"Oh, yes?" says the soldier, though who he's answering is not clear. "In that case -
Get them!"
[sblock=Initiative]
Bones 24
Sound of Stone 21
Ianward 16
Enemies 15
Artemis 14
Mercurial 3
Remember that this means that Bones, Sound of Stone and Ianward have a round and they should be the only ones posting. Then I'll run all the enemies at once, and then the entire party will act[/sblock]
[sblock=status]
Sound of stone: Fine
Bones: Fine
Ianward: Fine
Artemis: Fine
Mercurial: Fine
Halberdier 1: Fine
Halberdier 2: Fine
Thug 1: Fine
Thug 2: Fine
Minion 1: Fine
Minion 1: Fine
Minion 1: Fine
Minion 1: Fine
[/sblock]
[sblock=actions]
None yet
[/sblock]
[sblock=map]
[/sblock]
[sblock=terrain]The various stand, fountains, etc offer cover and count as very difficult terrain (3 squares to enter). Once inside, you have cover against melee and ranged attacks but your own melee attacks have a -2 penalty to hit.
I hope is clear what do each token represent.[/sblock]
[sblock=enemy stats]
Halberdiers:
AC=18, Fort 16, Ref 15, Will 14
MBA: Halberd; +8 Vs AC 1d10+3 damage and marks target.
Thugs:
AC=18, Fort 12, Ref 14, Will 12
MA: Short sword +6 vs AC , 1d8+3 damage
Lesser thugs:
AC=15, Fort 13, Ref 11, Will 11 (+2 if there are at least 2 other lesser thugs within 5 squares)
MA: club +6 vs AC , 5 damage[/sblock]
GM: | Remember to detail your posts as much as you feel it's neccesary - everything you don't accurately say I have to deduct or ask. That may be time consuming for me, or delaying to the game, or just not what you wanted to do. | |