Though his allies cannot see it through his gloomy shroud, Dorn's skin is lashed with flame (
Take 10 fire damage. Minor - sustain shroud.)
The sorcerer whips himself into a ball of lightning, flying through the closest enemies in a blur of blue and gray. (
Spark form misses glug, hits Dak for 21 lightning damage, hits Sardna for 18 lightning damage, and hits Hastings for 23 lightning damage. Dorn ends his shift in R18, and take 5 necrotic damage from entering and leaving that aura).
Reaching deep into some dark demonic reserve, Dorn cries out in agony as a pair of wings bursts from his back, just peeking out of the grey mist enveloping him. In a burst of energy, he leaps into the air, blasting his enemies asunder. When the dust settles, two of his enemies are on the ground, and two lie in the water. (
Action Point Winds Of Change close blast 3 vs the same 4 enemies. Hit = full damage + push 3, miss = half + push one. Glugyug is hit, takes 34 damage, and I attempt to push of the boat. Glugyug makes his save, and is prone in R14. Sardna miss. Re-roll from unintended Feint CRITS, Sardna takes 41 damage, 10 ongoing damage (save ends), she saves from the push off the boat and is prone in Q14. I get to try again with my crit to push her off, she fails her save and is in the water at Q13. Hastings hit, 34 damage, I attempt to push off the boat. Hastings fails his save, and is in the water at M13. Dak CRIT 41 damage, I attempt to push off the boat, he makes his save, and he takes 10 ongoing damage (save ends). After that resolves, I get to try and push him again because of my class feature on crit (it explicitly says to apply after all other effects). Never mind, he makes that save, too. Dak is prone in Q14. Dorn heals 13 from WL bonus, and gets an immediate save at +5, which fails, even with the bonus.. Dorn grants +3 to enemies TSNT. Dorn gains flight, hover, TENT. )
The grey, winged creature that is Dorn flies into the air, hopefully safe from further harm. (
Fly to U19, two squares up. End of turn save vs. ongoing damage also fails. Dang. )
All allies gain +3 to hit for one turn
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13
Immediate Reactions:
If hit would bloody Dorn, use Narrow Escape to take 1/2 damage and teleport away
Current Effects:
flight, hover TENT
granting +3 to all enemies TSNT
+1 AC first roll even TSNT
ongoing 10 fire damage (save ends)
Deep shroud; Dorn's square and all adjacent are heavily obscured
resist 10 psychic, ignore 10 psychic resistance
Enemies need 1 extra square of movement to move adjacent to Dorn
Passive Perception 15, Passive Insight 15
AC 26, Fort 24, Reflex 24, Will 27 (base defenses)
HP 74/93 Bloodied 46 Surge Value 23, Surges 6/7
Speed 7, Initiative +14
Action Points: 0
Notes
Daily Wild Soul: psychic
Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)
Dorn has CA on surprise round and against enemies with lower init 1st round
Dorn uses the raw d20 (no mods) for all even/odd effects
Dorn scores a crit on 19 or 20
Dorn gets CA against enemies that are being flanked by his allies
When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT
When using a close arcane attack power, Dorn can choose a square within 2 as the origin
Encounter Resources
USED Primordial Storm
Demon-Soul Bolts
Bedeviling Burst
USED Spark Form
Furious Assault (no action)
Lightning Shift (move)
Variable Resistance (minor)
Narrow Escape
Periapt of Cascading Health (minor)
Half-Orc Resilience (no action)
Second Wind
USED Use Action Point
Daily Resources
Chromatic Orb
Moon and the Stars
USED Winds of Change
Demonic Wrath (minor)
Gambit Armor (minor)
Luckblade Dagger
USED Deep Shroud (minor)
Diamond Cincture (minor)
Antipathy Gloves (std)
Soul of the Bat (minor)
2x potion of healing
[/sblock]