[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Neurotic

I plan on living forever. Or die trying.
OOC: Just for the record (I will copy this to my stat block):
Rocco will use his Combat Challenge if enemies attack anyone and that attack doesn't include Rocco

He would use Guardians Counter instead of the above if the attack would drop the target or the enemy is out of reach and ally is endangered (such as BG2 attacking Skaliss while the paladin is bloodied) or the enemy is not marked by Rocco.

If Rocco would drop from the attack or important enemy (elite or solo) crits, use Mithral Chainmail property to halve the damage

If that is spent or it's probably last fight in the day or non-minion enemy does more thn 20 damage, use bracers of defense
 

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FourMonos

First Post
Quan stands up tall, his manner changing dramatically. The bone golem can't help but feel the threat from the human. The archer draws a frozen arrow from the side of his quiver and fits it snugly into the string.

"Stay."

The arrow blows right through the bone golem's opposite leg tibia, knocking its foot out from under and bringing the whole bone creature down. The cold from the impact spreads up through the leg, making the creature move slower.

[sblock=actions]
@dimsdale do the bone piles provide partial cover?

Minor: Aspect of the Regal Lion

Standard: Clever Shot w/ frost arrow vs. bone golem 1: 1d20+16+2, 1d12+10+1d6 → ([18, 16, 2], [6, 10, 1]) Roll. Bone golem 1 is hit for 17 damage, knocked prone and slowed TENT. It is also -2 to area and ranged attacks TENT.

BG2 will is no longer immobilized.
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 10
Status: +2 defenses against large enemies

[sblock=Aspect of the Regal Lion]
1. When making a basic attack against an enemy that is large or larger, Quan gains a +2 power bonus to the attack roll.
2. Quan gains a +2 power bonus to all defenses against such enemies. [/sblock]

Initiative: +10, Passive perception: 23, Passive Insight: 18
AC: 23, For: 20, Ref: 24, Will: 23
HP: 70/70, Bloodied: 35, Surge value: 17, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Hunter's Thorn Trap, Assassin's Shroud 1 2
Healing Lore, Entangling Roots, Shielding Girdle

Used: Onslaught Arrow: 2, Freezing Arrow: 4[/sblock]
 

dimsdale

First Post
[MENTION=59043]Walking Dad[/MENTION] i've made corrections to hp that you had mentioned in the previous post.

[MENTION=85539]Tenchuu[/MENTION] bma granted by halleck with CA does hit Halleck. Beast bma will be rolled prior to beast next attack.


ooc: everyone: wow...lots of action going on. This will take some time to sort out. I appreciate your patience.

[MENTION=87106]MetaVoid[/MENTION] What is Primera's max hp before disappears?

ooc: Almost done. That boney beast/dracolich is one tough sob :) I'll be finished with everything by tomorrow night. I'm sure this will trigger a boat load of interrupts. We'll deal with them after my post

[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heroes turn:
Halleck: miss, but grants Rocco mba, which hits for 19
Quan: hit bg1 for 17, knocked prone and slowed
Rocco: hit BG2 for 23 and 25, sweeping blow: bg2 23 and krorg takes 28
Skalisss: hit krog for 29 and all allies within 5 get 7 temp
Vimak: miss but still hits for 15, heals rocco, halleck and skalisss for 10
Nementah:
Primera: primera: burst 3: enemies -2 to hit, bloodied allies heal 8 if they start turn in zone, hit krorg for 7 and nementah may grant +8 on ac to ally adjacent to Primera

Baddies turn:

BG1:
movement: stand up



BG2:
Double Slam Attack:
Attack 1: 1d20+16+2(flank) vs Rocco's AC for 2d8+5 =32: hit for 15

Attack 2: 1d20+16 vs Primera AC for for 2d8+5 = 35: hit for 16

roll look up



Krorg:

BMA vs Halleck AC: hit for 14

roll lookup
immediate interrupt:
Bone Shard Splinters: close burst 3:
1d20+15 vs AC: Vimak, for 2d6+6= miss
1d20+15 vs AC: Rocco, for 2d6+6= miss
1d20+15 vs AC: Skalisss, for 2d6+6= 33: hit for 7
1d20+15 vs AC: Halleck, for 2d6+6= miss

