[Adventure] A Call for Lovers (DM: jbear Judge:Lord Sessadore)

As Wat thrashes underwater, bleeding from multiple cuts, a blast of divine light pushes the closest enemy away from him. However his prayer causes him to take in a mouthful of water, causing him to sputter and cough.

He tries to swim closer to the group of waterspouts, but he never learned to swim and his mail weighs him down. He thrashes ineffectively.

Then he does all he can to give his allies a breather. In their own language he calls on Joven again to cast back the elementals.

Immediate Reaction: Armor of Wrath
Push Waterspout 2 to G4. It takes 4 radiant damage.

Endurance: Endurance (1d20+4=10)
Move: Athletics (1d20-1=7)
Standard: Thunder of Judgement (WS1-3) (1d20+6=16, 1d6+7+3=11, 1d20+6=22, 1d6+7+3=13, 1d20+6=26, 1d6+7+3=15)
Crit damage. (1d8=7)

Waterspout 1 is hit for 11 thunder damage, pushed 6 to B-2 (that's B, negative 2) and dazed until the end of my next turn.
Waterspout 2 is hit for 13 thunder damage, pushed 6 to A-1 (A, negative 1) and dazed until the end of my next turn.
Waterspout 3 is CRIT for 16 thunder plus 7 force damage, pushed 6 to B0 and dazed until the end of my next turn.

OOC: I'm pretty sure we've had 2 combats since our last extended rest. I think that means Wat should have an action point, but it's not listed on my sheet. [MENTION=75065]jbear[/MENTION], can you check?
 

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GM: Action Points: Unicorns were actually 3 encounters (2 challenges and combat); then the Barkburrs encounter was the 4th. So you have each earned 2 action points today. This is the 5th encounter today technically.

Wat used an Action Point in the Unicorn combat (which he began the day with). He did not use an Action Point in the Barkburr encounter I believe. So Wat has 2 action points by my count. :) Action Point away!!
 

Wat then takes a moment to try to catch his own breath.

Action Point: Second Wind
Wat spends a healing surge, regaining 8 hit points (+1 temp) and +2 to all defenses until the start of his next turn.

OOC: Also, as far as I can tell by reading through the rules and errata, if a power gains damage of a certain type, then the power gains the keyword for that type. If that's true and thus my hit against Waterspout 3 has the force keyword due to the crit die being typed, I would like to use my Staff of Forceful Rebuking power to make Waterspout 3 prone.


[sblock=Wat's Stats]Wat - Half-Elf Invoker 2+
Status: Bloodied, Second Wind, Underwater
Passive Perception 15, Passive Insight 17
AC 17, Fort 17, Reflex 15, Will 17
HP 14+1/32, Bloodied 16, Surge Value 8, Surges 3/10
Speed 5, Initiative +1
Action Points: 1, Second Wind [x]
At-Will Powers: Astral Wind,
Divine Bolts
Encounter Powers: Thunderwave [],
Thunder of Judgement [x],
Shining Symbol [],
Channel Divinity [x],
Encouraging Chant []
Daily Powers: Silent Malediction [x],
Amulet of Elegy [x],
Staff of Forceful Rebuking [x]
[/sblock]
 
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OOC: That seems fine by me. Obviously the waterspout is only mechanically `prone' as I can´t imagine tripping such a creature is possible. But Force seems to make sense as a damage type that it would be able to disrupt the ´togetherness´of a water elemental, which means it needs a move action to put itself together in order to be able to physically move. Momentarily unravelled fluffwise, mechanically prone
 

OOC: Does Sabynha notice anything odd about the pixie? Insight check?


It was all she could do to hold on to the raft, and falling in wasn't a pleasant prospect. All that time at sea, and swimming was never her strong suit. She steadied herself and stood, exclaiming, "Strike true, my friends!"

She placed a pebble in her sling, and let fly a projectile at the pixie. It struck true, and staggered the little creature; the stone was nearly as big as he was. She quickly loosed another, taking advantage of the momentary distraction, again striking true. Her display of aim and effort would surely inspire her allies, and perhaps buy one of them a moment of respite.

