Son of Meepo
First Post
As Wat thrashes underwater, bleeding from multiple cuts, a blast of divine light pushes the closest enemy away from him. However his prayer causes him to take in a mouthful of water, causing him to sputter and cough.
He tries to swim closer to the group of waterspouts, but he never learned to swim and his mail weighs him down. He thrashes ineffectively.
Then he does all he can to give his allies a breather. In their own language he calls on Joven again to cast back the elementals.
Immediate Reaction: Armor of Wrath
Push Waterspout 2 to G4. It takes 4 radiant damage.
Endurance: Endurance (1d20+4=10)
Move: Athletics (1d20-1=7)
Standard: Thunder of Judgement (WS1-3) (1d20+6=16, 1d6+7+3=11, 1d20+6=22, 1d6+7+3=13, 1d20+6=26, 1d6+7+3=15)
Crit damage. (1d8=7)
Waterspout 1 is hit for 11 thunder damage, pushed 6 to B-2 (that's B, negative 2) and dazed until the end of my next turn.
Waterspout 2 is hit for 13 thunder damage, pushed 6 to A-1 (A, negative 1) and dazed until the end of my next turn.
Waterspout 3 is CRIT for 16 thunder plus 7 force damage, pushed 6 to B0 and dazed until the end of my next turn.
He tries to swim closer to the group of waterspouts, but he never learned to swim and his mail weighs him down. He thrashes ineffectively.
Then he does all he can to give his allies a breather. In their own language he calls on Joven again to cast back the elementals.
Immediate Reaction: Armor of Wrath
Push Waterspout 2 to G4. It takes 4 radiant damage.
Endurance: Endurance (1d20+4=10)
Move: Athletics (1d20-1=7)
Standard: Thunder of Judgement (WS1-3) (1d20+6=16, 1d6+7+3=11, 1d20+6=22, 1d6+7+3=13, 1d20+6=26, 1d6+7+3=15)
Crit damage. (1d8=7)
Waterspout 1 is hit for 11 thunder damage, pushed 6 to B-2 (that's B, negative 2) and dazed until the end of my next turn.
Waterspout 2 is hit for 13 thunder damage, pushed 6 to A-1 (A, negative 1) and dazed until the end of my next turn.
Waterspout 3 is CRIT for 16 thunder plus 7 force damage, pushed 6 to B0 and dazed until the end of my next turn.
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