Celebrim said:I read that to, but it doesn't change the fact that the interuption of play to level up still occurs more often.
Why? I only once ever let players level up in the middle of play, (and that was a general anything-goes game that nobody was taking seriously anyway). Since levelling up will still only happen every 2 to 3 sessions (instead of 3 to 4... big change, that), you could easily leave levelling to the end of the session where the players hit the level-up point.