OOC: Don't forget, someone can claim +2 to hit on their next attack, and someone can use their Second Wind as a free Action.


[sblock=actions]Move Action: Stand
Minor Action: Song of Serendipity
Standard Action: Ranged Basic Attack at the Pixie 1d20+6=22, 1d6+3=6 Hit!
Free Action: Lesser Flash of Distraction The pixie is dazed until the end of my next turn.
Action Point - Standard Action: Lob a second stone at the pixie 1d20+6=19, 1d6+3=8 Hit again! Pixie takes a total of 14 damage and is dazed.
Triggered Free Action (Hero's Armour Daily Power): I forgo the +2 Defences from the property of my armour to allow an ally within 5 to spend their second wind as a free action.
Insight check: 1d20+11=12 Derp![/sblock]
[sblock=mini stats]Sabynha Half-elf Skald Bard 2+
[TABLE="class: cms_table_cms_table_cms_table_cms_table_cms_table_cms_table"] [TR] [TD="colspan: 2"]Initiative +4[/TD] [/TR] [TR] [TD="colspan: 2"]Passive Insight 21 Passive Perception 16; Senses Low-light Vision[/TD] [/TR] [TR] [TD="colspan: 2"]Skald's Aura (Healing, Martial) aura 5; see below.[/TD] [/TR] [TR] [TD="colspan: 2"]HP 33/33 (0 thp) Bloodied 16 Surge Value 8; Surges 2/10[/TD] [/TR] [TR] [TD="colspan: 2"]AC 19 Fortitude 15 Reflex 17 Will 17 [/TD] [/TR] [TR] [TD="colspan: 2"]Saving Throws [+0][/TD] [/TR] [/TABLE]
Action Points 1
Speed 6

Powers

Focused Discipline

Song of Savagery
Song of Serendipity
- Active; if I hit, an ally can claim +2 to hit
Skald's Aura - Active, 2 heals remaining
Knack For Success
Words of Friendship
Sly Dodge
Lesser Flash of Distraction (spent)
Cautionary Tale or Disruptive Words (spent)
Inspire Competence
Hero's Armour Daily Power (spent) [/sblock]
 
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During the tempestuous buffeting, Rain's infernal wrath brought her flames down upon the pixie.

Recovering her wind in the water and encouraged by Sabynha, Rain isn't totally helpless, but her aim is off with the thrown spellblade. Still, it does travel in a mesmerising arc back to her out-stretched hand.

Somewhat concerned about Wat's swimming ability, Rain moves nearby so that she may be able to help him later, if given the chance.

[sblock=actions]Infernal Wrath on the Pixie as a triggered action: damage = 9.

Infernal Wrath (Encounter Free Close burst 10 ✦ Fire)
Target: The triggering enemy in the burst
Trigger: An enemy within 10 squares of you hits you.
Effect: The target takes 1d6+4 fire damage.

Rain uses Sabynha's Hero's Armour Daily Power to gain a free use of her Second Wind.

Move action: Athletics check to swim = 14. Success, so moves to K4.

Standard action: Throws Farbond Spellblade at the Pixie, Using Sabynha's song of Serendipity, which cancels out the penalty for long range - Total to Hit = 13. Miss.

Ranged Basic Attack Farbond Spellblade (Longsword) +1 : +9 vs AC, D8+5 damage, Range 5/10.

[/sblock]

[sblock=Ministats]
Rain


Female Tiefling Swordmage, Level 2.
Initiative: +2, Passive Perception: 10, Passive Insight: 11. Senses: Low-light vision.
AC: 21, Fort: 14, Reflex: 15, Will: 15.
HP: 30 + 1 THP/37 +5 THP, Bloodied: 18, Surge Value: 9 (10 with Moonstone Gem), Surges left: 4/11
Speed: 6 squares. Size: Medium. Languages: Tsugo, Allarian.
Saving Throw Bonuses: Nothing to report.
Action Points: 1
Powers:
Infernal Wrath - Used
Second Wind - Used
Guardian's Counter
Aegis of Shielding
Sword Burst
Booming Blade
Sword of Sigils
Dimensional Thunder
Arcane Mutterings
Leather Armour of Aegis Expansion - Encounter Power
Conditions: In Water.[/sblock]

Aboard the raft, Zuri stands up and uses her dagger to try and disrupt the waterspot threatening to overun her, but the nature of the creature makes it hard for her to do so and she flails wildly and ineffectually against it.

