mr_outsidevoice
First Post
Random thoughts from an infrequent poster
Arcanist:I like the spellcasting mechanic. The class features were weak and I look forward to the changes. If Sorcerers are raw talent of Arcane Magic, Wizards the Scientists/Engineers, the revised Arcanists might become the Mad Scientists/Macgyers.
Bloodrager:It seems fun. Casting only while raging means the class will have little to do or contribute in non-combat scenarios
Brawler:I dig quite a bit. The flexibility of the Feats or Feat chains for a combat appeals to me so you can have the right trick for the environment and scenario. And you can try a feat on for size without having to commit a permanent feat slot for it.
Hunter:I have no major opinion on it. I am not a fan of Animal companions as a whole, so I wouldn't play a class dedicated to the concept.
Investigator:Sweet mystery of life at last I found you. For me, this is one of the best Out of Combat Classes I have seen. The Rogue is better in a fight, but i would rather play an Investigator in dungeon delves.
Shaman:It is a divine class I might want to play. The flexibility of Wandering Spirit/Hexes means you can adjust to more scenarios. I hope they get a more customized spell list and not just the Cleric List.
Skald:Full of Meh. It needs to be better in combat in weapons allowed or spells on list. Maybe more aggressive effects from Bloodsong.
Slayer:I like this build and I missed the Skirmisher from D&D, nice to see it re-skinned.
Swashbuckler:Pretty much how I pictured it when it was announced. A finesse fighter is always a welcome thing.
Warpriest:Just give it 4th level spells and let it have Full BAB progression, or even no spells but more blessings like Magus Arcana and Channels.
Arcanist:I like the spellcasting mechanic. The class features were weak and I look forward to the changes. If Sorcerers are raw talent of Arcane Magic, Wizards the Scientists/Engineers, the revised Arcanists might become the Mad Scientists/Macgyers.
Bloodrager:It seems fun. Casting only while raging means the class will have little to do or contribute in non-combat scenarios
Brawler:I dig quite a bit. The flexibility of the Feats or Feat chains for a combat appeals to me so you can have the right trick for the environment and scenario. And you can try a feat on for size without having to commit a permanent feat slot for it.
Hunter:I have no major opinion on it. I am not a fan of Animal companions as a whole, so I wouldn't play a class dedicated to the concept.
Investigator:Sweet mystery of life at last I found you. For me, this is one of the best Out of Combat Classes I have seen. The Rogue is better in a fight, but i would rather play an Investigator in dungeon delves.
Shaman:It is a divine class I might want to play. The flexibility of Wandering Spirit/Hexes means you can adjust to more scenarios. I hope they get a more customized spell list and not just the Cleric List.
Skald:Full of Meh. It needs to be better in combat in weapons allowed or spells on list. Maybe more aggressive effects from Bloodsong.
Slayer:I like this build and I missed the Skirmisher from D&D, nice to see it re-skinned.
Swashbuckler:Pretty much how I pictured it when it was announced. A finesse fighter is always a welcome thing.
Warpriest:Just give it 4th level spells and let it have Full BAB progression, or even no spells but more blessings like Magus Arcana and Channels.