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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)


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Ghorgor and Fracture manage to avoid drawing any of the water into their lungs, but the others are less fortunate. As they emerge from the tunnel, they're forced to spend a few moments to sputter out the water.

[sblock=Enemy Actions]
Enemy Init is 19. So Willow, Ghorgor and Fracture are up.

[/sblock]

[sblock=ooc]
If you failed at 1/3 of the checks you're slowed (save ends), if you failed 2/3 you're dazed for your first turn, if you failed all 3 you're dazed (save ends)

Ghorgor: 62/62 - used 9 surges,
Eryto: 25/32, used 7 surges, dazed (first turn)
Orthos: 20/30, used 2 surge, dazed (first turn)
Willow: 30/30, used 6 surges, dazed (save ends)
Leonard: 32/34 - used 2 surge, dazed (first turn)
Ronen: 32/32, used 5 surges, dazed (save ends)
Fracture: 40/44, used 8 surges

AS:
k:
km:
[/sblock]
 
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Willow heaves in a breath as she emerges from the water. Her form quickly melts away as she spots the small army in front of her, leaving only a thick cloud of insects where she once stood.
 

-''Weeeee!''

Ghorgor readies his shield and moves in front.

[sblock=Actions]
Move: G9 (looks like I can threaten all the square leading toward my allies)
Standard: Ready shields (It was on my back while moving in water)

And of course, let's not forget Ghorgor will get DR 5, triggered by the first attack roll against him and lasting TENT.
[/sblock]
 

Fracture, reacting faster than he can think, rolls forward pass the shielding Ghorgor near a clutch of enemies. As he comes up, he launches himself up with his felled tree trunk, leaping over one foe as he elbows them, lands on his feet and uses his weapon planted into the larger one's chest as a wall to launch himself at another. Elbowing the last has he lands, he rolls away and beside the other goliath before anyone can blink.

All the while, his face is blank.[sblock=OOC]Move to I11. Activate Steel Avalanche, attacking K5, AS2, and K3 in that order: 18 Ref vs K5, 10 Ref vs AS2, 26 Ref vs K3; 13 damage and -2 to atks (se) if hit, 6 damage and -2 to atks (TENT) if miss. If any hit, then K5 also takes 7 extra damage from Flurry and shift TENT. At end, Fracture is at I10. Use AP to move back to G10.[/sblock][sblock=Fracture]Fracture: Male Revenant Iron Soul Monk 4
Initiative: +6, Passive Perception: 20, Passive Insight: 15
AC: 23 (26), Fort: 17 (20), Reflex: 18 (21) Will: 17 (20); Speed: 6
HP: 40/44, Bloodied: 22, Surge: 12, Surges left: 2/10
Action Points: 0/2, Second Wind: Not Used, Milestones: 1
Powers -
Lion's Den
Five Storms
Iron Soul Flurry of Blows

Swift River Floods
Undeniable Incitement

Steel Avalanche
Dark Reaping
Harmonious Discipline

Potion of Healing x2

Fracture - L4W:PC:Fracture (stonegod) - L4W Wiki[/sblock]
 
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The Fracture tornado drops a pair of the kuo-toas.

The slime-covered humanoids pull hand-crossbows, the kind drow are notorious for wielding and fire at the front line warriors, the deadly poison of the aforementioned weapons overcomes even the hardiness of Fracture and Ghorgor.

Javelins fly from the kuo-toa, two embedding themselves in Fracture, one in his club. Two slam into Ghorgor, but the goliath is ready and barely feels their sting.

A larger fishman with a trident moves up and stabs at Ghorgor, before spewing a wave of toxic water that crashes over the duo. Ghorgor continues to stand strong despite the number of blows he's suffered.

The strange fishlike creature waits patiently...

[sblock=Unlocked Stats]
k's: ?? AC ??/20/?? F/R/W
as: ?? AC ??/17/?? F/R/W
km's: ?? AC ??/??/?? F/R/W
[/sblock]

[sblock=Enemy Actions]
Willow forgot to save vs. daze - save (1d20=16) success

Fracture hits k3 and it dies. , misses other 2, but k5 dies from flurry.

AS1 & 2 fire hand crossbows at Frcature & Ghorgor respectively - vs fort (fracture (1d20+10=21, 1d6+4=10) hits for 10 poison + 10 ongoing poison (save ends). vs fort (ghorgor) (1d20+10=27, 1d6+4=6) hits for 6 (drops to 1) poison + 10 ongoing poison (save ends) (forgot -2 to hit but no effect)
k1-4 attack Fracture - vs ac (fracture_ (1d20+12=29, 1d20+12=14, 1d20+12=23) two hits for 14 damage
k6-8 on Ghorgor - vs ac (Ghorgor) (1d20+12=15, 1d20+12=27, 1d20+12=31) two hits for 4 damage (after DR)
km - moves up, vs ac (Ghorgor) (1d20+10=23, 1d8+9=15) hits for 10. Minor: Breath attack - vs ref (ghorgor, fracture); poison (1d20+8=21, 1d20+8=11, 1d6+4=7) hits Ghorgor for 2
Aboleth waits there.
[/sblock]

[sblock=ooc]
If you failed at 1/3 of the checks you're slowed (save ends), if you failed 2/3 you're dazed for your first turn, if you failed all 3 you're dazed (save ends)

Ghorgor: 45(40)/62 - used 9 surges, DR5 TENT, 10 ongoing poison (save ends)
Eryto: 25/32, used 7 surges, dazed (first turn)
Orthos: 20/30, used 2 surge, dazed (first turn)
Willow: 30/30, used 6 surges, swarm form.
Leonard: 32/34 - used 2 surge, dazed (first turn)
Ronen: 32/32, used 5 surges, dazed (save ends)
Fracture: 16(6)/44, bloodied, used 8 surges, 10 ongoing poison (save ends)

AS2:-2 to atks (TENT)
km:
[/sblock]
 
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Gasping for breath, Eryto sees through water-logged eyes the beginnings of a fight. Reaching out to attempt to land a strike proves more than difficult under the circumstances, however.

[sblock=OOC]Standard: Charge to F9, attacking km1. 1d20+10=11 vs. AC, 2d4+6=12 damage.

Fumble![/sblock]

[sblock=Eryto&Orthos]Eryto - Male Gnoll Beastmaster Ranger
Initiative +4, Passive Perception: 16, Passive Insight: 11 Senses: Low-light
AC: 18, Fort: 16, Reflex: 15, Will 11 - Speed 7
HP: 25/32, Bloodied: 16, Surge: 8, Surges left: 1/8
Action Points: 1, Second Wind: Not Used
Powers -
Circling Strike
Twin Strike

Off-hand Strike
Ferocious Charge

Jaws of the Wolf
Endure Pain


Orthos - Hyena (Wolf) Animal Companion
Passive Insight: 12 Passive Perception: 17
AC: 16, Fort: 14, Ref: 14, Will: 15 - Speed 7
HP: 20/30, Bloodied: 15, Surge: 7, Surges left: 0/2

Eryto & Orthos [/sblock]
 
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