[sblock=actions]Move action: Stand up from prone.

Standard action: Guarded Attack against the Waterspout 4 - Total to Hit = 14. Miss.

Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll


[/sblock]

[sblock=Zuri Stats]
Eladrin Rogue lvl 2
23 /+ 5 THP 29 HPs 5/7 surges Surge Value 7 (8) (Moonstone Gem added)
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14

MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg

Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber

Action Points: 2

[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll [Used]
Fey Step [ ]
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg [ ]
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg [ ]

[/sblock] [/sblock]
 

OOC: I'll post Shandra's stat block at least, pending questions in the OOC thread.

I think the hit points on jbear's last calculation aren't correct. I think Shandra was on 28 hit points at the start and then took 5 damage just now, with one surge spent fighting the Vine Horror and one spent after.


[sblock=Shandra's Stats]
Shandra - Wood Elf Avenger 2
STATUS: Normal; +2 to all defenses until start of next turn (Second Wind)
Passive Perception 25, Passive Insight 16
AC 19, Fort 12, Reflex 16, Will 17
HP 21/30, Bloodied 15, Surge Value 7, Surges 5/7
Speed 7, Initiative +5 (Perception: +15)
Action Points: 1, Second Wind [ ]
MBA - +5 vs AC, 2d4+3 damage
At-Will Powers:
Bond of Pursuit
Overwhelming Strike
Encounter Powers:
[ ] Iaijutsu
[ ] Oath of Enmity
[ ] Angelic Alacrity
[ ] Divine Guidance / Abjure Undead
[ ] Loyal Sanction
Daily Powers:
[ ]Wings of Light

POSSIBLE INTERRUPTS:
Divine Guidance: If an ally of Shandra (within 10 squares of her) attacks an Oath of Enmity target, then that ally rolls a 2nd attack roll and uses either result. (Any one of Shandra's allies is free to take this if needed.)

Items of Note:

  • When Shandra attacks a target of her Oath of Enmity with a weapon attack, she treats all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die - Avenging Resolution Feat
  • If Shandra's Oath of Enmity target moves away from her willingly, she gains a +6 bonus to damage rolls against the target until the end of her next turn.
[/sblock]
 

GM: Passive Insight is fine in this case.

[sblock=Re: Moonstone:] I took into account 5 THPs, forgetting SHandra does not have that benefit. So, thanks for correcting her HPs :) I am not sure how I had envisioned that working at this stage any more, but as you are surely all well past lvl 3 I am going to just award you all the full 5 THPs at the start of each fight (as opposed to the start of the day, that may have been how it worked anyway ... can´t remember) [/sblock]


[sblock=Insight (Passive) DC 13] Even from this distance, the glazed look in the pixie's eyes is apparent. [/sblock]

[sblock=Otters] There are 5 otters are playing in the water. Shandra (or anyone else) can certainly try something with them.

Get them to approach: Minor: Nature DC 20 Move: DC 18 Standard: DC 15
Swim towards them without scaring them off: Minor: Nature DC 13

Why that would be useful ...? I'll leave that up to you to figure out
[/sblock]
 

Shandra had drawn her blade just as the torrent sent her sprawling. She didn't care about the propelling the raft anymore; her objective was to get to the pixie and either strike it down or give it reason to flee before it did anymore damage.

Springing to her feet, Shandra suddenly ran and sprang into the air, as a pair of shining wings sprouted from her shoulders. As she glided over the water towards the pixie, Shandra noticed the creature's glazed look, but that didn't stop her marking the pixie with her huntress' mark.

