D&D 5E Advanced D&D or "what to minimally fix in 5E?"

didn't know that fireball is at will ability at 5th level...
If you balance cost and amount of extra damage done on attack, one use per item might not be that bad.
true fireball isn't an at will and the firebolt cantrip would've been a better comparison i admit, but it's the same concept, you don't expect your attacks to suddenly change damage type because they 'ran out' of energy damage, and there's no extra damage here, not unless you're hitting something vunerable to the damage type, you add an ice enhancement to a greatsword and it's 2d6 slashing turns into 2d6 cold.
and how much, for game balance sake, would an armor that gives disadvantage on EVERY attack ever vs you would cost?
when did i ask for that though? my stated ability in the example was rogue's Evasion, the ability to evade all damage when you save against a dex save (or fail for half), i would expect the other armour boons to be other suitably situational protections, resistance against lightning, opportunity attacks have disadvantage against you, use a reaction to increase AC against an attack
 

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I want just one effort to not republish a variant PHB but instead strive to reformulate the 5E classes with new crunch, aiming to recreate the look and feel of the 5E classes but with added layers of charbuild crunchiness.
"Reformulated classes with new crunch and added layers of charbuild" sounds like the exact contents of a variant PHB.

As someone wise once said:

It changed far too much. It clearly wants to be its own game (like Pathfinder). It IS its own game, with its own version of the PHB, DMG, and MM.

Not interested.
 

I'm giving you my vision of what a 3PP product should look like.

Specifically note the difference to [insert hopeful 5E killer/replacement here]. There's been soo many games that profess to fix or enhance 5E that turns out to not do that, because they're completely new games, that no longer feel like 5E.
To be fair, how a game "feels" is completely subjective. For example, Level Up feels pretty much like 5e (but better) to me, but I assume you have a different opinion.
 

Generally I felt I needed to vent after seeing a discussion on DC20, yet another game that at first blush appears to fix 5E but quickly turns out to be its own game, and thus not 5E anymore.

I want just one effort to not republish a variant PHB but instead strive to reformulate the 5E classes with new crunch, aiming to recreate the look and feel of the 5E classes but with added layers of charbuild crunchiness.
Can I ask you what kind of changes or additions, to you, constitute a new game as opposed to material you can use to supplement your existing one?
 

why would i want either of these? the point is to be adding improvements onto existing weapons i don't want a thrown d6 handaxe, i want the battleaxe with thrown on it, and the halberd, as it exists: d10 damage heavy weapon, with finesse property

this is just, so so underwhelming, casters don't need to worry about their fireball only dealing fire damage then reverting to bludgeoning after the first time they use it in battle

i don't want my gear to only have it's improvements matter a few times per day, this should just be a thing it does, always on, like with the 'poison vial' concept, my fullplate isn't 18AC for X/times a day,

a very unsatisfying implementation IMO
Weapon and armor enchantment would do all the things you're asking for. Are you just asking for better access to magic gear?
 

About no magic item pricing.
No, you already have what you want: just keep playing regular 5E.

You don't get to deny me what I need just so you don't have to say "we don't use this supplement in my campaign."
Nope, you've banned it in your thesis statement.

"For a while now I've been frustrated by the lack of a product that enhancens and deepens 5E without shooting off and making a new game."

Making magic items commonly purchasable will drastically change the game, setting different expectations about monster math and character advancement math. We know this from 3ed, 3.5 and 4e. That will also leave less gold around for spending on in-game things instead of character sheet buffs like bribes, buying titles, funding businesses, building orphanages, building a keep, or whatever.

Anyway, we all complain about CR and magic item pricing will be even less in-tune, since wealth varies a lot by table and by what else they have to spend it on.

Sorry, you can add magic item pricing at your table but by the definition of what you are asking it cannot be in the supplement. It will drastically change the game. And that's the very first thing you said you don't want. We know this from multiple previous editions. It would be hypocritical if you didn't want your rules to apply to you, and we have a huge amount of historic evidence that magic item pricing will change the game.

you are absolutely free to ignore magic item price table if it appears in 2024, leave us that believe that you can buy a nuclear warhead if you have enough money in peace.
Not sure where you got nuclear warheads from, is it hyperbole trying to debate my point without any actual counter arguments? Also this wasn't about 2024 revision, is was about CappZapp's Advanced rules.
 

Weapon and armor enchantment would do all the things you're asking for. Are you just asking for better access to magic gear?
sure, better access to magic gear is part of what is being asked for, but is only half my objective in wanting the system, the other half is increasing the depth of nuance for performing basic mundane combat actions, which my solution was affixing actions to weapons as additional properties,

my opponent misses an attack i can make one back as my weapon has the riposte property
push an opponent when i successfully attack as my weapon has the shove property
i can escape from melee with disadvantage on the opportunity attacks as my armour has the escape property
 

"Reformulated classes with new crunch and added layers of charbuild" sounds like the exact contents of a variant PHB.
You miss my point.

I don't want a new game. I want to play 5E with added options.

All those publishers that create new books that replace the 5E PHB/DMG/MM miss this point too.
 

About no magic item pricing.

Nope, you've banned it in your thesis statement.

"For a while now I've been frustrated by the lack of a product that enhancens and deepens 5E without shooting off and making a new game."

Making magic items commonly purchasable will drastically change the game
No, I'm talking about a hypothetical 3PP add-on that you don't have to purchase or use. Stop trying to stop me from getting what I want and need for my 5E games. You already have what you want - no (useful) magic item prices - in vanilla 5E.
 

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