Neurotic
I plan on living forever. Or die trying.
Cursed: Swarm 1, Swarm 2, Guardian 2, Queen
[sblock=Cover?]
Shouldn't cover from Thorn cause Queens blast to miss?
Page 280 of PHB1 says that using blasts and bursts check for cover from their origin square and blast always originates from the caster (Queen). That would remove weakened, 6 damage and 5 ongoing acid.
I will do my turn as if that's true, we'll simply cut the damage in half if that is NOT true
[/sblock]
"That hurt, bug! Come here and feel some real pain!"
The voice of the warlock is magically augmented, pulling the great creature toward the astrologer and more importantly toward waiting Thorn.
"Healer, could you please do something about these spikes in me?
Leonard, stay back!"
[sblock=Actions]
Minor: Curse Guardian 2
Standard: Cutting words vs Queen's will; psychic damage (1d20+6=25, 1d8+5=7)
Minor: Curse the Queen
Save vs Poison (1d20=18)
[/sblock]
Leonard pulls the dagger out
"Don't worry, Martelai, I'm not about to rush into their den. But I can help nonetheless!"
and rolls on his feet closer to the guardians then anyone expected. He chucks his weapon, catching the bug in it's shoulder drawing a trickle of blood.
[sblock=Actions]
Minor: Draw dagger
Move: Get up
Standard: Deft Strike vs Guardian 2 AC: damage (1d20+8=25, 1d4+4=5) shifts to B-5 before the attack to avoid range penalty - hits even if guardian has cover against him
[/sblock]
[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9
Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.
Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.
Equipment:
Leather Armor
10 Daggers
[/sblock]
[sblock=Cover?]
Shouldn't cover from Thorn cause Queens blast to miss?
Page 280 of PHB1 says that using blasts and bursts check for cover from their origin square and blast always originates from the caster (Queen). That would remove weakened, 6 damage and 5 ongoing acid.
I will do my turn as if that's true, we'll simply cut the damage in half if that is NOT true
[/sblock]
"That hurt, bug! Come here and feel some real pain!"
The voice of the warlock is magically augmented, pulling the great creature toward the astrologer and more importantly toward waiting Thorn.
"Healer, could you please do something about these spikes in me?
Leonard, stay back!"
[sblock=Actions]
Minor: Curse Guardian 2
Standard: Cutting words vs Queen's will; psychic damage (1d20+6=25, 1d8+5=7)
Minor: Curse the Queen
Save vs Poison (1d20=18)
[/sblock]
Leonard pulls the dagger out
"Don't worry, Martelai, I'm not about to rush into their den. But I can help nonetheless!"
and rolls on his feet closer to the guardians then anyone expected. He chucks his weapon, catching the bug in it's shoulder drawing a trickle of blood.
[sblock=Actions]
Minor: Draw dagger
Move: Get up
Standard: Deft Strike vs Guardian 2 AC: damage (1d20+8=25, 1d4+4=5) shifts to B-5 before the attack to avoid range penalty - hits even if guardian has cover against him
[/sblock]
[sblock=Leonard Ogglebottom, Human rogue level 1]
Hit Points:20, Surge Value:5, Surges per day:1
AC:16, Fort: 12, Reflex: 17, Will: 13
Skills: Thievery +9, Stealth +9
Class Features:
First Strike = at the start of the encounter you have combat advantage against any creature that has not acted yet.
Sneak attack = deal +2d6 damage against creatures you have combat advantage against.
Powers:
At Will = Deft Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. Can shift 2 squares before the attack.
Encounter = Shadow Strike; melee or ranged 5/10; +8 vs AC, 1d4+4 damage. If you are hidden when you make the attack make a stealth check to remain hidden after the attack.
Daily = Trick Strike; melee or ranged 5/10; +8 vs AC, 3d4+4 damage & you slide the target 1 square. Effect: Until the end of the encounter each time you hit you can slide the target 1 square.
Equipment:
Leather Armor
10 Daggers
[/sblock]
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