[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Halleck: Hit for 27: each ally can spend a HS+15, no save,
Raijin:
Quan: Miss
Rocco: Bursts through weak wall
Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge
Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp
Nementah: B2 takes 9 damage
Primera:
Baddies turn:
Beholder B2:
Trigger attack (when reduced first bloodied hp):
Firery Burst: Close Burst 2
+17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:
Rocco:
Hit for 12
Vimak:
Hit for 17
Halleck:
Hit for 15
Skalisss:
Hit for 15
Raijin:
Hit for 18
Free Attack: Close Burst 5
vs Raijin reflex: 1d20+17 for 2d6+8 fire damage:
Hit Raijin for 16 fire damage
movement: none
minor:
Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends)
At will attack
Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage =
Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)
Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort:
Hit: Rocco slides 2 squares into the drink
AP
Small eye attack Number 1:
Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage =
Hit for 12
Small eye attack Number 2:
Fear Ray: +17 vs Halleck's Will:
Miss
save vs immob: 1d20+2=
12: saved vs immob
B3:
Not in room
[/sblock]
[sblock=Damage to Foes and Allies for this round]
Total Damage to Enemies:
B1:
DEAD
B2:
Total Damage to allies:
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
Primera:
HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24
Vimak: 5 ongoing damage
AC 25 Fortitude 21 Reflex 19 Will 21
Hit Points: 17/70 Temp 0 Bloodied: 35:
Rocco:
HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12
AC 24; Fortitude 22, Reflex 20, Will 21
1/1 AP
Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)
HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11
AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL
Halleck: 10 fire vulnerability and 5 ongoing (save ends both)
AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)
HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9
Action Points: 1/1,
Raijin:
AC 20, Fort 21, Reflex 15, Will 22
HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Quan:
AC: 22, For: 19, Ref: 23, Will: 22
HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7
Druid:
DEAD
Enemies:
Mug Wump: Beholder B1:
DEAD
HP ; Bloodied 102; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Slug Wump: BLOODIED
Beholder B2: HP 190:204; Bloodied 102; see also fiery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
[/sblock]
[sblock=map]
updated map
[/sblock]
[sblock=Enemy Information]
monster notes: Each beholder is hovering 20 feet above the ground.
Beholder Eye of Flame
Eyes of the Beholder aura 5; at the start of each enemy’s turn, if
that creature is within the aura and in the eye of flame’s line of
sight, the eye of flame uses one random eye ray power against
that creature.
HP 204; Bloodied 102; see also fi ery burst
AC 26; Fortitude 26, Refl ex 27, Will 28
Saving Throws +2
Speed fl y 6 (hover)
Action Points 1
m Bite (standard; at-will)
+18 vs. AC; 2d6 damage.
R Central Eye (minor; at-will)
Ranged 8; the target gains vulnerable 10 fire, and any attack that
deals fi re damage to the target also deals ongoing 5 fi re damage
(save ends both).
R Eye Rays (standard; at-will) ✦ see text
The eye of fl ame can use up to two eye ray powers (chosen from
the list below), at least one of which must be a fire ray. Each
power must target a diff erent creature. Using eye rays does not
provoke opportunity attacks.
1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.
2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides
4 squares.
3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its
speed away from the eye of fl ame by the safest route possible
and takes a –2 penalty to attack rolls (save ends).
C Fiery Burst (when first bloodied and again when the eye of
flame is reduced to 0 hit points) ✦ Fire
Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
[/sblock]
ooc: It's your turn. Let me know if I missed something.
[/sblock]