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Adventure: A Fish Story (DM: BenBrown; Judge: renau1g)


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Wik

First Post
[sblock=ooc]
Thanks, Ben! And yeah, Abi will spend that AP to take a second wind at the end of her move - that +2 to defences is gonna come in handy. And Aub, I feel your pain, man! But hey, at least you're hitting![/sblock]
 

taran

First Post
[sblock=So just to be clear...]There are *four* spawn within arm's reach of me? Hoo boy...[/sblock]Speaker hits the water face-first, but she's been in tough situations before, and as soon as she feels the current she has a plan.

First she slashes with her ritual dagger at the only spawn downstream from her. As it chokes on its own blood, she takes a moment to catch her breath, letting the current carry her downstream, away from the remaining spawn. When she's clear she calls on her birthright, sailing regally out of the water and landing ready to slay another spawn.

[sblock=Actions]Standard: Magic Weapon the spawn at P11, kills it.
Minor: Resistive Infusion to Abigail.
Action Point: Ready an action to use Telekinetic Leap as soon as the current drags me away from the other three spawn. I'll move to P9, then O10, then directly to M12.[/sblock][sblock=Mini Stats]Talks-to-the-Moon - Githyanki Artificer 1
Initiative +3 Passive perception 15 Passive Insight 10
AC 17 For 14 Ref 15 Will 12
HP 19/29 Bloodied 14 Surge value 7 Surges/day 4/9
Speed 6 squares Languages Common, Deep Speech
AP 1 Magic Items Uses 1
Dagger +3 (1d4)
Dagger +4 (1d4)
Powers: Magic Weapon, Static Shock
Scouring Weapon
Telekinetic Leap, Second Wind
Arcane Empowerment 0 of 1, Icebound Sigil
Healing Infusion 0 of 2[/sblock]
 
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Iron Sky

Procedurally Generated
[sblock=Readying an Action]Readying an action is a Standard Action, so unfortunately that won't work Taran.[/sblock]
 

Eternal54

First Post
Eraden's vision blurred and distorted everything in the room. He could not trust in his own eyes untill this curse ran its course. He let loose a devine threat that would persuade the creature next to him to engage him. He shifts his body and takes a deep breath as he braces himself for the incoming assault and tries to regain his vision.

[sblock=actions]
Minor= divine challange spawn 30
Standard= Second wind
Move=shift to M13
Save throw for blindness Success..what a waste of a 20...:(
[/sblock]

[sblock=ooc]
Thanks for the links Ben!
[/sblock]

[sblock=Mini Stats]
Eraden:Half-Elf Paladin
Initiative: +0, Passive Perception: 12, Passive Insight: 19
AC: 20, For: 12, Ref: 13, Will: 16
HP: 25/28, Bloodied: 14, Surge Value: 7, Surges/Day: 6/11
Speed: 5 Squares, Languages: Common, Elven, Goblin
AP: 1, Second Wind: Used
Powers: Lay on Hands 0/2, Divine Challange, Bolstering Stike, Enfeebling strike, Channel Divinity: Devine Mettle or Divine Strength, Shielding Smite, Eyebite, Radiant Delirium
[/sblock]
 
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BenBrown

First Post
One of the guards falls to Dante's wide-swinging blades. Two of the spawn drop also.

Hake pulls the curtain open, and drags the struggling Edith behind it. The priest follows, after flinging another mass of pure darkness at Eraden, blinding him again. The priest then dashes behind the curtain, pulling it shut after himself.

The remaining guard also strikes at Eraden, his mace glancing off the paladin's shield.

The hideous Gluplik begins to move, slowly pushing his massive form across the sand. "Continue, my children" the monster intones. "Destroy them all."

The one who had attacked Eraden earlier, seems to ignore his move, and instead edges forward to attack Virgil, who is now in its line of sight.

The one that grabbed at Dante before, attempts to do so again, with less success.

Another bursts out of the water, attempting to pull Abigail in, again without success.

Yet another attempts to claw Alastair, but the wily gnome, concealed by his magic, is too quick for the creature.

One of those that had been next to Talks-to-the-Moon follows her aerial progress out of the water, rushes to where she finally lands, and claws at her, wounding her.

The remaining spawn, on the other side of the stream, dives into the murky water and vanishes from sight.
[sblock=actions]Lucius Hake--Minor: Open Curtain, Move: to ???, dragging Edith

Priest--Standard: Night's Veil vs. Eraden (vs. fort): (1d20+7=21) Damage: (1d8+3=6). Eraden is Blinded (save ends), Move: to G17, Minor: Close Curtain

Guard X--Standard: Mace vs. Eraden: (1d20+4=17) Miss

Spawn 16--Move to M18, Claws vs. Alastair: (1d20+8-2=11) Miss.

Spawn 30--Shift to N14, Standard: Claws vs. Virgil: (1d20+8=9) Miss.

Spawn 48--Move to N11, Standard: Claws vs. Talks-to-the-Moon: (1d20+8=19) 7 damage.

Spawn 56--Standard: Pull Them In vs. Dante : (1d20+8=9) Miss

Spawn 63--Standard: Pull Them In vs. Abigail: (1d20+8=10) Miss

Spawn 73--Move: to ???[/sblock][sblock=terrain features]Small Rocks: count as difficult terrain

Large Rocks: provide cover to medium creatures and superior cover to small creatures. Can be climbed up on top of, taking an extra square of movement, and requiring a DC 12 athletics check.

Shallow Water: the light blue areas count as difficult terrain

Deep Water: the darker areas can't be moved in normally by creatures without a swim speed. To maneuver, make an athletics check (DC 12) to move half your speed. Deep water is also heavily obscured.

Current: the squares with the arrows indicate a current. At the end of their turn, any character in them will be slid in the direction of the arrows for two squares, or until they enter a square without an arrow.

Stepping Stones: the stepping stones allow normal passage both for people walking above the level of the water, and for those in the water. People in the squares upstream of the stepping stones (P15, Q15) can brace themselves against the current with a minor action, or can allow the current to carry them through.

Curtain: the curtain is of heavy brocade. It can be pulled back one square as a minor action, or as a move action a character can move three squares and pull it back the whole distance.[/sblock][sblock=status]
Guard X - M14 - 37/37 Marked (abigail)
Guard Q - M15 - 0/37 Dead
Lucius Hake - ?? - No Hits Taken Last Known Position G17
Priest - ?? - No Hits Taken Last Known Position G17
Gluplik - J9-K10 - No Hits Taken
Spawn 16 - M18 - 1/1
Spawn 30 - N14 - 1/1
Spawn 48 - N11 - 1/1
Spawn 56 - O16 - 1/1
Spawn 63 - P13 - 1/1
Spawn 73 - R13 - 0/1 Dead
Spawn 75 - ?? - 1/1
Spawn 86 - P12 - 0/1 Dead

Abigail - S14 - 11/27 (5/9) AP:0
Alastair - T14 - 24/24 (4/7) AP:1, concealed
Dante - O15 - 15/22 (2/6) AP:0
Virgil - N15 - 20/22 (0/2)
Eraden - N14 - 19/28 (7/11) AP:1, blind (save ends)
Talks-to-the-Moon - Q12 - 12/29 (5/9) AP:0

Edith Sturgeon - ?? - 1/1 Last Known Position G17
[/sblock][sblock=map]
WeddingCaveRound2.gif
[/sblock][sblock=opponents]
Guards
AC:15 Fort:12 Ref:14 Will:12
:bmelee: Mace +4 vs. AC, 1d8+1

Priest
AC:16 Fort:14 Ref:14 Will:17
:bmelee: Quarterstaff +9 vs. AC, 1d8+1
[sblock=religion DC 15]The priest's vestments are a mockery of those of the priests of Netari. The symbols on his robe indicate his allegiance to dark powers of death and destruction.[/sblock]

Lucius Hake
AC:17 Fort:13 Ref:18 Will:14
:bmelee: Dagger +7 vs. AC, 1d4+3

Gluplik
AC:16 Fort:17 Ref:16 Will:16
:bmelee: Claw +7 vs. AC, 1d6+4
[sblock=nature DC 15]Oddly enough, this is not a creature from outside the bounds of the natural world. The ocean depths contain creatures just as many abominations of the far realm. OOC: Gluplik is a custom monster.[sblock=DC 20]Beware Gluplik's long grasping arms. He can grab you and tear you apart.[/sblock][/sblock]

Spawn
AC:17 Fort:11 Ref:15 Will:12
:bmelee: Claw +8 vs. AC, 7 damage
[sblock=nature DC 15]These unnatural looking creatures are not all that powerful, but are quite dangerous in the water. OOC: Gluplik's spawn are custom monsters.[sblock=DC 20]They lurk in the water, and will attempt to pull people in if they are too close to the edge.[/sblock][/sblock][/sblock]
 
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Iron Sky

Procedurally Generated
Dante lashes out at the spawn that attacked Virgil, burying his kama in its head, then spinning and lashing out with the other end, just missing with his first attempt, but nailing it on the second. He then rips both blades out at the same time as, his eyes narrowing on the remaining guard as he pulls the chains in and begins to circle the guard like a predator.

[sblock=Actions]OA on Spawn 30 for attacking Virgil: 1d20+7 = 22, hit and dead.
Standard: Twin-Strike
Attack 1 on Spawn 56: 1d20+7 = 10, miss
Attack 2 on Spawn 56: 1d20+7 = 24, hit, dead.
Minor: Quarry Guard X.
Move: Dante moves to N-16.
[/sblock]
 

Eternal54

First Post
[sblock=ooc]
Are the spawn minions? If so Spawn 30 died when it attacked Virgil as it was marked and would have taken damage from my divine challange. Which would mean Dante would have to choose new targets for his attacks.

Oh, and when I get to the priest, my no killing policy is out the window....stupid priest...
[/sblock]
 

Iron Sky

Procedurally Generated
[sblock=ooc]
Are the spawn minions? If so Spawn 30 died when it attacked Virgil as it was marked and would have taken damage from my divine challange. Which would mean Dante would have to choose new targets for his attacks.

Oh, and when I get to the priest, my no killing policy is out the window....stupid priest...
[/sblock]

[sblock=OOC]That was an OA anyway, so it's dead either way.[/sblock]
 

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