[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)


log in or register to remove this ad

The adventurer's nearly drop one of the umber hulks, it thrashes around feebly at Ghorgor but can't pierce the goliath's armor.

The other 2 score minor blows on Ghorgor and Willow.

One of the kuo-toa stabs the elf with its javelin in the back and another's hurled weapon slams into the battlemind's knee.

[sblock=Enemy Actions]
UH 1: Double attack Ghorgor - double attack (1d20+10=25, 1d10+5=10, 1d20+10=17, 1d10+5=15) hits once for 8 after DR
UH 2: double attack double attack (1d20+10=15, 1d10+5=11, 1d20+10=20, 1d10+5=6) hits once for 6
UH3: stand, double attack Ghorgor - double attack (1d20+10=17, 1d10+5=6, 1d20+10=11, 1d10+5=12) misses

k1 &2: javelins at Ghorgor - atk ghorgor (1d20+12=13, 1d20+12=26) one hit for 7

k4: shifts and attacks willow - atk will (1d20+12=21) hits for 7

[/sblock]

[sblock=Unlocked Stats]
k1: ?? AC; 20/20/?? F/R/W
UH: 19 AC; 20/18/19 F/R/W

[/sblock]

[sblock=ooc]
Ronen hits 1 misses 3 (you use the orb on your next turn I think? I'll fix the token after the battle), Fracture misses, Ghorgor hits, Eryto hits (bloodies foe), Willow misses the 2 minions (no damage to them), misses hulk 1, hits the other 2.

Status:
Ghorgor: 33/62 - used 5 surges
Eryto: 25/32, used 7 surges
Orthos: 9/30, used 1 surge, prone
Willow: 5/30, used 3 surges, elf form, bloodied
Leonard: 32/34 - used 2 surge
Ronen: 32/32, used 5 surges,
Fracture: 22/44, used 5 surges, +1 power bonus to all defenses. prone

UH1: -10hp used gaze
UH2: -16 hp
UH3: -83/95 hp, marked, quarried, bloodied, next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.
[/sblock]
 
Last edited:


Ronen, Deva Wizard 3

Ronen concentrates on the fiery zone he created. It swells with new power. At the same time his illusionary horde tries to tries to distract willows enemies.

[sblock=ooc]

Free: Orb of Imposition (OIB zone continues another round and becomes burst 3)
Minor: Sustain Mage Hand
Standard: Winged Horde on 7C

Immediate: Shield when able to prevent hit.

[sblock=Mini stat block]
Ronen
Perception: 19 Insight: 19 Normal Vision
AC 18 Fortitude 13 Reflex 15 Will 16 (all +1 vs bloodied creatures)
Initiative: +5
Hit Points: 32 / 32 Bloodied: 16
Temporary Hit Points: 0
Resist: Radiant 6, Necrotic 6
Saving Throw: -
Action Points: 2 Second Wind: 1
Milestones: 1
Healing Surge:8 Surges per day: 3 / 8
Cantrips: Ghost Sound, Mage Hand, Light, Prestidigitation
At-Will Powers: Thunderwave, Winged Horde
Encounter Powers: Memory of a Thousand Life Times, Orbmaster's Incendiary Detonation, Color Spray, Shield, Orb of Imposition, Orb of Nimble Thoughts
Daily Powers: Sleep

Condition:

Used Items: 1 Healing Potion
[/sblock][/sblock]
 

Seeing the massive creature in front of him is distracted, Eryto can't even bring himself to savor the upcoming slaughter - this was just too easy. Sidling past the insectoid hulk, the gnoll commands Orthos to harry the beast's ankles while he sets up the kill. With the creature distracted, Eryto suddenly leaps aboard the creature's back. Carving a savage flurry of strikes into the monster's flesh, the gnoll rides the beast to the ground, where he finishes it with a final smash.

[sblock=OOC]Move: Shift to E10, Orthos shifts to F11. Standard: Twin Strike on UH3, +2 to hit from CA, +4 damage for bloodied and pack attack. Attack 1 - 1d20+11=29, 2d4+6=8 damage. Attack 2 - 1d20+11=15, 2d4+6=11 damage. Hunter's Quarry: 1d6=6. Minor: Hunter's Quarry on UH2.