As she came into land on the jetty, Shandra used her flying momentum to bring the flat of her sword around in sweeping arc, swatting the poor unfortunate fairy similar to the way that Rain had done previously, only with a much greater force.

[sblock=actions]Move Action: Stand up from prone.

Standard Action as a Move Action: Shift to K6.

Minor Action: Oath of Emnity on the Pixie.

[TABLE="width: 100%"][TR="bgcolor: red"][TD]Oath of Emnity (Encounter Minor Action Close burst 10 ✦ Divine)
[/TD][TD="align: right"]Avenger Feature
[/TD][/TR][TR][TD="colspan: 2"]Target: One enemy Shandra can see in the burst
[/TD][/TR][TR][TD="colspan: 2"] Effect: When Shandra makes a melee attack against the target and the target is the only enemy adjacent to her, she makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point she regains the use of this power.

If another effect lets her roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces her to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets her reroll an attack roll and she rolled twice because of this power, she rerolls both dice.
[/TD][/TR][/TABLE]

ACTION POINT - Standard Action: Wings of Light. Shandra first flies 5 squares to P9, then another square to Q10 and lands on the jetty. Total to Hit = two to hit rolls, the highest is 29. Damage roll is 26, but of those 6d4 one is a 2 that becomes a 3 and another is a 4, so damage will be 29.

Shandra isn't striking to kill; her Passive Insight is 16, so she's noticed the glazed look.

[TABLE="width: 100%"][TR="bgcolor: gray"][TD]Wings of Light (Daily Standard Action Melee weapon ✦ Divine, Weapon)
[/TD][TD="align: right"]Avenger Attack 1
[/TD][/TR][TR][TD="colspan: 2"]Target: Shandra's Oath of Enmity target
[/TD][/TR][TR][TD="colspan: 2"] Attack: +10 vs AC
[/TD][/TR][TR][TD="colspan: 2"] Hit: 6d4+8 (Crit: 2d4+1d12+32) damage.
[/TD][/TR][TR][TD="colspan: 2"]
Miss: Half damage.
  • Vs. Oath target: Rolls of 1 or 2 on any damage die are treated as a roll of 3 - Avenging Resolution
  • +2 bonus to damage when a 4 is rolled on any of the weapon damage dice used in this power - Carnage Weapon property
[/TD][/TR][TR][TD="colspan: 2"] Effect: Before the attack, Shandra can fly 6 squares and must land in a square adjacent to her oath of enmity target. This movement does not provoke opportunity attacks.
[/TD][/TR][/TABLE]
[/sblock]


[sblock=Shandra's Stats]
Shandra - Wood Elf Avenger 2
STATUS: Normal;
Passive Perception 25, Passive Insight 16
AC 19, Fort 12, Reflex 16, Will 17
HP 21/30, Bloodied 15, Surge Value 7, Surges 5/7
Speed 7, Initiative +5 (Perception: +15)
Action Points: 0, Second Wind [ ]
MBA - +5 vs AC, 2d4+3 damage
At-Will Powers:
Bond of Pursuit
Overwhelming Strike
Encounter Powers:
[x] Iaijutsu
[x] Oath of Enmity
[ ] Angelic Alacrity
[ ] Divine Guidance / Abjure Undead
[ ] Loyal Sanction
Daily Powers:
[x]Wings of Light

POSSIBLE INTERRUPTS:
Divine Guidance: If an ally of Shandra (within 10 squares of her) attacks an Oath of Enmity target, then that ally rolls a 2nd attack roll and uses either result. (Any one of Shandra's allies is free to take this if needed.)

Items of Note:

  • When Shandra attacks a target of her Oath of Enmity with a weapon attack, she treats all rolls of 1 or 2 on the damage dice as though the result were a 3 on the die - Avenging Resolution Feat
  • If Shandra's Oath of Enmity target moves away from her willingly, she gains a +6 bonus to damage rolls against the target until the end of her next turn.
[/sblock]
 
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