• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Advantage of manyshot ?

Oryan77 said:
Can you use Many Shot in a full attack round if you don't want to make a move? Anotherwards, use it to get your lvl 6th double attack + 1 extra many shot attack? Or are you required to make a move to use the feat?

You are required to use a standard action to use the feat.

If you're taking a Full Attack action, you don't have a standard action available.

You can certainly take a standard action to use Manyshot and then not use your move action, but you can't take a Full Attack action and incorporate Manyshot into it.

-Hyp.
 

log in or register to remove this ad

The other big advantage of manyshot is on a surprise round, when all you get is a standard action.

Best way to do a sniper:

1) Manyshot on surprise round
2) Rapid shot on further rounds.

Or you can manyshot and then try to hide afterwards.
 

Similar on an elven ambush. Sneak into low light vision range at night, shoot manyshot, move back... and use move silently to move away. Rinse, repeat.
 

Rapid shot is used to get an extra shot when you make a full attack.

If you take a move action (like, say, moving up to your speed), you can only take a Standard Action. That is where Manyshot shines. You can basically still shoot lots of arrows (but not as many as a full attack with rapid shot) and still move.

Greater Manyshot is the feat that lets you apply precision damage to each arrow fired in a greater manyshot.
 

makes it very useful for the ambushing elf above if he is of the scout class too

Can move and use manyshot with skirmish damage etc on the first shot/arrow/etc

JohnD
 

You can use Manyshot as a readied action vs. a Caster. But I'm not sure how the concentration check is calculated. Is it
a) 1 check DC10+ Sum of all damage (all arrows together)
b) Number of arrows checks each DC10+ according damage (all arrows separate)
c) 1 check DC10+ first rolled damage (first arrow only)

Our ranger uses Manyshot very often because he moved, uses readied action or is slowed.
 

isoChron said:
You can use Manyshot as a readied action vs. a Caster. But I'm not sure how the concentration check is calculated. Is it
a) 1 check DC10+ Sum of all damage (all arrows together)
b) Number of arrows checks each DC10+ according damage (all arrows separate)
c) 1 check DC10+ first rolled damage (first arrow only)

Our ranger uses Manyshot very often because he moved, uses readied action or is slowed.
I am pretty sure it's a) because all of the damage is cause during the casting. Same IMHO if several archers ready to disrupt the mages spellcasting. Otherwise the wizard might get 100 points of damage by readied attacks without having concentration problems... if the damage is caused by 20 arrows.
 

Darklone said:
I am pretty sure it's a) because all of the damage is cause during the casting. Same IMHO if several archers ready to disrupt the mages spellcasting. Otherwise the wizard might get 100 points of damage by readied attacks without having concentration problems... if the damage is caused by 20 arrows.

It gets more interesting when you have a wizard casting a one round spell (like Summon Monster).

By the same logic, he makes a single Concentration check with a DC determined by the sum of all damage sustained during the casting. Which means that if six people, on their own individual turns in the initiative order, each attack the wizard and deal damage, none of them actually have any effect until just before the wizard's next turn.

It may be that the very first person to attack the wizard dealt enough damage to make the Concentration check impossible... but nevertheless, he keeps casting, because the check hasn't happened yet. Which means that all the other people have to attack him just in case, because they don't know whether or not the first person's attack was sufficient.

It's a Schrödinger's-Cat-like effect; after the first person attacks, the wizard is in a indeterminate state of succeeding/failing his casting, and the only way to know which it is is to wait until he gets to the end of the casting time...

-Hyp.
 

Duh. Smurfyboy you gimme headaches. Now kill the cat and tell me whether I was right ;)

Actually your example made me more certain. The concentration check isn't necessary before the spell is done... so why should the wizzy have to roll before he's finished?
 

frankthedm said:
Manyshot is a boost to 'shot on the run'.
Shot on the run is also its own action, isn't it? I don't think they work together.

But manyshot is for if you have to move or otherwise can't full attack. Actually IMO, it is mostly used for satifying prerequisites! :p


glass.
 

Into the Woods

Remove ads

Top