GM: | Notes:
- Sabynha's Diplomacy is directed at the fey who have appeared; so it does not affect the Unicorns or gain a success towards the Challenge
- Gray's words do not seem like a bluff of any kind; this is a diplomacy Roll. In any case I believe it is still a success: 11+6=17
- Rain's summons of the sword is designed to impress the Unicorns I am imagining, which is fine.
- Inspire Confidence: Please see Son of Meepo's post above; sorry, I believe you have all used that bonus in that case
- I've given Zuri the Backstabber feat for lvl 2 and Sneak in the attack as her utility power. I have also retrained her lvl 1 atk encounter power to Guarded Attack, which is a combination of Riposte Strike and Disheartening Strike and only 2 dmg less than Torturous Strike.
| |
GM: | Skill Challenge Progress: Gray achieves 1 success on each unicorn
SU: 1/3 success; moves 8 south towards the border of Ragnar's territory
LU: 1/3 success; moves 2 south towards Ragnar's territory
Action cost and DCs remain the same during round 2
| |
The nymph like creature storms forward, teeth clenched in fury.
"Swallow your lies, spies of Ragnar!" She points towards Gray as he shapeshifts and mounts the smaller unicorn, coaxing it into a gallop, his words pulling the larger unicorn with him in his wake.
"He heads towards Ragnar's territory! He means to kidnap the unicorns! Stop him!!" The nymph stops a short distance from Zuri who has slipped a dagger into her hand unnoticed. With each step the creature has become more and more stunningly beautiful, her voice is intoxicating, it is hard to think of anything else other than falling at her feet and worshipping her beauty. Zuri is not immune to her charms. She meets the woman's gaze adoringly and obeys her steely command.
"Be my anger!"
When Zuri turns her face is full of fury. She stumbles towards Wat and thrusts her blade at the his stomach, catching her ally completely by surprise. The blade pierces his armour and sinks into his flesh. Seconds later Zuri's anger crumples with the weight of horror and regret as she realises what she has done.
Up from the long grass fly three tiny archers who let loose a barrage of small but deadly sharp arrows. All three archers aim their attacks at Gray as he flees upon the unicorn. It all happens so fast. His arms and legs are pierced as though he was a pin cushion, each arrow finding a nerve centre, sending messages of pure agony to his brain and blocking the flow of his chi. But none of the arrows struck Gray's vitals, a miracle considering the precision of the attacks. It seemed that the group's words had at least convinced the fey to refrain from using lethal force, none the less they seemed determined in their resolve to end what they considered a threat swiftly and brutally. The last of the tiny arrows sailed true as Gray began to scream in agony, striking a point at the back of his neck that silenced him instantly, turning Gray's world to black. He slid from the back of the unicorn and hit the ground like a sack of potatoes. He would remember nothing of the events that followed.
The small unicorn whinnies of glee that had begun when Gray urged her towards the south turn to confusion as the violence erupts and her rider is battered to the ground with shrieks of agony. She turns to see the bloody knife in Zuri's hands. She lowers her horn and charges the eladrin who still remains in bloody handed shock. At the very last moment the small unicorn pulls up and rears onto her back legs, kicking into the air frighteningly close to her head.
"What game is this!" she demands, clearly confused and angry.
The larger unicorn stops to consider Rain's display of arcane prowess as she summons her blade to her hand.
"Oh, you are an impressive creature, M'ua! Can you stop this with your magic? Quite suddenly it levels a two hooved rear legged friendly kick at the swordmage with a silvery chuckle. The impact is bonejarringly strong but delivered to wind rather than to kill or seriously injure.
"My apologies M'ua!" it laughs as it dances away.
"Did I catch you by surprise? Can you catch me by surprise?" The mockery in its tone remains playful. It seems that the unicorn believes this is all some wonderful game, and it is enjoying itself enormously!
[sblock=Combat Mechanics]
Nymph moves to p8, uses Spellbinding Beauty (minor) to gain CAdv vs all that can see her TENT and uses Beguile on Zuri
16 vs Will=Hit! Zuri slides 3 to K12 and makes a MBA vs Wat
21 vs AC=Hit
Zuri has CAdv vs Wat due to First Strike: Wat takes
13 dmg
Pixie Archer 1 moves to A11 and uses Fey Shot to make 2 Longbow attacks vs Gray
21 vs AC=Hit; 29 vs AC = Crit! Gray takes
8 dmg and 14 dmg (Maximum) for a total of 22 n
on-lethal dmg; Gray is bloodied!
