Lord Sessadore
Explorer
[sblock=Judginess]Well done everyone! Was a pleasure to read along, keep it up.
Note that it's been 1 month since the adventure started, so you could award time XP now. Or you could wait until the next XP award. No one has enough to level up either way, so it doesn't particularly matter right now.[/sblock]
Looks good to me - Approved.
GM: Skill Challenge Complete!
Phase 1: Discover Danger and spur crew into action before the ambush occurs: Success!
Phase 2: Path: Fight not Flight!
Cripple 2 Junks before the Dolphin is crippled: Success!
Phase 3: Rescue 2 prisoners before they are killed: Success!
Additional Quest 1: Save the Dying Prisoner: Complete!
Additional Quest 2: Part 1: Escape the area before the Dolphin is damaged further: Success!
XP Calculations:
Skill Challenge Level 1 Complexity 2: 200 xp
Yakuza Cannons: Hazard lvl 1: 100 xp
Junk Crew: lvl 1 threat: 100 xp
Junk First Mate: lvl 1 threat: 100 xp
Junk Captain: lvl 1 elite threat: 200 xp
Yakuza: Lvl 1 elite minion: 50xp
Total XP for Challenge: 750 xp/ Double xp = 1500 xp
1500/6 = 250 xp each
Minor Quest: Save Dying Prisoner = 20 xp each/ Double xp = 40 xp
Overall xp gained each = 250 + 40 = 290 xp each
Congratulations!!
@Lord Sessadore This was an improvised encounter so it wasn't in the adventure outline. Can you approve my XP calculations please, make sure you think what I have awarded is correct and fair. Cheers!!
Note that it's been 1 month since the adventure started, so you could award time XP now. Or you could wait until the next XP award. No one has enough to level up either way, so it doesn't particularly matter right now.[/sblock]