A Fight in the Muck: Round 1
Elkrysn calls forth darkness on the tainted creature, but the mass somehow slips away from his racial spell, the colors bleeding into nothingness. Frustrated, he launches a streak of pure chaos at the writhing swarm. Several of them emit a wailing scream that echos throughout the chamber. The spell continue on towards the orb, but it seems unaffected.
[Darkfire miss; chaos orb hits for 5 damage after swarm resistance. Misses M1]
As the drow scurries back, an song both magical and alien fills the chamber. The mystic chorus bring vim back to Sapo and its source, the
rotund mage, channels another orb of caustic mire at the lizard mass. The acid eats at the heart of the swarm, but the slimy coating seems to dull the effectiveness. The mass has been significantly diminished.
[Majestic Word. Acid hits, halved due to swarm resistance and would have been reduced due to acid resistance if not for the swarm resistance. 11hp and bloodied.]
The wounds from the many bites sting
Vimak's skin, and several of the creatures nip at the goliath as he gather's his strength. This seems to trigger a hardening reaction on his lithoderms. At the same time, he channels the runes of his master, restoring some health and granting protection to allies. However, the blood on his weapon causes to slip, spoiling his following attack.
[Aura attack hits for 6 damage. Miss with attack.]
As the music heals
Sapo, it also moves her down the pipe. The bullywug open its eyes, pain from the wound still stinging, and takes a series of breaths to center herself. The writhing ball of lizards fall over themselves and do not find purchase. The monk then leaps and kicks, attacking with all her might. The blows slam hard into the aberrant lizard and send many of the smaller lizards flying. The bites continue to sting.
[Used Torqua's granted shift to move you, otherwise that's an OA to move while prone. The lizard's aura attack misses. Hit M1, miss S1, S2. Did you want to use Flurry? Save: Fails.]
The northwoman strides forward and stabs hard with her massive spear, but the remaining lizards leap out of its way. Her scream is one of frustration instead of defiance.
[Miss]
Lhavarr feels the sting of the remaining lizards as they bite into his skin, distracted as he was. Putting that aside a moment, he focuses on their intent, and then with a wild swing, skewers the majority of the rest. The dregs skitter off into the darkness, no longer a threat. The power of the blow reinforces the resolve of his fellows who ignore their minor wounds. But the crawling sensation in his arm continues unabated, the pustules now clear on his neck.
Aura attack hits. Attack hits and kills S1. Vimak & Sapo save.]
Seeing Sapo prone before it, the gazing lizard drags its oversized eye to the bullywug. From beneath it, a wiry tentacle clear the water and snaps at the monk's form. It snakes easily around the larger foe, holding her down.
[M1 moves forward and uses tentacle attack to grab Sapo.]
The remaining mass of lizards capitalize on Sapo's binding and rush her. They overwhelm her defenses, the bites stinging with the filth.
[Hit for 6 hp and 3 ongoing]
As before, two more gobs of bile enter the light. One splashes harmlessly against the pipe next to Lhavarr, while the other arcs over Vimak and lands harmlessly in the sewage.
[Both miss]
A Fight in the Muck: Round 2
[sblock=Map]
[/sblock]Moving from sewer to land and vice-versa costs and extra square. The barrel provides cover. Currently, most of the party is in a pipe; you must move to E4/5 before moving elsewhere in the room; when Torqua does this, the rest of the room will be illuminated. Until then, the room (except for the center pillar) is dark (concealment).
Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered.
Combat Details
M1: -17; Ref 15; Has dazing gaze, has grabbing attack
S1: Dead
S2: -13/40; Will 16; Acid resistance; Swarm attack to adjacent creatures (+8 vs AC; 1d8+4 damage and 3 ongoing (save ends)); can move through enemies w/o OAs; used vile infestation
L1: Has ranged acid attack
L2: Has ranged acid attack
Status
Sapo 21; 8/20, +3 Defenses TENT Vimak, +2 afterwards, grabbed, prone, 7/8 HS, 0/1 AP
Johanna 17; Full defense
Baddies 16
Vimak 12; 14/44, +1 Defenses TENT Vimak, Resist 5 (ENT), bloodied, 9/10 HS
Elkrysin 12; +1 Defenses TENT Vimak
Torqua 10; 5 THP, Sunrod, +1 Defenses TENT Vimak
Lhavarr 6; 26/30; +1 Defenses TENT Vimak, slowed & grants combat advantage (save ends), grants THP