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Adv: The God Forge (judge renau1g)


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ooc: Callen has rememorized spells. went with Shield, Wizard's Escape, Sleep, and Phantasmal Assailant to lighten the load on fire spells. My encounter powers are still largely fire based, aw well.

[sblock=stat block]Callen Stewart - Male Human Wizard 6
Passive Perception: 15, Passive Insight: 20
AC:22, Fort:18, Reflex:22, Will:21 -- Speed:6
HP:45/45, Bloodied:22, Surge Value:11, Surges left:8/8
Initiative +3, Action Points: 2, Second Wind: not used
Powers: Magic Missile, Scorching Burst, Thunderwave,
Burning Hands, Fire Shroud,
Shield*,
Expeditious Retreat
Wizard's Escape*, Fire Shield
Summon Fire Warrior, Sleep*, Flaming Sphere
Fireball, Phantasmal Assailant*, Summon Abyssal Maw
Healing Word

Gloves of Piercing, Staff of Defense
* memorized[/sblock]
 

Montroya looks at the leaves. "These are components that will enhance the light of Apoli that I channel. May I have them?"




[sblock=Stats]

Montroya
Init: +8
Passive Insight: 21 Passive Perception: 21
AC: 20* Fort: 16* Ref: 18* Will: 18*
HP: 36/36 Bloodied: 18 Surges: 8/8(8)
AP: 1
Hand of Radiance
Vanguard's Lightning
Wild Shape
Memory of a thousand lifetimes
Preserver's Rebuke
Rebuke undead
Blades of Astral Fire
Offering of Justice
Swarming Locusts
Shroud of Warning
Silent Malediction
Barkskin Hide Armor
Rod of Divinity
* +1 to defenses against bloodied creatures
[/sblock]
 

The corridor is not too long and suddenly turns into a sharp left. You move carefully forward, keeping formation and you can tell by the light that the room ahead opens into a larger area. From the heat you've guessed you're at the center of the volcano.

Jarel-karn is the first to get a view, and he sees several villagers stuck on rocky outcroppings surrounded by a drop. Even more alarming is a large red dragon, who seems to have taken notice of you as well.

[sblock=ooc]I did not roll initiative for Jams or Tsi'iri. Tsi'iri has gone a bit missing, but for now I will be autoing. Its much easier for me if they just go after the dragon.[/sblock]

----------------------------------

Initiative

Round 1

26; Mri'thas; S24; 42/42;
22; Kama'zer; O23; 51/51 hp;
19; Callen; P22; 45/45;
14; Montroya; Q25; 36/36;
13; Red Dragon; D17/E18
12; Ts'iri; P24; 51/51;
12; Jams; P25; 46/46 hp;
8; Soldier; K22; 57/57
6; Jarel-Karn; K24; 45/50 hp;

[sblock=Map]
DragonLair01.png
[/sblock]

There is a 30 ft drop between the edge of the rock and the lava. You do not want to fall into the lava.

You can climb the walls, if desired, to reach other areas. DC 19 Athletics. Fail 4 or less and you simply loose you're move action. Fail by 5 or more and fall.
 

[sblock=OOC-READ THIS]Please don't rush in and also don't fire off your dailies in the first round[/sblock]

"DRAGON! Gang, DON'T rush in and JAMS, STAY BACK AND DO NOT ENGAGE IT!" the warforged shouts
 



"We must take advantage of the tunnel dimensions and the size of the dreature, let us assume a defensive position, and hope the best. I'm sure we can slay such a beast." offers the mage, as he moves to a better position.

[sblock=Tactics]
Soldier I22
KamaZer K22
Jarel J23
T'sir Hmmm dunno.
Callen Montoya and MriThas would be safe behind, assuming the Dragon can't fly over us due to the fact that we are in a tunnel. That way the dragon can't reach us softies and we can unleash hell over him. Or her.

[/sblock]
 


Into the Woods

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