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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Walking Dad

First Post
OOC: Does the slow & damage effect on Vimak count as ongoing damage? He has a power specifically against this. Or isn't the damage ongoing as one could choose to not resist?
 

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Tenchuu

First Post
Quickly, Halleck got back to this feet.

"Again!"
He called to the creature, exchanging blows that each were blocked, and making an opening for Rocco.

OOC:
@Neurotic You have an MBA, with combat advantage and another +2 for being adjacent to Halleck.


[sblock=Note to other Players: Knight Commander Powers]
Halleck has the PP Powers:
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck

[/sblock][sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Free: Resist All: 2
Move: Stand Up (+1 to AC / Ref)

Minor: NA

Standard: Brash Assault

  • Target: KRORG
  • Attack: 1d20+16=23 vs AC miss
  • Damage: 1d8+8= (+2 shield)=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Rocco MBA: he can roll.


[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0 (+2 shield) =
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard Knight Commander 11
Initiative: +5, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 28*, Fort: 23, Reflex: 19, Will: 26 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 64/76, THP: 0/14 Bloodied: 38, Surge Value: 19, Surges left: 10/10
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
All Adjacent Allies: +2 to attack
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word 1 (+2 hp), Inspiring Word 2 (+2 hp), Majestic Word, Shout of Triumph, Diabolic Stratagem, Slash & Press, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]
 


OOC: [MENTION=85539]Tenchuu[/MENTION], your AC 28+6 from power = 34, but you didn't account for CA you grant to Krorg in its attack.

Nementah calls forth the spirit world, using Primera as a beacon. Short storm of spirits bursts from the unicorn enveloping the melee and hampering the skeletons.

Primera moves back a little, Nementah bat companion makes a step forward.

Spirits around Primera swirl and frost appears on the weapons and armors, breath steams and Krorg bones stiffen as the wind picks up, chilling him to the bone (so to speak)

Nementah moves closer to support Quan in his attacks.

[sblock=Actions]
Minor: Call Forth the Spirit World - 3 sqaure burst around Primera, minor to sustain
enemies within the area have -2 to hit, BLOODIED ALLIES heal 8hp if they start their turn inside the zone. The zone dissapears if the spirit is destroyed

Standard: Winter Wind spirits vs Fort (Krorg); cold damage (1d20+13+1=30, 1d10+6=7) - Nementah may grant +8 on AC to ally adiacent to Primera TENT - use this if Halleck, Vimak or Rocco are hit

NOTE: with this -2 and Rocco's mark, it's hard to hit anything, I advise wasting as many attacks on Primera as possible...;)

Move: Xerzuzu H9; Primera to K6; Nementah to J11
[/sblock]
 
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dimsdale

First Post
OOC: Does the slow & damage effect on Vimak count as ongoing damage? He has a power specifically against this. Or isn't the damage ongoing as one could choose to not resist?

ooc: Anyone care to weigh in on this? I don't call it on-going damage. I call it triggered damage for not making slowed saving throw.
 

Neurotic

I plan on living forever. Or die trying.
OOC: If it doesn't say it's ongoing it isn't. If it says it's ongoing 5 (save ends) then it is. My 2c
 

Walking Dad

First Post
OOC: Is the effect home-brewed? If you have to roll the saves, it is effectively a slow with an attached ongoing damage (save ends both). Any judge around?
 

dimsdale

First Post
OOC: Is the effect home-brewed? If you have to roll the saves, it is effectively a slow with an attached ongoing damage (save ends both). Any judge around?


occ: actually it was a power for a dracolich which I scaled down as to not crush the party. However, you guys are turning the beast into a pile of bones. If you want the power to be ongoing damage that is fine. I don't want the adventure to be bogged down by this. Ongoing damage it is! :)
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 10

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Runestate (Protection)
adjacent allies have resist all 2 (Halleck)

Vimak is still slightly dazed from the breath attack, his halberd only slightly hits and the fire isn't unable to scorch the bones... but at least it burns away some of the wounds his allies suffered!

[sblock=ooc]
I think you missed my resist 5, so Vimak should have taken only 12 damage.
Halleck also had/has resist 2 from standing next to Vimak
It was a close attack, so I activate Wrathful Warrior to gain 4 THP
I will actually wait with Walking Off until the next round, as the resist all would also absorb the damage from a failed saving roll.

standard: Rune of Endless Fire vs Krorg, miss, still deals 8 damage + 5 for vulnerabilities (+2 from Battly Wrath) (shall we change the stats on the map?)
Move: (This assumes no enemy has threatening reach) to J8
AP: Up right Flames of Purity, healing Rocco Skaliss and Halleck for 4+ 2 (temporary runes) + 4 (RoEF) = 10 HP
no action: save vs slow, miss but damaged is absorbed by resistance

lot of low rolls :(, but 30 points surgeless healing isn't bad :)

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 17 Insight: 22 Normal Vision
AC 26 Fortitude 22 Reflex 20 Will 22
Initiative: +7
Hit Points: 63 / 75 Bloodied: 37
Temporary Hit Points: 4
Resist: -
Saving Throw:
Action Points: 0 Second Wind: 1
Milestones: 0.0
Healing Surge:18 Surges per day: 8 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Wrathful Warrior, Stone Panoply, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement, Protective Scroll
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd, Protective Runes 3/3

Condition: resist 5 (ends with this turn), RoEF effects, slowed


The two marks are temporary.
Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)


Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
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dimsdale

First Post
occ: I believe that Quan is the only one who hasn't attacked this round. Hopefully I'll still have monsters to attack the party :)

[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Halleck: miss, but grants Rocco mba, which hits for 19
Quan: hit bg1 for 17, knocked prone and slowed
Rocco: hit BG2 for 23 and 25, sweeping blow: bg2 23 and krorg takes 28
Skalisss: hit krog for 29 and all allies within 5 get 7 temp
Vimak: miss but still hits for 15, heals rocco, halleck and skalisss for 10
Nementah:
Primera: primera: burst 3: enemies -2 to hit, bloodied allies heal 8 if they start turn in zone, hit krorg for 7 and nementah may grant +8 on ac to ally adjacent to Primera

Baddies turn:

BG1:




BG2:
Double Slam Attack:
Attack 1: 1d20+16+2(flank) vs Rocco's AC for 2d8+5 = miss

Attack 2: 1d20+16 vs Primera AC for for 2d8+5 = hit triggering infectious spark:miss

AP:
Double Slam Attack:
Attack 1: 1d20+16 vs Halleck's AC for 2d8+5= miss

Attack 2: 1d20+16 vs Vimak's AC for 2d8+5 = miss

Krorg:
immediate interrupt:
Bone Shard Splinters: close burst 3:
1d20+15 vs AC: Vimak, for 2d6+6= miss
1d20+15 vs AC: Rocco, for 2d6+6= miss
1d20+15 vs AC: Skalisss, for 2d6+6= hit for 10
1d20+15 vs AC: Halleck, for 2d6+6= miss

roll lookup

Attack: Stone Fury:
Bite:
1d20+18 vs Rocco's AC: for 2d6+5= crit for 17
Tail Sweep: Close Burst 2
1d20+18-7 vs Vimak for 1d8+6 and knocked prone = Miss
1d20+18 vs Rocco for 1d8+6 and knocked prone = Miss
1d20+18 vs Skalisss for 1d8+6 and knocked prone = Miss
1d20+18 vs Halleck for 1d8+6 and knocked prone = Hit for 14 and prone

roll lookup

AP: Breath Weapon

Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.

Breath weapon vs Reflex
Rocco: Miss
Halleck: Miss
Vimak: Hit for 17 neurotic, slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Skalisss Hit for 17 neurotic, slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.

Roll Lookup

recharge breath weapon: yep :)


[/sblock]

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg:
BG1:
BG2:

Total Damage to allies:
Halleck: -24 prone+10 (vimak)(+7 temp Skalisss)
Skalisss: -27 (+10 vimak)(+7 temp Skalisss)
Rocco: -17 (+10 vimak)(+7 temp Skalisss)
Vimak: -12, slowed (save ends) fail saving throw: 5 damage (negated)(+7 temp Skalisss)
Quan: (+7 temp Skalisss)
Nementah:(+7 temp Skalisss)


[/sblock]

[sblock=Stats]

I'll update this when I see everyone's statblocks
Party:

Nementah:
Primera:
Vimak:
Rocco:
Skalisss:
Halleck:
Quan:


Enemies:
Krorg: 251/400
BG1: 219/250
BG2: 221/250
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6, fly 6 (clumsy)
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn dracolich’s next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
The stoneborn dracolich’s breath weapon recharges, and the dracolich uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]

[/sblock]
 
Last edited:

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