Walking Dad
First Post
[SBLOCK=OOC]
This is the mechanic side of my wizard so far. It is my second controller build. Any suggestion for changes?
====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))
FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 19, Wis 16, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 17, Wis 14, Cha 12.
AC: 18 Fort: 13 Reflex: 15 Will: 16
HP: 32 Surges: 8 Surge Value: 8
TRAINED SKILLS
Arcana +10, Insight +9, Religion +12, Perception +9
UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +7, Intimidate +2, Nature +4, Stealth +1, Streetwise +2, Thievery +1, Athletics
FEATS
Wizard: Ritual Caster
Level 1: Unarmored Agility
Level 2: Enlarge Spell
POWERS
Wizard at-will 1: Winged Horde
Wizard at-will 1: Thunderwave
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray
ITEMS
Accurate orb of Nimble Thoughts +1, Adventurer's Kit, Ritual Book, Shimmering Cloth Armor (Basic Clothing) +1
RITUALS
Simbul's Conversion, Make Whole, Comrades' Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
215 gp left
[/SBLOCK]
This is the mechanic side of my wizard so far. It is my second controller build. Any suggestion for changes?
====== Created Using Wizards of the Coast D&D Character Builder ======
level 3
Deva, Wizard
Arcane Implement Mastery: Orb of Imposition
Birth - Among Another Race: Among Another Race (Elf)
Background: Birth - Among Another Race (Among Another Race (Elf))
FINAL ABILITY SCORES
Str 8, Con 14, Dex 11, Int 19, Wis 16, Cha 12.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 11, Int 17, Wis 14, Cha 12.
AC: 18 Fort: 13 Reflex: 15 Will: 16
HP: 32 Surges: 8 Surge Value: 8
TRAINED SKILLS
Arcana +10, Insight +9, Religion +12, Perception +9
UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +7, Intimidate +2, Nature +4, Stealth +1, Streetwise +2, Thievery +1, Athletics
FEATS
Wizard: Ritual Caster
Level 1: Unarmored Agility
Level 2: Enlarge Spell
POWERS
Wizard at-will 1: Winged Horde
Wizard at-will 1: Thunderwave
Wizard encounter 1: Orbmaster's Incendiary Detonation
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Mystical Debris
Wizard utility 2 Spellbook: Shield
Wizard encounter 3: Color Spray
ITEMS
Accurate orb of Nimble Thoughts +1, Adventurer's Kit, Ritual Book, Shimmering Cloth Armor (Basic Clothing) +1
RITUALS
Simbul's Conversion, Make Whole, Comrades' Succor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
215 gp left
[/SBLOCK]
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