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[Adventure] A Chef's Request (DM:renau1g; judge: covaithe)

[SBLOCK=OOC]
This is the mechanic side of my wizard so far. It is my second controller build. Any suggestion for changes?

====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))

FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 19, Wis 16, Cha 12.

STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 17, Wis 14, Cha 12.


AC: 18 Fort: 13 Reflex: 15 Will: 16
HP: 32 Surges: 8 Surge Value: 8

TRAINED SKILLS
Arcana +10, Insight +9, Religion +12, Perception +9

UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +7, Intimidate +2, Nature +4, Stealth +1, Streetwise +2, Thievery +1, Athletics

FEATS
Wizard: Ritual Caster
Level 1: Unarmored Agility
Level 2: Enlarge Spell

POWERS
Wizard at-will 1: Winged Horde
Wizard at-will 1: Thunderwave
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray

ITEMS
Accurate orb of Nimble Thoughts +1, Adventurer's Kit, Ritual Book, Shimmering Cloth Armor (Basic Clothing) +1
RITUALS
Simbul's Conversion, Make Whole, Comrades' Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

215 gp left

[/SBLOCK]
 
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[sblock=WD]
Seems a pretty decent orb-wizard build. I love Mystical Debris as a utility. I'd suggest buying some ritual components to be able to cast those rituals though. Personally, I find Phantom Chasm pretty subpar for a Wizard daily, but I'm sure Sleep will be your go-to spell, even though I also find that one to be not so great. I'm a huge, huge fan of Flaming Sphere, but that's my taste. [/sblock]
 


It was late evening the following day at the Le Faisan d'Or. Rain filled the darkness, rough winds making the bay view choppy. That is when he arrived.

Fissure? The chef was uncertain. In the shadows of the night it looked like the tall goliath. Is that you? But then the stranger stepped into the light.

It was and not Fissure.

The stature was similar: Tall, but now even less muscled, draped in torn rags. Almost skeletally thin, the strength of a goliath wasted away. His flesh was ashen now, an unhealthy pallor, pale patches where lithoderms might have been. The face seemed slack and grim at once, but was most offsetting was the eyes, the unnatural red spark in the darkness. It made the chef take a step back.

The figure regarded the man a moment. Chef. The tone was deep and vacant, echoing without walls. Help Chef. Must help.

For a moment, the chef was speechless.

OOC: Fracture (work in progress), reporting for duty.
 

[sblock=OOC]Oh, shall we itroduce our new characters here? Mine just entered the tavern... but he can surely leave and come here. Still have to transcribe him to the wiki.

BTW, how do you mark your old character as dead?[/sblock]
 

[sblock=ooc]
Nothing from KV, I'll give him a few more days(like Tuesday next week), if nothing shows, Mikara will be the replacement PC. Fracture is a special case, I'll ask that Ghorgor and/or Willow "collect" the replacement PC's (i.e. WD's wizard and Vel's bard + either KV's PC or Mikara (Gimlord)) from the tavern. This is it boys, I'm outta the office now so I'll see you sometime soon-ish. Have a great Thanksgiving for my fellow Canucks. [/sblock]
 

[SBLOCK=Leonard Doherty]====== Created Using Wizards of the Coast D&D Character Builder ======
Leonard Doherty, level 3
Human, Bard
Build: Prescient Bard
Bardic Virtue: Virtue of Prescience
Background: Occupation - Merchant (+2 to Diplomacy)

FINAL ABILITY SCORES
Str 8, Con 12, Dex 10, Int 14, Wis 16, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 14, Wis 16, Cha 16.


AC: 18 Fort: 14 Reflex: 16 Will: 18
HP: 34 Surges: 8 Surge Value: 8

TRAINED SKILLS
Perception +9, Arcana +8, Streetwise +10, Bluff +10, Diplomacy +12, Insight +9

UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +8, Endurance +6, Heal +8, History +7, Intimidate +9, Nature +8, Religion +7, Stealth +4, Thievery +4, Athletics +3

FEATS
Bard: Ritual Caster
Human: Bard of All Trades
Level 1: White Lotus Enervation
Level 2: Prescient Fortification

POWERS
Bard at-will 1: Misdirected Mark
Bard at-will 1: Jinx Shot
Bonus At-Will Power: Staggering Note
Bard encounter 1: Prophesied Strike
Bard daily 1: Arrow of Warning
Bard utility 2: Canon of Avoidance
Bard encounter 3: Rhyme of the Blood-Seeking Blade

ITEMS
Ritual Book, Whistling Songbow Longbow +1, Dwarven Chainmail +1, Brooch of Shielding +1, Adventurer's Kit
RITUALS
Comrades' Succor, Glib Limerick
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/SBLOCK]
 

[sblock=Velmont]
One of us should take another ritual than comrade's succor. We will become a team and can share our rituals :D. But please don't take a bard-only instead ;)[/sblock]
 

OOC: Now Ghorgor is the only survivor from those originally hired by the chef.

You know what that means; Ghorgor is now in charge. That's how a chain of command works.
OOC: Well, that's not 100% true with Fracture about. Though its debatable whether he "survived".
 

[SBLOCK=OOC]Bard ritual are free to use for me, once per day, so they are great, and the other Bard ritual is great too. I could also take the Fastidiousness ritual, which is pretty much in character for a merchant. I'll think about it.[/SBLOCK]
 

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