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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

Zharne assumes his beastform and moves besides the halfbreed warlock then he releases a torrent of insects on the two kruthiks

[sblock=Action Details]
Minor Action: wildshape to beastform
Move Action: move to J16
Standard Action:Swarming locusts on adult Krutnik & hive guardian(hits them both for 12 damage and it also creates a zone in I16;I14 to G16;G14 that last TeNT and all enemies in that zone grants CA)
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[sblock=Zharne Redcloud stat Line]Zharne Redcloud- Male Elf Druid 2
Passive Perception: 22, Passive Insight: 15
AC:18, Fort:13, Reflex:16, Will:16 -- Speed:8
HP:34/36 Bloodied:18, Surge Value:9, Surges left:8/9
Initiative +5, Action Points: 2, Second Wind: not used
Powers: Wild Shape, Grasping Claws, Swarming Locusts, Chill Wind, Darting Bite, Elven Accuracy, Savage Frenzy, Fleet Pursuit
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Keeping one eye on Leonard and his back to the wall, Minharath slips quietly up the tunnel until he can see the action. Raising his hands before him, he focuses on the creatures and his eyes glow softly in the dim light.
[sblock=Martelai]You hear clearly, despite the din of noise, as Minharath's voice says If you would be so kind, please consider moving to take advantage of the creature to your right's distraction, as the Paladin & I will focus on the other. Thank you.[/sblock]
[sblock=actions]Walk to L15, Astral Seal on HG1. 20 vs. Reflex
Hit: Until the end of your next turn, the target takes a -2 penalty on all defenses. The next ally who hits it before the end of your next turn regains 5 hit points.[/sblock]
 
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Leonard creeped behind the party, but his boyish exuberance pushes him forward.

Still he's focused enough to keep low profile. He peeks out, tosses one of his daggers and returns to hiding. Dagger sticks into the adult threatening Gellan.

He grins sheepishly at Minarath, but hardness in his eyes promises more pain to bugs who touched Ogglebottom's blood.

# 18,9]=(27)Stealth;
# [16,8,2]=(26)Shadow Strike;
# [1,4,2,2]=(9)damage;
# [18,9]=(27)Stealth



EDIT: I rolled for him, check the time, just forgot to paste it :(

Martelai action WAS above, I just realized I skipped update :( Will post separately.


[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9

Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.

Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.

Equipment:
Leather Armor
10 Daggers
[/sblock]
 
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Martelai shimmers and dissapears, bypassing the melee and coming to Gloom's aid. He focuses on the guardian harrassing Gloom. Seeing it dissapear into the hole, he calls to the other beast.

"Hey you oversized beetle! Focus on someone of your own size!"

The call carries the magic to force the bug to obey, but it's mind is too narrowly focused or too simple to follow the command.


[sblock=Actions]
OOC: this attack and move depend on the fact that guardian is available for attack and not in the hole. To that effect I rolled it's save against push. Save vs Fall (1d20=4) - fail

Move: Ethereal step to K18, +2 defenses TENT, concealment from shadow walk
Minor: Curse Adult 2
Standard: Cutting words vs Adult 2 Will; psychic damage; curse damage (1d20+6=12, 1d8+5=8, 1d6=3) - miss, no pull; in case it somehow hits, pull to K19

Immediate Interrupt: if attacked and hit, Martelai uses Delbans Deadly Attention +7 vs will; 2d8+8 necrotic damage and additional 1d8+3 if target doesn't deal half damage
[/sblock]
 

Even as it's poison pumps through his veins, Thorn holds his ground against the giant insect. He thrusts his spear blindly into the swarm of locusts but doesn't hit anything.

[sblock=Actions]
Start of Round: Take 5 ongoing poison damage: goes from 20 hp to 15 hp: bloodied.

Minor: Longtooth Shifting: Until the end of the encounter, you gain a +2 bonus to damage rolls. In addition, while you are bloodied, you gain regeneration 2.

Standard: Sure Strike against HG-1. Bonus: Combat Advantage (+2) with Zharne's Swarming Locusts. 1d20+13 (vs. AC)=17 Even with HG-1 suffering a -2 to all defenses due to Minharath's Astral Seal, the attack will miss.

Free: continue to Combat Challenge HG-1.

End of Round: 1d20 (Save vs Slow & poison)=4 Yikes - two 4's in a row. Failed save. Still Slowed and 5 ongoing poison damage.

[/sblock]
 

The group bursts into action and begin to take the fight to the Kruthik. Gellan knocks one back and it falls down the tunnel it came out of. Zharne spews forth a cloud of biting insects that harries the two kruthik before him. Even Leonard gets into the action by tossing a dagger into one of the beasts.

[sblock=Next up...]
Unless I missed something I believe that only Gloom needs to go for this round.
[/sblock]

[sblock=Map Update]
attachment.php

[/sblock]

[sblock=Status]
Good Guys
Gellan – HP: 22/33; HS: 7/9; AP: 1 <= Used Swift Panther Rage

Gloom – HP: 23/39; HS: 9/11; AP 2
<= Ongoing 5 poison damage & slowed (save ends both); Used Longtooth Shifting (Regen 2 and +2 damage while Bloodied), Heedless Fury & Blood Fury Fullblade (although you called it a longsword I believe you changed it)

Martelai – HP: 29/38; HS: 7/9; AP 1 Used: Etheral Stride, Cutting Words

Minharath – HP: 24/29; HS: 8/8; AP 2 <= Used Beacon of Hope


Thorn – HP: 15/35; HS: 10/11; AP 2
<= Ongoing 5 poison damage & slowed (save ends both); Used: Longtooth Shifting

Zharne – HP: 34/36; HS: 8/9; AP 2


Leonard - HP: 20/20; HS: 1/1 Used: Shadow Strike

Bad Guys

Adult Info;
AC <25, Fort ?, Reflex ?, Will ?
Adult 1: -20 HP; <= Cursed by Martelai; grants combat advantage.
Adult 2: HP?;
<= Cursed by Martelai

Hive Guardian Info;
AC >19 & <23, Fort ?, Reflex >14, Will ?
HG1: -12 HP <= Cursed by Martelai & Marked by Thorn; -2 to defenses; grants combat advantage.
HG2: -34 HP

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OOC: [MENTION=55230]DMDanW[/MENTION] , you forgot to add 9 damage to the Adult1, that Ogglebottom did, in the status

[MENTION=9164]Banesfinger[/MENTION] , please, use Reaping Strike because then even if you miss you deal damage;)
 


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