| 
OOC:
 | 
 
Raijin / Rocco: Cannon of Avoidance is moved to Rocco: +2 to all Defenses 
 
 |   
 
 | 
 
 
  
  Halleck moved down into the sink hole, up to the edge of the tunnel down. He peered over and spied Rocco. 
"Stand strong, brave Rocco!" the troubadour called down in a sing-song voice. 
 
  [sblock=Note to other Players: Bravura]
   Halleck has the 
Bravura Presence:
   
When an ally who can see you spends an action    point                                           to take an extra  action    and    uses    the        action    to      make    an          attack,       the            ally   can       choose to     take       advantage    of   this           feature       before        the     attack          roll.        If  the  ally        chooses    to  do     so     and    the     attack       hits,     the         ally  can          either   make  a        basic       attack   or       take   a  move          action      after      the       attack as  a         free        action. If     the            attack    misses,      the     ally        grants     combat           advantage      to  all             enemies     until  the      end     of  his   or       her    next      turn.
  
Melee characters might also want to save their AP until I hit  with 
Withering Courage, so they can double dip on the +5 damage bonus.  
   [/sblock][sblock=Note to other Players: If you miss on something REALLY important]
    Halleck has daily power 
Unintended Feint:
    
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA. 
  
But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it. 
  [/sblock][sblock=Action Block, Mini-Stats]
         [sblock=Action Block]
    
Damage:     the shield gives me resist all 2, so I took 12 from the blast.
  
Move/Standard: to K12 
 (+1 to AC / Ref) 
  Minor: Sustain
 Canon    of               Avoidance but switch to Rocco (+2 to all defenses TENT. Sustain Minor)
   
 
 [sblock=ignore]
Standard: Brash Assault
     
- Target: B2
 
- Attack: 1d20+15=23 Miss
 
- Damage: 1d8+8=0
 
- Effect:                                         Against   the  target         of            this       exploit,  you      gain a             bonus     to                           defenses                              equal   to          your                  Charisma              modifier       (+5)            until      the       start        of      your                    next                    turn           (due       to          Feat).      The               target     can           make a           melee           basic                    attack                against                 you       as  a        free               action       and     has          combat                        advantage          for           the                attack.   If               the     target        makes                              this            attack,       an    ally      of     your                 choice                     within 5                     squares     of     the               target      can                   make a        basic               attack                     against          the          target  as          a           free            action     and          has                   combat                    advantage        for   the                   attack.
 
     
     
   REMOVE WITH NEXT BRASH ASSAULT[/sblock]
   [/sblock][sblock=Halleck Stat block]
Viscount  Ambrose Halleck - 
Male Half-Elf                    Hybrid Warlord/Bard 10
             Initiative: +5,
 Passive Perception: 17, 
Passive                         Insight: 19
         
Defenses:
             AC: 28*, 
Fort: 22, 
Reflex: 19, 
Will: 24                        --  
Speed: 5 (-1 Pen from armor)
             
             
Vitality:
             HP: 52/70, 
THP: 0/14 Bloodied: 35, 
Surge                       Value: 17, 
Surges    left: 8/9
             
Action Points: 0
/1, 
Second Wind: not used
             
Languages:
             Common, Elven, Goblin
             
Basic Attacks:
             
 Basic                         Melee Attack: +15 vs AC - Harmonic  Spellblade     Longsword 1d8+8 (+2 shield)
             
 Ranged                         Basic Attack: N/A
             
       
Properties:
       On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: 
resist 3 to ongoing damage
Superior Will Feat: 
If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
Orb Shield Powers:
   +2 to damage
 +2 resist all
 +2 to all saving throws
 +1 to AC
  
             Powers:
At-Will: Brash                                    Assault, Vicious Mockery, Cloak of the   Walking         Wounded      Second Wind, