[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)


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Skalisss attempts to slay the giant skeleton with a thrust to the skull.

[SBLOCK=Actions]
His armor has DR1, so Skalisss takes 2 less damage. Halleck heals him for 10 so he starts his turn at 55 hit points.

Move Action: Shift to N7

Minor Action: Use healing from his Dwarven armor, no surge required.
Skalisss gains 22 hit points, taking him to 77

Standard Action: attack Krorg with Piercing Smite
Hit for 19 Damage (not including his vulnerability of 5), no further effects.

Skalisss saves vs slow, no further damage taken.
[/SBLOCK]


[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 77/86 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 1 USED
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USEC
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
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Rocco slides out of the skeleton vice, fending off attempts to kill him. Moving few steps back he turns and chucks his dagger at Krorg. Dagger pings off skeleton bones, streaking straight toward Roccos face as he charged right behind the weapon.

He falls down rolling, avoiding the missile, but also spoiling his attack. He curses in dwarven, a curse so foul it leaves curdled stone spot on the floor.

[sblock=Actions]
Minor: Davros Defensive Step: shift 2 to J7, gain +1 AC & Ref
Move: I9
Standard: RBA part of sly charge vs Krorg AC; damage (1d20+12=15, 1d4+6=8) - MARK Krorg
Sly charge vs Krorg AC; damage (1d20+17+2+1=21, 2d8.minroll(2)+11+1d6+3=30) - NAT 1


Immediate interrupts:
- if Krorg shifts or attacks somebody else and Rocco is not attacked: combat challenge +20 vs AC; 1d8.minroll(2)+14+1d6+3
- if BG2 attacks and the attack does not include Rocco, Guardian Counter, Rocco exchanges places with the target and he becomes target of the attack. After it resolves, Rocco makes MBA and marks: - +17 vs AC; 1d8.minroll(2)+11+1d6
[/sblock]
 
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Xerzuzu moves up to protect Nementah from potential rampage of the skeletons. Closeness triggers their connection and shield of spirits settles over both fey.

Shamaness calls the unicorn back.
"I'm sorry for your pain, sister, but we still need you. Protect those fighting the skeletons, I'll release you to your rest soon."

The unicorn neighs in affirmation and lashes out with her hooves. Each hit sends sliver of fey spirits circling around the allies settling over them as tangible force armor.

"Vimak, drop the bigger one first! Quan can hold the other one only so long!"

OOC: unless you can area/multiple attack, I'd suggest pouring next round damage to Krorg so we drop it. I attacked BG 2 to maximize thp granted. Even Quan could maybe do some damage and we let BG1 approach?[sblock=Actions]
On Primeras destruction: Nementah takes 10 damage

Move: Unified front: Xerzuzu moves to K10, he and Nementah get 19thp
Minor: Summon Primera in J6, 1 square up

Standard: Protecting strike vs Will (BG2); damage (1d20+13=27, 1d8+8=16)
- [MENTION=24380]Neurotic[/MENTION]/Rocco, [MENTION=85539]Tenchuu[/MENTION]/Halleck and [MENTION=59043]Walking Dad[/MENTION]/Vimak gain 5 thp
[/sblock]
 
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Again, Halleck got back to this feet.

"Is that all you've got, big ugly?"
He called to the creature, whiffing with his attack, and taking another blow in exchange, but once again making an opening for Rocco.

OOC:
GM: So I got healing of 28, and also don't forget the resist 2 the shield gives me. Not sure if that applies to each attack or once per round, but I didn't see it in your mechanics post.

@Neurotic another MBA for you to roll.

I keep rolling terrible for me and great for the enemy. Boo.


[sblock=Note to other Players: Knight Commander Powers]
Halleck has the PP Powers:
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck

[/sblock][sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]

HS:
Use healing surge for +28

Free:
Resist All: 2
Move: Stand Up (+1 to AC / Ref)

Minor: NA

Standard: Brash Assault

  • Target: KRORG
  • Attack: 1d20+16=18 vs AC miss
  • Damage: 1d8+8= (+2 shield)=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Rocco MBA: he can roll.

Save: 1d20+2=10

[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0 (+2 shield) =
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard Knight Commander 11
Initiative: +5, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 28*, Fort: 23, Reflex: 19, Will: 26 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 51/76, THP: 0/14 Bloodied: 38, Surge Value: 19, Surges left: 9/10
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
All Adjacent Allies: +2 to attack
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word 1 (+2 hp), Inspiring Word 2 (+2 hp), Majestic Word, Shout of Triumph, Diabolic Stratagem, Slash & Press, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]
 



Quan stays in his aggressive stance, daring the golem to challenge him.

"Keep it up, big guy."

He looses yet another frost arrow at the perpetually immobilized golem. To Quan's surprise, without the flesh to find purchase, the arrow flies right through the bone golem's ribs.

"Oye."


With a look to his comrades, Quan advances on the bone golem.

"Come on ugly, you know you want to squish me," he taunts.

[sblock=actions]

Standard: Clever Shot w/ frost arrow vs. bone golem 1:1d20+16+2, 1d12+10+1d6 → ([1, 16, 2], [4, 10, 1]) Natural one.

Move to Q-11.

[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 10
Status: +2 defenses against large enemies

[sblock=Aspect of the Regal Lion]
1. When making a basic attack against an enemy that is large or larger, Quan gains a +2 power bonus to the attack roll.
2. Quan gains a +2 power bonus to all defenses against such enemies. [/sblock]

Initiative: +10, Passive perception: 23, Passive Insight: 18
AC: 23, For: 20, Ref: 24, Will: 23
HP: 70/70, Bloodied: 35, Surge value: 17, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Hunter's Thorn Trap, Assassin's Shroud 1 2
Healing Lore, Entangling Roots, Shielding Girdle

Used: Onslaught Arrow: 2, Freezing Arrow: 5[/sblock]
 

ooc: I meant to have this ready by today but something came up. Tomorrow for sure :)

[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Halleck: miss Krorg, Krorg hits Halleck for 14, grants BMA to Rocco with CA, heals for 28 (see Vimak action), saves vs slowed
Quan: miss bg1
Rocco: +1 ref and AC, miss RBA and miss attack, mark Krorg
Skalisss: +12 heal from previous round (2 armor) and 10 (Halleck heal), +22 heal (armor power), hits Krorg for 24, saves vs slowed
Vimak: +9+HS (19) = 28 healing to halleck, miss BG1
Nementah: -10 for Nementah distruction, Xerzuzu and Nementah 19 temp hp, Hit BG2 for 16 and Rocco, Skalisss and Vimak gain 5 temp hp
Primera: Previous mba by Krorg against Halleck erased,

Baddies turn:

BG1:
movement: move to P8:Q9
Attack: Double slam attack vs Quan and Skalisss AC: 1d20+16 for 2d8+5 =
Quan: Hit for 21
Skalisss: Miss
roll lookup

AP: Golem Rampage
Move to I7:J8: this move affects the following allies: Skalisss, Rocco, Halleck, Primera, and Vimak: slam attack: 1d20+16 for 2d8+5 =
Skalisss: hit for 14
Rocco: Miss
Roll lookup

More attacks pending Rocco's OA.

Pending attacks are shown here:
Halleck, Primera, and Vimak: slam attack: 1d20+16 for 2d8+5 =
Halleck: Miss
Primera: Miss
Vimak: Miss
Roll Lookup:

Recharge Golem Rampage: yep :)
Roll Lookup


BG2:
Double Slam Attack vs Rocco and Vimak: 1d20+16+2 vs Rocco AC and 1d20+16 vs Vimak AC for 2d8+5
Rocco: Miss thanks to nifty footwork :)
Vimak: Hit for 14
Roll lookup

rampage recharge (Damn! forgot to roll these in previous rounds) = nope :(
roll lookup


Krorg:
BMA vs Halleck AC: hit for 14 (see Halleck's action block)

Immediate interrupt:
Bone Shard Splinters: close burst 3 vs Vimak, Rocco, Skalisss and Halleck AC: 1d20+15 for 2d6+6:
Vimak: Miss
Rocco: Hit for 17
Skalisss: Hit for 17
Halleck: Miss
Roll Lookup

Attack: Stone Fury:
Bite: 1d20+18 vs Rocco's AC: for 2d6+5
Rocco: Miss
Roll Lookup

Tail Sweep: Close Burst 2: 1d20+18 vs Rocco, Skalisss and Halleck AC for 1d8+6 and knocked prone
Rocco: Hit for 7 (Rocco save vs Prone: saved so not prone
Skalisss: Miss
Halleck: Hit for 7 and knocked prone
Roll Lookup

Recharge Breath Weapon: Nope :(
Roll Lookup
[/sblock]

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg: -24
BG1: no damage
BG2: -16

Total Damage to allies:
Halleck: -24 (beginning damage): save vs slowed, heals for 28 (maxed), -14 (bma Krorg)
End of Round:

Skalisss: -29, slowed (save ends: failed save 5 damage): +12 heal from previous round (2 armor) and 10 (Halleck heal), +22 heal (armor power): Maxed: saved vs slowed, +5 thp (granted by Primera)
End of Round:

Rocco: -18: +5 thp (granted by Primera)
End of Round:

Vimak: -12 (beginning damage)+slowed (save ends) fail saving throw: 5 damage (negated)+(7 temp Skalisss)-12, slowed (save ends)
End of Round: -17, slowed (save ends: failed save 5 damage), +5 thp (granted by Primera)

Quan: no beginning damage: -21 (BG1),
End of Round: -0

Nementah: +(7 temp Skalisss)-12, slowed (save ends)
End of Round: -5, slowed (save ends: failed save 5 damage), -10 (Primera distruction), +19 thp, saved vs slowed (DM rolled it :) )

Primera:

Xerzuzu: +19 thp


[/sblock]

[sblock=Stats]

I'll update this when I see everyone's statblocks
Party:

Nementah:
HP: 72/77 TEMP: 0 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 0/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 58/75 TEMP: 0 SurgeValue: 18 Surges: 11/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco:
HP: 75/93 TEMP: 0 SurgeValue: 24 Surges: 13/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss:
HP: 57/86 TEMP 0 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck:
HP: 35/76 TEMP: 0 SurgeValue: 19 Surges: 9/10
AC:28 Fort:23 Reflex:19 Will:26

Quan:
HP: 70/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23


Enemies:
Krorg: 104/400
BG1: 200/250
BG2: 162/250
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6,
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
Krorg breath weapon recharges, and uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]
[/sblock]
 
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