• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Adventure: A paladin in need (DM:Someone, judge: THB)

Telepathy doesn't work with the statue - you can't find a mind to connect with.

Also, there's actually nothing blocking your way further in.
 

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Also, there's actually nothing blocking your way further in.

Yeah, I wasn't really trying to accomplish anything with P's last outburst, other than a bit of characterization. There's a difference (at least to her) between being invited in and just barging in, even if the front door is wide open.

And I thought it was funny to have her harangue a programmed illusion, even if I knew OOC that it was useless. I suppose I should have mentioned that above, just to speed things up. At any rate...
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"It appears our host has nothing further to say," the Starling says, in frosty tones. "Let us find him, and give him some instruction in proper behavior towards a guest."

She turns and begins heading further into the tomb complex.
 


Brenwar glowing with Palladys' radiance once again takes the lead (After all, if any traps are to be sprung he prefers for his armor to take the hit over his allies).
 


OOC: I have some urgent work to finish before Monday, and it has expelled from my brain the ability to post anything even moderately entertaining. Expect a new post this weekend, or Monday afternoon at most.
 

Beyond the decapitated ranting statue there's an arch leading to another dark passage that after a few meters turns abruptly to the left and descends in an acute angle. Also, there's a large hole in the roof, previously concealed with a stone slab that now is at your feet. Your best theory is that this thing was some kind of trap that was set recently.

Indeed, as you descend the corridor you see a large stone cylinder blocking your path. It smashed a metal portcullis; if this was a trap, was sprang by someone not so long ago, the large stone dropped from the ceiling while the portcullis closed the way; a crude and perhaps overused, but effective contraption. Thankfully you don't had to deal with it; that stone looks like it weights enough to reduce you to a bloody and very flat pulp. There's no blood or any corpse though; whoever sprang this trap escaped without harm.

The stone and the portcullis are difficult to negotiate, but you eventually manage to squeeze yourself over the roll and between the bent iron bars and continue your way. It doesn't take that much to arrive at something that could be described as an inverted tower. There's a large central pit, and balconies around it, descending as far as the light allows you. The way from one ring, or balcony, to another are flights of stairs that cross over the dark central space, and there are also doors on the outside walls of the tower, including the topmost level, where you are standing now.

((ooc: just in case I wasn't clear enough, picture a vertical hole with balconies on the inside. You're on top of them; the stairs actually criss-cross from one balcony to the immediate lower in a straight line that crosses the hole's center. The ring where you're standing has three exists, the one you came by and two others; other levels have also their own doors. I hope this explains how the place is))
 
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OOC: How far down can we see? How many balconies are visible in that distance? Does the "inverse tower" taper as it descends, or are the walls vertical? If the former, does that give any clue as to how far down this thing goes? Also, how far across is the central hole, at the level we're at? Trying to get a sense of scale.
 

ooc: You can see as far as the light you're carrying allows; Halleck can distinguish four or five, though he's sure there are more. The walls are vertical as far as you can tell; each level is around fifty feet in diameter, with the central hole being around 20, so each balcony is 15 feet wide.
 

"It's like an upside-down library," the girl in the silver mask whispers, her voice carrying in the still air. "Maybe this is where he keeps all the old junk he has people bring to him. Do you think he keeps digging deeper into the ground when he needs more room? If so, maybe the oldest stuff is at the top. Like the genealogy records."
 

Into the Woods

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