dave2008
Legend
Dexterity doesn't represent training or skill. Dexterity represents balance, agility, and hand-eye coordination. Training and skill are represented by your level.
If you equalize skill on both sides and take it out of the equation, you're left with comparing the combat ability of a burly blacksmith or farmhand who has never thrown a punch to a lanky pickpocket or juggler who has also never thrown a punch. The former is significantly more likely to injure the latter than the other way around.
Remember that a hit which doesn't deal damage is effectively a miss under D&D rules. High Dex might mean that it's easier for you to land a blow, but you're significantly less likely to inflict any real damage. The strong character might have a harder time landing a blow, but the hit that does land is going to actually hurt.
But if the blacksmith can't land a "hit" then the well balanced farmer will win. I see your point, put I don't have any real data to say how this would come out. I tend to think the stronger will win, but I also think that there is a strong bias to assume that strength equals might. So I can't be sure if this is really true or just my inherent bias that makes me think strength would win. I need more real data to make a conclusion. With the lack of real data I find it best to be more accommodating of differing interpretations.