Thas as he watches the dragon almost eats off the deva's head. The gith shakes his head, and recites the ice incantation, conjuring a ray of forzen air.

The cold seeps into an open wound and the dragon roars in untold pain, forcing up a renewed bout of fire. Soldier and Montroya are caught in it's path again, undoing the good of the potion and pushing soldier into dangerous territory.

[sblock=ooc]Ray of Frost: 27 vs ref for 7 cold dmg and slows.

This bloodies the dragon.
Dragon uses Bloodied Breath. Targets Soldier and Montroya. 21 vs Soldier's Reflex, 33 vs Montroya, 14 fire damage

Soldier is bloodied and Montroya is unconscious
[/sblock]

Jarel-karn swings again and this time, his sword pierce the hide of the dragon.

[SBLOCK=OOC]Standard: Booming Blade vs AC on Red Dragon (1d20+13=27, 1d8+6=14, 1d6+3=5)Hit for 14. If he ever move away on his next turn, he will take 5 thunder damage.[/SBLOCK]

The chaos continues as Montroya fights off death. Kama'zer's blade slides off scales, in a silver flash. Callen and Ts'iri time their strikes together allowing the mages missiles to burn through.

The Dragon counters though with two raking claws on top of soldier. The warforged valiantly pushes one away but cannot stop the next.

[sblock=Actions]Autoed actions, suggested by Ozzy

Montroya does not get his posted action.
Death Save 12

Kama'zer uses Inspiring Word on Soldier. Soldier spends a healing surge and gains 17 hp
Wolf Pack Tactics MIss

Callen uses magic Missle. 28 vs Reflex, 13 damage

Ts'iri moves to Q22
Eldritch Blast Miss

Dragon takes 2 Acid damage and 5 necrotic
Does not recharge
Dragon makes a double attack against Soldier.
Claw 1 Miss
Claw 2 27 vs AC, 13 damage
Saves
[/sblock]

----------------------------------

Initiative

Round 8

32; Mri'thas; P22; 42/42;
28; Kama'zer; K22; 21/51 hp; Bloodied;
25; Callen; P23; 40/45;
20; Montroya; I20; -4/36; Bloodied, Unconcious, Dying (0/3);
14; Soldier; J21; 26/57 thp; Bloodied
14; Ts'iri; O24; 31/51; Concealment;
14; Jams; N24; 46/46 hp;
13; Enemies;
Red Dragon; I22/J23; 161/400 hp; Immobilized as long as Jarel-karn is adjacent, Marked until Soldier is Unconscious, Cursed, Slowed TEMrNT; Acted
12; Jarel-Karn; J24; 43/50 hp;

Round 9

32; Mri'thas;
28; Kama'zer;
25; Callen;
20; Montroya;
14; Soldier;
14; Ts'iri;
14; Jams;

Stats
Red Dragon
AC 27 F 27 R 24 W 23

[sblock=Map]
DragonLair14.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.

There is a zone of Poisonous vapers in J19/N23. Enemies that enter the zone or start their turns there take 5 necrotic damage.
 

Ozymandias79

First Post
Soldier turns around and swings his axe at the dragon and hits it

[sblock=Action Details]
Regenerate 6 Hp to 32 Hp
Standard Action:steel serpent strike@dragon(hits AC 29 for 17 damages; the dragon can't shift and are slowed until TENT, and it takes 2 ongoing acid damage; Soldier gains 4 thp)
Move Action:
Minor Action:
[/sblock]
 

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