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[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

Hey all,

I know I said i would try and get an update this week, but I just realized that all the campaign info is on my work computer and I will not be back to work till Jan 3rd. I WILL get an update posted then. Hope everyone is having a great holiday season. See you all again in the new year!
 

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[sblock=Checking in]Hey guys. I'm not in a hurry if someone still needs time or is busy, but I do want to state that I am still here and checking regularly, so don't worry that there isn't still interest in the game. Whenever it's ready to pick back up, I'm still going to be here.[/sblock]
 


Zharne rushes forward and spews forth a cloud of insects over the three kruthik before him. The stinging and biting insects envelop the two smaller creatures and they quickly drop to the ground.

Gloom draws his sword and stands at the ready holding his ground.

Gellan hops up out of the slimy goo and rushes over to the nearest kruthik. His swing is wide though as his weapon slips slightly in his hand due to being coated in slime.

Martelai sends a blast of eldritch energy into one of the smaller creatures causing it to explode into a cloud of entrails and chitinous bits, coating the floor and walls with it's remains.

Leonard steps forward and hurls a dagger past Gellan and into the Kruthik beyond.

Thorn moves forward as well and skewers one of the smaller kruthik as Minharath moves into a better position.

The two remaining kruthik shift slightly and attack the nearest foes, Zharne and Gellan. The beast by Zharne sinks it's claw into the back of his calf for a small wound. The creature by Gellan thrashes about and swings wildly, and only inflicts a couple of small scratches due to Gellans proximity.

[sblock=Mechanics]
Each kruthik shift one square and attacks. 22 vs AC against Zharne; hits for 4 damage. 6 vs AC against Gellan; miss. Gellan does take 2 damage for ending his turn beside the kruthik.
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[sblock=Question about encounter powers]
OK so here is my take on encounter powers. It is my feeling (and how I see the intent of the mechanic) that encounter powers are regained after an encounter is over AND a short rest is taken. It is the short rest IMO that recharges the encounter powers, not simply the fact that a new encounter is entered. So in the current situation, even though you are technically in a new encounter, you have not taken the 'down time' required to 'recharge' your encounter powers.

Now I am sure that someone will pull up a quote from somewhere that officially over-rides this, but for the theme (and feel) of this adventure this is how I am ruling it.
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[sblock=Map Question]
The yellow green areas are the slimy slick areas. These squares are difficult terrain and require a balance check DC 12 to move through. A failed check results in your movement ends. Failure by 5 or more indicates that you slip and fall.
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[sblock=Status]

Gellan – HP: 27/33; HS: 7/9; AP: 1 <= Used Swift Panther Rage, Hunters Quarry

Gloom – HP: 21/39; HS: 9/11; AP 1
<= Used Longtooth Shifting, Heedless Fury, Fortune Spurned

Martelai – HP: 36/38; HS: 6/9; AP 0 Used: Etheral Stride, Cutting Words, Blackleaf Gauntlets

Minharath – HP: 24/29; HS: 8/8; AP 2 <= Used Beacon of Hope


Thorn – HP: 18/35; HS: 8/11; AP 2
<= Used: Longtooth Shifting

Zharne – HP: 30/36; HS: 8/9; AP 1


Leonard - HP: 20/20; HS: 1/1 Used: Shadow Strike

Kruthik Young; AC >13 <22
#1 = 10 damage
#2 = not damaged

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[sblock=Map]
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Martelai nods at the death of diminutive bug and returns to blast others appart. But between avoiding goo pools and watching over Leonard's movements, the blast flies wide.

[sblock=Actions]
Move: H12
Minor: Curse young at I 15
Standard: Eldritch Blast vs Ref; damage; curse (1d20+6+2=9, 1d10+5=8, 1d6=1) - nat 1, wasted Fate of the Void :(
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Leonard disappears into the tunnel and comes right behind Gloom. He tosses another dagger striking into the gap in the bugs armor.
"I'll run out of those if we have to run again."

[sblock=Actions]
Move: F8
Standard: Deft Strike vs AC; damage with SA (1d20+8+2=25, 1d4+4+2d6=17)
Minor: draw dagger
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[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9

Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.

Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.

Equipment:
Leather Armor
10 Daggers
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Gloom, thorn and Leonard all inflict wounds on the remaining young Kruthik, their wounds beginning to show easily now.

[sblock=OOC Gellan]
Yes both kruthik are still alive, but both are now bloodied.
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[sblock=map update]
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Gellan slides out of Thorn's way, then explodes in a dizzying, weaving pattern of blades. Once again, his swings go wild.

[sblock=Actions]Minor: Draw offhand weapon
Move: Shift to I-16
Standard: Attack Kruthik 1 with Whirling Frenzy. Hits AC or Reflex (whichever is lower) 10 for 12 HP. Assuming that's a miss, Gellan takes 1 point of damage.[/sblock]

[sblock=Mini Stat]
Gellan Bonesaw - Level 2 Halfling Barbarian
Passive Perception: 17, Passive Insight: 12, Initiative: +4 Senses: Normal
AC: 19, Fortitude: 17, Reflex: 15, Will: 12 -- Speed: 6, Size: Small
HP: 24/33, Bloodied 16, Surge Value 8, Surges left 7/9
Action Points: 1, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Whirling Frenzy

Swift Panther Rage[/sblock]
 

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