Mercule
Adventurer
I have mixed emotions on this.
I have always preferred the slower advancement in 1E, where a character played for 20+ hours in a given week (ah, summertime when you're 14) could expect to spend months gaining one or two levels.
On the other hand, with this last session, I've started doubling the xp awards to my players. I've been running a game for almost two years with the intent of going from level 1 to level 30. The PCs are 11th and I'm finding it rather tedious, as I've had a pretty good idea of the flow (not railroading, but predicting) since the beginning.
I guess that means that my game is advancing at roughly the same absolute pace as when I played 1E. I never expected to play beyond 10th level or so in 1E, though.
I can adjust my rate of advancement, so it won't be that bad.
Still, I wonder if 3e/4e trying to do in 20/30 levels what used to be done in 10 is part of the problem with certain spells and this "math" thing we keep hearing about. CLW wasn't a bad high-level spell in 1E, when you were looking at retiring at 10th level and 100 hps. It downright sucks at 20th level in 3e, when you have 200+ hps. Both characters may, theoretically, be the same power, but the spell hasn't scaled, so the cleric has to cast more to get less.
I don't know, really. Just making rambling conjectures. Hopefully, though, that whole scaling issue is why they're releveling spells and keep talking about math.
If levels 1-30 in 4E feel a lot like levels 1-10 in 1E, just better balanced and with three "micro-levels" in 4E to what was a single level in 1E, I'd be fine with it. In Hero, WoD, etc. you generally get a small tweak every two to three sessions. It might be to only one skill or power, but it's there. It isn't as significant as a D&D level has traditionally been, and it doesn't add a "Ding!!!" feel. If 4E has that sort of gentle slope, it'd be peachy.
I have always preferred the slower advancement in 1E, where a character played for 20+ hours in a given week (ah, summertime when you're 14) could expect to spend months gaining one or two levels.
On the other hand, with this last session, I've started doubling the xp awards to my players. I've been running a game for almost two years with the intent of going from level 1 to level 30. The PCs are 11th and I'm finding it rather tedious, as I've had a pretty good idea of the flow (not railroading, but predicting) since the beginning.
I guess that means that my game is advancing at roughly the same absolute pace as when I played 1E. I never expected to play beyond 10th level or so in 1E, though.
I can adjust my rate of advancement, so it won't be that bad.
Still, I wonder if 3e/4e trying to do in 20/30 levels what used to be done in 10 is part of the problem with certain spells and this "math" thing we keep hearing about. CLW wasn't a bad high-level spell in 1E, when you were looking at retiring at 10th level and 100 hps. It downright sucks at 20th level in 3e, when you have 200+ hps. Both characters may, theoretically, be the same power, but the spell hasn't scaled, so the cleric has to cast more to get less.
I don't know, really. Just making rambling conjectures. Hopefully, though, that whole scaling issue is why they're releveling spells and keep talking about math.
If levels 1-30 in 4E feel a lot like levels 1-10 in 1E, just better balanced and with three "micro-levels" in 4E to what was a single level in 1E, I'd be fine with it. In Hero, WoD, etc. you generally get a small tweak every two to three sessions. It might be to only one skill or power, but it's there. It isn't as significant as a D&D level has traditionally been, and it doesn't add a "Ding!!!" feel. If 4E has that sort of gentle slope, it'd be peachy.