After rolling this, I realized I wasn't bloodied any more (and that I didn't roll the second attack roll for the first twin strike; here it is: 1d20+11=12, I'm using the 29), so the first damage roll should have been 2d4+4=6 damage. Thus, I dealt 12 damage from Twin Strike and Hunter's Quarry, exactly enough to drop the monster.[/sblock]

[sblock=Eryto&Orthos]Eryto - Male Gnoll Beastmaster Ranger
Initiative +4, Passive Perception: 16, Passive Insight: 11 Senses: Low-light
AC: 18, Fort: 16, Reflex: 15, Will 11 - Speed 7
HP: 25/32, Bloodied: 16, Surge: 8, Surges left: 1/8
Action Points: 0, Second Wind: Not Used
Powers -
Circling Strike
Twin Strike

Off-hand Strike
Ferocious Charge

Jaws of the Wolf
Endure Pain


Orthos - Hyena (Wolf) Animal Companion
Passive Insight: 12 Passive Perception: 17
AC: 16, Fort: 14, Ref: 14, Will: 15
HP: 30/30, Bloodied: 15, Surge: 7, Surges left: 1/2

Eryto & Orthos[/sblock]
 
Last edited:


[sblock=OOC]I'd recommend Ghorgor use Battlemind's Demand on UH1, then use Iron Fist on UH1, then shift to F9 (unless the pool on the ground there is difficult/dangerous terrain, in which case).

Alternately, he could use the Augment 1 on Battlemind's Demand on UH1 and 2, and use Bull's Strength on UH1, pushing it to F8 if he hits. If he hits, he could then move to E9, or if he misses, he could shift to F9 (assuming the square is safe). This means he'd be adjacent to both Hulks and have them both marked, assuming he hits. However, I don't feel comfortable dictating the use of his encounter resources.[/sblock]
 

OOC: Fracture stood last round.
As the wounded hulk falls, dark energy flows from it to Fracture, giving him strength. He slips in aside the hulk before Gregor, and swings his tree-trunk at the beast and slams it into the creature's face so hard, half it it collapses onto itself, giving it a lopsided look. The monk finishes his spin and lands in a harmonious position.[sblock=OOC]Swift River Floods to shift to H10. Atk H1 w/ Swift River Floods+Dark Reaping+Flurry: Crit, 51hp (bloodying it). Use Harmonious Discipline to gain +3 THP (and +3 damage when they are expended).[/sblock][sblock=Fracture (bloodied, harmonious discipline)]Fracture&#8212Male Revenant Iron Soul Monk 4
Initiative: +6, Passive Perception: 20, Passive Insight: 15
AC: 23 (25), Fort: 17 (19), Reflex: 18 (20) Will: 17 (19)&#8212 Speed: 6
HP: 22+3/44, Bloodied: 22, Surge: 12, Surges left: 5/10
Action Points: 1/2, Second Wind: Not Used, Milestones: 1
Powers -
Lion's Den
Five Storms
Iron Soul Flurry of Blows

Swift River Floods
Undeniable Incitement

Steel Avalanche
Dark Reaping
[]sHarmonious Discipline[/s]

Potion of Healing x2

Fracture - http://l4w.wikia.com/wiki/L4W:PC:Fracture_(stonegod)[/sblock]
 
Last edited:


OOC: Fixed the damn thing.


-''Uh oh. Tree lady looks in trouble...''

Ghorgor, with a mighty heaves of his hammer, push back the Umber hulk next to him and then moves adjacent to the one endangering the druid. He then uses his 'powerful mind' to demand the attention of both Umber Hulk.

Taking a deep breath, the Goliath grins as he brace himself for the expected assault.

[sblock=Actions]
Bull's Strenght
Bull's Strenght (1d20+10=29, 1d10+6=14)
Effect: I push the Umber Hulk back one square. This allows me to
Move: E8 (without OA)
Minor: Battle field demand with Augment 1

I mark both Umber Hulk.

AP: Second Wind with augment 1: Gain my HS +5; 20hp, +2 def TENT
[/sblock]
 

Remove ads

Top