Pixie Archer 2 moves to J7 and uses Fey Shot to make 2 Longbow attacks vs
Gray 18 vs AC=Hit; 17 vs AC=Miss Gray takes
12 dmg (non lethal). Gray is Unconscious!
Pixie Archer 3 moves to p13 and uses Fey Shot to make 2 Longbow attacks vs Gray
20 vs AC=Hit; 23 vs AC=Hit Gray takes
10 dmg and 11 dmg for a total of 22 Non Lethal dmg.
Gray falls from the unicorn (falls prone into adjacent square: i17)
Gray takes a total of 54 non lethal dmg from the barrage, which is twice Gray's HP total. The damage is non-lethal so he is not dead, however he is TKO for this fight; Healing will not bring him back during this encounter. (Sorry if that is a bit harsh; better than dead I guess!)
NB: Pixies had CAdv vs Gray for these attacks as he did not spot them (+2). This was neutralised by the cover he had (-2).
GM: | CFW, I'd suggest you run Zuri for the remainder of the encounter so that you can remain involved | |
Confused Unicorns: SU turns and charges Zuri with the bloody knife in her hand :
13 vs AC=Miss
LU aims a friendly kick at Rain:
28 vs AC=Hit for
15 dmg (non lethal) then shifts 2 and moves further away.
[/sblock]
[sblock=Status]
Wat: 19/32 hps
Rain: 22/37 hps (15 non lethal dmg)
Sabynha: 33/33 hps
Zuri: 29/29 hps
Gray: -27/27 hps; TKO (non-lethal dmg)
Nymph (Hamadryad) Used Spellbinding Beauty (recharge 5)
Pixie 1 used Fey Shot (recharge 5)
Pixie 2 used Fey Shot (recharge 5)
Pixie 3 used Fey Shot (recharge 5)
SU
LU
[/sblock]
[sblock=Fey Stats]
Nymph (Hamadryad) AC 17 F/R/W 14/15/16
Pixies AC 16 F/R/W 13/15/14
Unicorns AC 18 F/R/W 16/17/15
[/sblock]
[sblock=Terrain Features]
Boulders: 5ft high; DC 9 athletics to climb; Blocking Terrain
Fruit Bushes: These plants are difficult terrain, and bush squares are lightly obscured.
Ponds: These pools contain shallow water, which is difficult terrain,
Trees: The trees are 30 feet high (Athletics DC 9 to climb), and the trunks (marked x) are blocking terrain. Above 10 feet, the branches and leaves render the area lightly obscured.
[/sblock]
[sblock=Zuri Stats]
Eladrin Rogue lvl 2
29/29 HPs 7/7 surges Surge Value 7
AC 17 F/R/W 13/17/14
Init +5 Speed 6
Str 14 Con 12 Dex 18 Int 14 Wis 10 Cha 14
MBA: Dagger +7, 1d4+3 dmg
RBA: Dagger +9, 1d4+5 dmg, 5/10; Rebounding Handcrossbow +1 +8, 1d6+5 dmg
Skills: Stealth +10, Thievery +10, Athletics +8, Bluff +10, Intimidate +8, Streetwise +8, Arcana +5, History +5, Perception +6
Feats: Weapon Focus: Light Blades; Backstabber
[sblock=At Will Powers]
Riposte Strike: +9 vs AC; 1d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt
Disheartening Strike: Melee: +9 vs AC; 1d4+5 dmg and target takes -2 to atks TENT
(Ranged: +8 vs AC; 1d6+5)
Sneak Attack: +2d8+2 dmg 1/turn when Zuri hits with CAdv
[/sblock]
[sblock=Encounter Powers]
Guarded Attack: Melee: +9 vs AC; 2d4+5 dmg and if target attacks before eont make a MBA against it as Imm. Interrupt and the target takes a -2 penalty to triggering attack roll
Fey Step
Sneak in the attack: (minor; melee 1) Until start of Zuri's next turn the next ally who hits the target with CAdv deals 2d8+2 extra dmg
[/sblock]
[sblock=Daily Powers]
Precise Incision: (Reliable) +9 vs AC; 3d4+5 dmg
[/sblock][/sblock]