You do realise that you just declared that all of us who dont mind the speed of levelling are doing it for selfish reasons and are having 'badwrongfun?'. You might want to try less loaded language in the future.Reynard said:back when there was the "Dead Levels" article on Wizards' site, I realized that something was happening to the game that i didn't like -- namely, that it was catering to a sense of entitlement rather than a sense of fun.
Doug McCrae said:1e has fast levelling too. You have to houserule xp for gp away to make it slow.
In all editions, levelling speed is probably the easiest thing to houserule there is, so it seems odd that it should be a reason for avoiding 4e.
FickleGM said:I may actually start using experience again. Good move, WotC.![]()
zoroaster100 said:I don't want faster advancement. I want slower advancement than 3e provided. However, if they are doing away with experience drain for crafting magic items and other effects, then it should be pretty simple for a DM to change the rate of advancement without any extra work.
Cadfan said:I used to just tell the players when they leveled. There was no reason to award experience, since everyone got the same amount, so I just kept track of it myself. Then I realized that I was doing my best to ensure that everyone leveled approximately every 3 sessions, and with that timed so that they'd level right before a main push against a big evil bad guy. So I didn't need the numbers at all.
So, I stopped using them. I've found I'm not the only one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.