One of the guards falls to Dante's wide-swinging blades. Two of the spawn drop also.
Hake pulls the curtain open, and drags the struggling Edith behind it. The priest follows, after flinging another mass of pure darkness at Eraden, blinding him again. The priest then dashes behind the curtain, pulling it shut after himself.
The remaining guard also strikes at Eraden, his mace glancing off the paladin's shield.
The hideous Gluplik begins to move, slowly pushing his massive form across the sand.
"Continue, my children" the monster intones.
"Destroy them all."
The one who had attacked Eraden earlier, seems to ignore his move, and instead edges forward to attack Virgil, who is now in its line of sight.
The one that grabbed at Dante before, attempts to do so again, with less success.
Another bursts out of the water, attempting to pull Abigail in, again without success.
Yet another attempts to claw Alastair, but the wily gnome, concealed by his magic, is too quick for the creature.
One of those that had been next to Talks-to-the-Moon follows her aerial progress out of the water, rushes to where she finally lands, and claws at her, wounding her.
The remaining spawn, on the other side of the stream, dives into the murky water and vanishes from sight.
[sblock=actions]Lucius Hake--Minor: Open Curtain, Move: to ???, dragging Edith
Priest--Standard: Night's Veil vs. Eraden (vs. fort):
(1d20+7=21) Damage: (1d8+3=6). Eraden is Blinded (save ends), Move: to G17, Minor: Close Curtain
Guard X--Standard: Mace vs. Eraden:
(1d20+4=17) Miss
Spawn 16--Move to M18, Claws vs. Alastair:
(1d20+8-2=11) Miss.
Spawn 30--Shift to N14, Standard: Claws vs. Virgil:
(1d20+8=9) Miss.
Spawn 48--Move to N11, Standard: Claws vs. Talks-to-the-Moon:
(1d20+8=19) 7 damage.
Spawn 56--Standard: Pull Them In vs. Dante :
(1d20+8=9) Miss
Spawn 63--Standard: Pull Them In vs. Abigail:
(1d20+8=10) Miss
Spawn 73--Move: to ???[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain
Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.
Shallow Water: the light blue areas count as difficult terrain
Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured.
Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.
Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.
Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]
Guard X - M14 -
37/37 Marked (abigail)
Guard Q - M15 -
0/37 Dead
Lucius Hake - ?? -
No Hits Taken Last Known Position G17
Priest - ?? -
No Hits Taken Last Known Position G17
Gluplik - J9-K10 -
No Hits Taken
Spawn 16 - M18 -
1/1
Spawn 30 - N14 -
1/1
Spawn 48 - N11 -
1/1
Spawn 56 - O16 -
1/1
Spawn 63 - P13 -
1/1
Spawn 73 - R13 -
0/1 Dead
Spawn 75 - ?? -
1/1
Spawn 86 - P12 -
0/1 Dead
Abigail - S14 -
11/27 (5/9) AP:0
Alastair - T14 -
24/24 (4/7) AP:1, concealed
Dante - O15 -
15/22 (2/6) AP:0
Virgil - N15 -
20/22 (0/2)
Eraden - N14 -
19/28 (7/11) AP:1, blind (save ends)
Talks-to-the-Moon - Q12 -
12/29 (5/9) AP:0
Edith Sturgeon - ?? -
1/1 Last Known Position G17
[/sblock][sblock=map]
[/sblock][sblock=opponents]
Guards
AC:15 Fort:12 Ref:14 Will:12
Mace +4 vs. AC, 1d8+1
Priest
AC:16 Fort:14 Ref:14 Will:17
Quarterstaff +9 vs. AC, 1d8+1
[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]
Lucius Hake
AC:17 Fort:13 Ref:18 Will:14
Dagger +7 vs. AC, 1d4+3
Gluplik
AC:16 Fort:17 Ref:16 Will:16
Claw +7 vs. AC, 1d6+4
[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm.
OOC: Gluplik is a custom monster.[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]
Spawn
AC:17 Fort:11 Ref:15 Will:12
Claw +8 vs. AC, 7 damage
[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water.
OOC: Gluplik's spawn are custom monsters.[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock]