OOC:
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No healing needed for Dorn. Updated stat block below (included 5tmp hp start of fight)
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[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13
Immediate Reactions:
If hit would bloody Dorn, use Narrow Escape to take 1/2 damage and teleport away
Current Effects:
resist 10 psychic, ignore 10 psychic resistance
Enemies need 1 extra square of movement to move adjacent to Dorn
Passive Perception 15, Passive Insight 15
AC 26, Fort 24, Reflex 24, Will 27 (base defenses)
HP +5TMP 87/93 Bloodied 46 Surge Value 23, Surges 6/7
Speed 7, Initiative +14
Action Points: 1
Notes
Daily Wild Soul: psychic
Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)
Dorn has CA on surprise round and against enemies with lower init 1st round
Dorn uses the raw d20 (no mods) for all even/odd effects
Dorn scores a crit on 19 or 20
Dorn gets CA against enemies that are being flanked by his allies
When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT
When using a close arcane attack power, Dorn can choose a square within 2 as the origin
Encounter Resources
Primordial Storm
Demon-Soul Bolts
Bedeviling Burst
Spark Form
Furious Assault (no action)
Lightning Shift (move)
Variable Resistance (minor)
Narrow Escape
Periapt of Cascading Health (minor)
Half-Orc Resilience (no action)
Second Wind
Use Action Point
Daily Resources
Chromatic Orb
Moon and the Stars
Winds of Change
Demonic Wrath (minor)
Gambit Armor (minor)
Luckblade Dagger
Deep Shroud (minor)
Diamond Cincture (minor)
Antipathy Gloves (std)
Soul of the Bat (minor)
2x potion of healing
[/sblock]