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Advantage of manyshot ?

Darklone said:
Actually your example made me more certain. The concentration check isn't necessary
before the spell is done... so why should the wizzy have to roll before he's finished?

Odd. I'd've thought Smurf's example would've made you go the other way.

You roll each arrow separately, just as you roll separately for each and every attack. The spell is ruined as soon as the caster fails a concentration check.

Yes, this means that it's easier to disrupt a caster with a single 20 damage hit than 20 1 damage hits.
 

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Patryn of Elvenshae said:
Odd. I'd've thought Smurf's example would've made you go the other way.
First, I'm a physicist, therefore this funny cat example isn't that far down the road for me. Second, it wouldn't be the first time that Smurf agrees with someone by giving somehow strange examples.
Third, you may as well be right that I'm crazy :D
 

Felix said:
Is this your reading of the rules as written, or how you believe the rules should work?

The ban on using Manyshot with Shot on the Run is mostly supported by writer intent rather than the rules.

You get an attack action with Shot on the Run and, since it's a single attack on your own turn, it's also a standard action. Manyshot requires a standard action. By that reasoning, the two should work together.

The trouble is it's not what the authors intended according to Andy Collins's posting on WotC message boards. They meant for the attack action used during Shot on the Run to not be the same as a standard action required for Manyshot. I think they assumed that by saying Manyshot required a standard action without referring to it as an attack action, they were covering their bases in making the concept clear. They failed.
 

billd91 said:
The ban on using Manyshot with Shot on the Run is mostly supported by writer intent rather than the rules.

You get an attack action with Shot on the Run and, since it's a single attack on your own turn, it's also a standard action. Manyshot requires a standard action. By that reasoning, the two should work together.

The trouble is it's not what the authors intended according to Andy Collins's posting on WotC message boards. They meant for the attack action used during Shot on the Run to not be the same as a standard action required for Manyshot. I think they assumed that by saying Manyshot required a standard action without referring to it as an attack action, they were covering their bases in making the concept clear. They failed.
Oh, I'm totally clear on what I think about what the rules say about Manyshot and Shot on the Run; I was only interested in what Frank thought he was doing with the rules, and if his claim was coming from a RAW perspective or a House Rule perspective. It's hard to tell with him sometimes. ;)
 

billd91 said:
You get an attack action with Shot on the Run and, since it's a single attack on your own turn, it's also a standard action.

You've got that backwards. Shot on the Run requires that you take the Attack Standard Action in order to benefit from the feat.

Manyshot requires that you take the Manyshot Standard Action.

If I've taken the Attack Standard Action, I can no longer take any other Standard Actions this round (barring, say, chokers).
 

billd91 said:
You get an attack action with Shot on the Run and, since it's a single attack on your own turn, it's also a standard action. Manyshot requires a standard action. By that reasoning, the two should work together.

By this logic, I can use Shot on the Run to move, cast Scorching Ray, and move; casting Scorching Ray is a standard action, right?

-Hyp.
 

Patryn of Elvenshae said:
Yes, this means that it's easier to disrupt a caster with a single 20 damage hit than 20 1 damage hits.

And easier to damage a creature with DR with one ballista bolt than one three-arrow-Manyshot.

-Hyp.
 

My friend often uses it just to balance his AB. If one has a BAB of +16, then they get an attack at +16/+11/+6/+1. Meaning the first attack will probably hit, and the others have a lesser chance of doing so. So instead of having the first shot hit, and then the second maybe, then no chance of the last two, he uses Manyshot to fire 3 or 4 arrows, earning an attack of +10/+10/+10 or +8/+8/+8/+8, respectively. It may not actually be any better, we really haven't done the math, but he thinks it is, so that's what he uses, :p
 

In response to the OR, the other point is of course that having Many Shot allows you to get Greater Many Shot which does allows sneak attack and other attack damage types against different targets...
 

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