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Advantage of manyshot ?

Kularian said:
My friend often uses it just to balance his AB. If one has a BAB of +16, then they get an attack at +16/+11/+6/+1. Meaning the first attack will probably hit, and the others have a lesser chance of doing so. So instead of having the first shot hit, and then the second maybe, then no chance of the last two, he uses Manyshot to fire 3 or 4 arrows, earning an attack of +10/+10/+10 or +8/+8/+8/+8, respectively. It may not actually be any better, we really haven't done the math, but he thinks it is, so that's what he uses, :p

I thought Manyshot requires just 1 attack roll for all arrows, not one per arrow. That's the reason why I asked the question about concentration checks.

SRD said:
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special).

For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).

Damage reduction and other resistances apply separately against each arrow fired.

And the point about DR separatly applied for each arrow may be a good hint for a number of concentration checks equal to arrows fired.
 

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Kevin2377 said:
I was wondering what the advantage of manyshot verses rapid shoot they both seem to read the same. Rapid shot is two arrows many shot is also 2 arrows but with more penalties but stackable. or do they combine for three arrows?

It allowed gamers to play Legolas without having to resort to their own imagination.
 

Hypersmurf said:
By this logic, I can use Shot on the Run to move, cast Scorching Ray, and move; casting Scorching Ray is a standard action, right?

-Hyp.

But casting scorching ray isn't an attack action either, so no, the logic doesn't hold. But Multishot has all the appearance of an attack action. You have to make the logical leap that the attack that is made by the Multishot action is some action of its own type rather than an attack action. That's not at all clear in the RAW and that's why you need Collins's post to clarify it rather than rely on the RAW.
 

billd91 said:
That's not at all clear in the RAW

Yes, it is.

"As a standard action, you may ..."

Not:

"When taking the attack action, you may ..."

Thus, it's a different action.

EDIT: Similarly, if you want to use Whirlwind Attack, you must take the Full Attack action. There is no WWA action.
 

I think Shot on the Run needs to be re-worded to something like:

Benefit: As a full-round action, you may make a single move and one missile weapon attack at your full attack bonus. The attack can occur in the midst of this movement if you desire.
 

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