[Adventure] A Boy and His Dog (DM: stonegod; Judge: r1)

"The white thing, putrefact feces are mostly likely be, as I've seen them fall from a tube. I suggest some approach, and others remain in the shadows; if they are not to be trusted, they'll be snaped like flies from a leaf." states the toad-like creature, and she takes another deep breath.

"If we wish to disguise our numbers, I would be happy to hide in the sorceress' shadow. Or maybe the goliath's." Elkrysn ponders for a moment.

OOC: Elkrysn will go behind one or the other in marching order (whoever's further back - likely Torqua) and is ready to leave and make any needed stealth checks.
 

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With her own natural confidence only exacerbated by Lhavarr's aura, Johanna saw little reason to hesitate. "If these fellows are only worried about their 'artifact', we have no need to fight- our interest is for the boy. And if they insist on fighting anyway, that is their loss." With that said, she began to walk down the tunnel towards the unknown creatures...
 

"So crap just turns white after a while? Thank you Sapo, this have been my most educational adventure yet. And after we get out of here, I believe I shall find out how many ales it takes to forget that fact." Torqua says with a look of complete disgust on her face. She hurrys to keep up with the barbarian woman. "I'm not sure how good I am at talking lizard, but if you want to try diplomacy, then I'm more than happy to help."

"If we wish to disguise our numbers, I would be happy to hide in the sorceress' shadow. Or maybe the goliath's."

"Alright, Elk, if wanna take cover behind something big and bulky, then feel free to get behind me and enjoy the view. Now let's go be diplomat-like."
 

Vimak Stonecarver

"Diplomacy? I will let you do the talking..." Vimak responds the sorceress.

[sblock=ooc]
Rune of Destruction
Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.

Rune of Protection
While adjacent to you, allies gain resist 2 to all damage.

---


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 19 Normal Vision
AC 21 Fortitude 17 Reflex 16 Will 18
Initiative: +4
Hit Points: 41 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 6 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Deny CA Bonus, Extra Lightning Damage.

Condition:

[/sblock][/sblock]
 

Sapo croacks as to gets the other's attention. "They are not lizards, probably mammals of some sorts. Humans perhaps." she clarifies.
 

"Let me tell you, I have met humans far worse than any lizards. No offense to the humans among us, but I would be much less cautious around the lizards."

"It is a pleasure to meet all of you. Lhavarr, I like the aura I feel emanating from you. I believe we should stick close."
[sblock=OOC:]Your aura kicks Elkrysn's diplomacy up to 13 (tied with your own) and his intimidate up to 14 (which is rather scary coming from a short, skinny, oblivious young fey)[/sblock]

"I believe that Lhavarr should do the talking until hostilities are discovered, in which case I will step in, aided by his aura."
 
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"Nah, that's not my nature. Jo and I'll go first, if they don't attack, then come on up and tell 'em your mind."

Lhavarr sheathes his blade on his back, even though he knows things will probably start and end with violence. Too many bad deals where weapons were flashed.
 

Johanna and Lhavarr move forward, the latter holding the sunrod, while the rest keep a little behind. As they near the corner, everyone begins to hear the conversation—it suddenly stops as the light from the sunrod comes closer.

When the two round the corner, they see the scene as Sapo described it, but now with more light. It is a sewer subjunction, with ports that eject efluvia at irregular intervals. The two quickly sees that the white muck in the sewer is not coming from there, instead, is is coming what appears to be a crack in the masonry at the far edge of the junction. It is there that they see the small group who look at them in suspicion.

The group is a motley bunch. One is an older, well dressed human male, leaning on a finely made cane. He is closest to a hulking bugbear that, oddly enough, seems to be lugging some arcane apparatus. Two other humans seem to be trying to keep unnoticed, likely guards. In another corner is a smaller goblin holding a very large crossbow that currently is being used as an arm rest.

There is no sign of any "artifact" currently.

Something Odd is Going on Here

Something is not right. What is really going on?

A boy is missing and odd things are going on. And there is a strange group who was whispering about something that isn't there. Are they friend or foe and do they know anything?

This is a skill challenge. Feel free to post in any order, but only once per "round" (you'll have to wait until everyone else has posted before posting again). One skill check per round only. I'll be handling posts in the order received, so any bonus accrued by one PC will apply to the next PC that goes. Use IC chat/OOC notes to strategize.

Primary Skills

Note, some primary/secondary skills will have secondary effects.

Dungeoneering Examples: Useful knowledge of the Daunton sewer system, try to figure out what is up with the white stuff.

Perception Example: Find that what is hidden.

Social Skills (Bluff/Diplomacy/Intimidate/Insight) Example: Try to determine what is what.

Secondary Skills

If you can figure out a good use, I'll generally allow one use of a skill either for a bonus or a success. Some example (which may or may not be only used once). Aiding can be done in small numbers (but remember the new errata!)

Nature Example: Try to figure out what is up with the white stuff.

Stealth Example: Help someone do something sneaky.

Thievery Example: What is with that mechanism the bugbear has?

[sblock=OOC]I'll be leaving on travel Monday and be gone two weeks. I'll have internet, but only in the eves, so except delays during that time.[/sblock]
 

Vimak Stonecarver

Vimak tries to get a feeling what the other group is really up to...

[sblock=ooc]
Rune of Destruction
Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.

Rune of Protection
While adjacent to you, allies gain resist 2 to all damage.

---
Insight (1d20+9=17)

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 19 Normal Vision
AC 21 Fortitude 17 Reflex 16 Will 18
Initiative: +4
Hit Points: 41 / 44 Bloodied: 22
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:11 Surges per day: 6 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Deny CA Bonus, Extra Lightning Damage.

Condition:

[/sblock][/sblock]
 

Peeking sneakily around the corner, Elkrysn is relieved by the presence of the bugbear and goblin and completely forgets that he was supposed to be hiding in back. He steps forward and speaks to the strangers, aided by the bardent's innate aura. "Greetings fellow sewer spelunkers! It is not often that two groups of people meet in a place such as this. So, what is it that brings you down here?"

OOC: Diplomacy: (1d20+13=26)

[sblock=Highest Skills in Party:]
Acrobatics 8 (Sapo Toa)
Arcana 6 (Torqua Debu)
Athletics 13 (Vimak Stonecarver)
Bluff 12 (Elkrysn (Bluff 14 to make disguises))
Diplomacy 13 (Elkrysn (when within 5 of Lhavarr) & Lhavarr Soprrano)
Dungeoneering 4 (Vimak Stonecarver)
Endurance 10 (Vimak Stonecarver)
Heal 5 (Johanna Wolfkiller)
History 2 (Johanna Wolfkiller & Vimak Stonecarver)
Insight 9 (Lhavarr Soprrano & Vimak Stonecarver)
Intimidate 14 (Elkrysn (when within 5 of Lhavarr))
Nature 6 (Torqua Debu & Vimak Stonecarver)
Perception 7 (Sapo Toa)
Religion 7 (Vimak Stonecarver)
Stealth 11 (Elkrysn (12 to move silently))
Streetwise 5 (Elkrysn & Lhavarr Soprrano)
Thievery 4 (Elkrysn & Vimak Stonecarver)
[/sblock]
 

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