BrassDragon
Adventurer
One trick I've used to have someone else save the day / mitigate the threat / deal with the fallout of the player's choice. That makes the world feel 'bigger' because it shows not every problem relies on the player characters showing up.
It also lets me (re-)introduce some characters from the PC's backgrounds. In two recent campaigns, I've used a mentor figure and a former lover for this purpose which gives the players a more personal connection to the 'road not taken'.
In the game with the mentor, he actually took up the dungeoncrawl designed for the players and the PC who knew him best was like 'OMG, we have to go after him... he's book smart but not as capable as we are.'
It also lets me (re-)introduce some characters from the PC's backgrounds. In two recent campaigns, I've used a mentor figure and a former lover for this purpose which gives the players a more personal connection to the 'road not taken'.
In the game with the mentor, he actually took up the dungeoncrawl designed for the players and the PC who knew him best was like 'OMG, we have to go after him... he's book smart but not as capable as we are.'