Roll lookup

Attack: Stone Fury:
Bite:
1d20+18 vs Rocco's AC: for 2d6+5= miss: nat 1
roll lookup
Tail Sweep: Close Burst 2
1d20+18-7 vs Vimak for 1d8+6 and knocked prone = Miss
1d20+18 vs Rocco for 1d8+6 and knocked prone = 36: hit for 10 prone (rocco gets a save being a sturdy dwarf)
1d20+18 vs Skalisss for 1d8+6 and knocked prone = Miss
1d20+18 vs Halleck for 1d8+6 and knocked prone = Hit for 10 and prone

Roll lookup

Bloodied Breath: Close blast 5:
1d20+17 vs Reflex for 2d8+4 necrotic damage, slowed, each failed saving throw the target takes 5 damage: Breath weapon affects:
Rocco: 24: hit for 12: slowed, each failed saving throw the target takes 5
Skalisss: 35: hit for 12: slowed, each failed saving throw the target takes 5
Nementah: 27: hit for 12: slowed, each failed saving throw the target takes 5
Vimak: 26: hit for 12: slowed, each failed saving throw the target takes 5
Halleck: 26: hit for 12: slowed, each failed saving throw the target takes 5

roll lookup

[/sblock]

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg: -98, -2 to hit
BG1: -17 and prone
BG2: -71

Total Damage to allies:
Halleck: -24 (beginning damage)+10 (vimak heal)+(7 temp Skalisss)-14-10 and prone, -12, slowed (save ends):
End of Round: -41, slowed (save ends: failed save 5 damage)

Skalisss: -27 (beginning damage)+ (+10 vimak)+(7 temp Skalisss)-7-12, slowed (save ends)
End of Round: -29, slowed (save ends: failed save 5 damage)

Rocco: -17 (beginning damage) (+10 vimak)(+7 temp Skalisss)-15-10 prone-12, slowed (save ends)
End of Round: -40, slowed (save ends: failed save 5 damage)

Vimak: -12 (beginning damage)+slowed (save ends) fail saving throw: 5 damage (negated)+(7 temp Skalisss)-12, slowed (save ends)
End of Round: -17, slowed (save ends: failed save 5 damage)

Quan: no beginning damage
End of Round: -0

Nementah: +(7 temp Skalisss)-12, slowed (save ends)
End of Round: -5, slowed (save ends: failed save 5 damage)

Primera: -16 (primera disappears)


[/sblock]

[sblock=Stats]

I'll update this when I see everyone's statblocks
Party:

Nementah:
HP: 72/77 TEMP: 0 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 0/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 58/75 TEMP: 0 SurgeValue: 18 Surges: 11/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco:
HP: 53/93 TEMP: 0 SurgeValue: 24 Surges: 13/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss:
HP: 57/86 TEMP 0 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck:
HP: 35/76 TEMP: 0 SurgeValue: 19 Surges: 10/10
AC:28 Fort:23 Reflex:19 Will:26

Quan:
HP: 70/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23


Enemies:
Krorg: 153/400
BG1: 200/250
BG2: 150/250
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6, fly 6 (clumsy)
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
The stoneborn dracolich’s breath weapon recharges, and the dracolich uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]

[/sblock]
 
Last edited:



dimsdale

First Post
The allies continue to pound away at the gigantic bone beast and the golem next to it. The accurate strikes from Quan's arrows keep the 2nd golem at bay, though it red eyes stare menacingly at the the hunter, waiting for the opportunity to charge him. The large skeleton strikes back with powerful attacks: biting, whipping its tail and breath weapon, all of which inflict incredible damage on the allies adjacent to it. The remaining bone golem strikes powerful blows at the fighter and Primera, the latter of which created damage too much for the spirit, causing it to disappear.

Meanwhile the wizard gains strength and stands. Raising his hands upward, then clenching his first, the wizard screams at the point of hysterics Rise now! RISE NOW!...Kill them! ...KiILL THEM ALL! His voice turns into insane laughter HA HAAAA HA HA HA HAAAAA! As the wizard speaks, the bones from the piles of the ground start to rise and connect...one right after another As this is happening the wizard laughs again shrieking in euphoria.


[sblock=Mechanics]
Heroes turn:
Halleck: miss, but grants Rocco mba, which hits for 19
Quan: hit bg1 for 17, knocked prone and slowed
Rocco: hit BG2 for 23 and 25, sweeping blow: bg2 23 and krorg takes 28
Skalisss: hit krog for 29 and all allies within 5 get 7 temp
Vimak: miss but still hits for 15, heals rocco, halleck and skalisss for 10
Nementah:
Primera: primera: burst 3: enemies -2 to hit, bloodied allies heal 8 if they start turn in zone, hit krorg for 7 and nementah may grant +8 on ac to ally adjacent to Primera

Baddies turn:

BG1:
movement: stand up



BG2:
Double Slam Attack:
Attack 1: 1d20+16+2(flank) vs Rocco's AC for 2d8+5 =32: hit for 15

Attack 2: 1d20+16 vs Primera AC for for 2d8+5 = 35: hit for 16

roll look up



Krorg:

BMA vs Halleck AC: hit for 14

roll lookup
immediate interrupt:
Bone Shard Splinters: close burst 3:
1d20+15 vs AC: Vimak, for 2d6+6= miss
1d20+15 vs AC: Rocco, for 2d6+6= miss
1d20+15 vs AC: Skalisss, for 2d6+6= 33: hit for 7
1d20+15 vs AC: Halleck, for 2d6+6= miss

Roll lookup

Attack: Stone Fury:
Bite:
1d20+18 vs Rocco's AC: for 2d6+5= miss: nat 1
roll lookup
Tail Sweep: Close Burst 2
1d20+18-7 vs Vimak for 1d8+6 and knocked prone = Miss
1d20+18 vs Rocco for 1d8+6 and knocked prone = 36: hit for 10 prone (rocco gets a save being a sturdy dwarf)
1d20+18 vs Skalisss for 1d8+6 and knocked prone = Miss
1d20+18 vs Halleck for 1d8+6 and knocked prone = Hit for 10 and prone

Roll lookup

Bloodied Breath: Close blast 5:
1d20+17 vs Reflex for 2d8+4 necrotic damage, slowed, each failed saving throw the target takes 5 damage: Breath weapon affects:
Rocco: 24: Miss
Skalisss: 35: hit for 12: slowed, each failed saving throw the target takes 5
Nementah: 27: hit for 12: slowed, each failed saving throw the target takes 5
Vimak: 26: hit for 12: slowed, each failed saving throw the target takes 5
Halleck: 26: hit for 12: slowed, each failed saving throw the target takes 5

roll lookup

[/sblock]

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg: -123, -2 to hit
BG1: -17 and prone
BG2: -43

Total Damage to allies:
Halleck: -24 (beginning damage)+10 (vimak heal)+(7 temp Skalisss)-14-10 and prone, -12, slowed (save ends):
End of Round: -41, slowed (save ends: failed save 5 damage)

Skalisss: -27 (beginning damage)+ (+10 vimak)+(7 temp Skalisss)-7-12, slowed (save ends)
End of Round: -29, slowed (save ends: failed save 5 damage)

Rocco: -17 (beginning damage) (+10 vimak)+(7 temp Skalisss)-15-10 prone-: -18

Vimak: -12 (beginning damage)+slowed (save ends) fail saving throw: 5 damage (negated)+(7 temp Skalisss)-12, slowed (save ends)
End of Round: -17, slowed (save ends: failed save 5 damage)

Quan: no beginning damage
End of Round: -0

Nementah: +(7 temp Skalisss)-12, slowed (save ends)
End of Round: -5, slowed (save ends: failed save 5 damage)

Primera: -16 (primera disappears)


[/sblock]

[sblock=Stats]

I'll update this when I see everyone's statblocks
Party:

Nementah:
HP: 72/77 TEMP: 0 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 0/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 58/75 TEMP: 0 SurgeValue: 18 Surges: 11/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco:
HP: 75/93 TEMP: 0 SurgeValue: 24 Surges: 13/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss:
HP: 57/86 TEMP 0 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck:
HP: 35/76 TEMP: 0 SurgeValue: 19 Surges: 10/10
AC:28 Fort:23 Reflex:19 Will:26

Quan:
HP: 70/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23


Enemies:
Krorg: 128/400
BG1: 200/250
BG2: 178/250
[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6, fly 6 (clumsy)
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
The stoneborn dracolich’s breath weapon recharges, and the dracolich uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
Save vs prone (1d20=20) - ARGH! it's even worse because I didn't need to roll it!!!!
OOC: [MENTION=79956]dimsdale[/MENTION], I didn't realize the mage is still here, you think he would cast unmolested?! What are his stats? He's in Roccos reach even if he doesn't know it :devil:

Also, 24 vs Ref misses Rocco due to +1 from Dodge giants and +1 from shifting for total Ref of 25 - Rocco gets 10 hp back - I REALLY need to update that stat block

Also, damage from Rocco is wrong on the enemies. I count:
Krorg 19 - this one you missed completely
BG2 23+20 Krorg 25+28 - here you exchanged 25 from Echoing assault, it was targeted at Krorg as was the initial attack - I hope you double checked and saved hps on the map or you'll have some retconning to do :p


Rocco flips over the tail swing avoiding it completely.
 
Last edited:

dimsdale

First Post
Save vs prone (1d20=20) - ARGH! it's even worse because I didn't need to roll it!!!!

ooc: that's not true. The tail swipe hit rocco with a 36 vs AC. Rocco did have to save vs. prone. It does hurt to roll a crit for a save. I feel your pain. :)

OOC: [MENTION=79956]dimsdale[/MENTION], I didn't realize the mage is still here, you think he would cast unmolested?! What are his stats? He's in Roccos reach even if he doesn't know it :devil:

ooc: I have other plans for him...as you will soon find out...heh heh heh



ooc:
Also, 24 vs Ref misses Rocco due to +1 from Dodge giants and +1 from shifting for total Ref of 25 - Rocco gets 10 hp back- I REALLY need to update that stat block


ooc: Actually that attack was not for -10, it was for the breath weapon attack. Rocco gets back 12 hp and doesn't have to save vs slowed...and yes, an updated statblock would help me out a lot :).



ooc:

Also, damage from Rocco is wrong on the enemies. I count:
Krorg 19 - this one you missed completely
BG2 23+20 Krorg 25+28 - here you exchanged 25 from Echoing assault, it was targeted at Krorg as was the initial attack - I hope you double checked and saved hps on the map or you'll have some retconning to do :p

ooc: also corrected...thanks for bringing this to my attention.
 
Last edited:

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 10

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.

RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (BG2)

Rune of Mending (Destruction)
Vimak and each ally in a burst 5 gains a +4 power bonus to damage rolls until the end of Vimak's next turn.


Vimak casts a healing rune at Halleck and advances against the big golem. His earth rune flares, the ground rumbles, but it has no effect on the thing!


[sblock=ooc]
Rune of Mending (Destruction) for Halleck
Move: to I6
Standard: Stone Panoply

tried to save vs both slow effects: both misses. Damage absorbed by the resistance

another turn of bad rolls :(

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 17 Insight: 22 Normal Vision
AC 26 Fortitude 22 Reflex 20 Will 22
Initiative: +7
Hit Points: 57 / 75 Bloodied: 37
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 0 Second Wind: 1
Milestones: 0.0
Healing Surge:18 Surges per day: 8 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Wrathful Warrior, Stone Panoply, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement, Protective Scroll
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Rune of Shielding, Dread Halberd, Protective Runes 3/3

Condition: resist 6 (ends of his next turn), RoEF effects, slowed


The two marks are temporary.
Mark number 1 is a rune of destruction enhancer: +2 bonus added to benefit of rune of destruction power used in an attack
Mark number 2 is a rune of protection enhancer: +2 bonus added to benefit of rune of protection power used in an action.
[sblock=Non active]
WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


RUNESTATE: DESTRUCTION
- allies gain +1 to attacks vs enemies adjacent to Vimak (B1)


Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


Runestate (Protection)
adjacent allies have resist all 2

[/sblock]
[/sblock][/sblock]
 
Last edited:

[MENTION=79956]dimsdale[/MENTION], pick first AC attack from the above and apply +8 to AC of the target due to my interrupt. It has to be one before Primera disappeared (so either MBA vs Halleck or attack vs Rocco). I hope it will make it miss :)
 

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