Advancement of Pregens to Second Level


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I was talking to James Wyatt at D&D Experience and he told me straight up that you don't gain additional at-will powers as you level up. There are more than 2 choices for at-will powers that you can pick from at first level, and if you decide you'd rather have a different one, you can use the retraining rules to swap them out.

Since you don't get new at-will powers as you level up, they do scale up in damage, as we've seen in the rogue preview.

The powers you'll be gaining as you level up will be encounter and daily powers, and you'll eventually start trading in older powers for newer ones.
 

bording said:
I was talking to James Wyatt at D&D Experience and he told me straight up that you don't gain additional at-will powers as you level up. There are more than 2 choices for at-will powers that you can pick from at first level, and if you decide you'd rather have a different one, you can use the retraining rules to swap them out.

Since you don't get new at-will powers as you level up, they do scale up in damage, as we've seen in the rogue preview.

The powers you'll be gaining as you level up will be encounter and daily powers, and you'll eventually start trading in older powers for newer ones.

Ah. Now that makes a lot of sense. I now actually hope for more encounter and daily powers than I used to wish for, just to keep the variety up.

Fitz
 

The rogue power only scales up in damage... at 21st... that's not _really_ what I'd consider much of a scaling up factor ;)

I do like the concept that a wizard might be casting magic missile throughout their entire career... even if they do it _really_ rarely at high level.
 

I'm still somewhat expecting there to be another scaling factor that isn't immediately obvious from just reading the power descriptions. Either some sort of 1/2 level bonus to damage, or perhaps weapon damage starts being multiple dice at higher levels.

Of course, that does seem to run counter to the idea of wanting to trade out lower level powers for higher level ones. If the lower level powers are scaling damage, then there is much less incentive there.

Hmm...
 

What would be a good second level utility power for a ranger? Would Tumble be useful for a ranger? Or what other per encounter benefit would be useful which is not merely an attack?
 

zoroaster100 said:
What would be a good second level utility power for a ranger? Would Tumble be useful for a ranger? Or what other per encounter benefit would be useful which is not merely an attack?

Rapid climbing?
 

bording said:
I'm still somewhat expecting there to be another scaling factor that isn't immediately obvious from just reading the power descriptions. Either some sort of 1/2 level bonus to damage, or perhaps weapon damage starts being multiple dice at higher levels.

Ability modifiers seem to increase by 1/2 levels & so this will scale damage, & accuracy, in the way you want.

I expect there will be many multiple attack powers - one example of marking mentions "thicket of blades" marking two targets at once & the ranger's daily & fighter's encounter powers are.
 

The jury is very much still out on whether damage increases with levels - ability scores have basic modifiers and level-adjusted modifiers and it's unclear which are used for damage.

Sure be nice to have a character higher level than 1st to figure things out from...
 

Original Creations Compilation

Just wanted to ask if anyone here wanted to contribute their creations to a compilation I am going to be putting together. Any other creations would be great too. You'd get complete credit, of course.

The thread is HERE, just reply in it, and maybe repost your creation to make it official.

I put together a similar compilation of Keterys' monsters HERE, and its kind of what I am trying to do. The only difference, with this one, is that I am going to include homebrew items of any type (monsters, races, powers, spells, etc).

Anyway, just let me know.
 

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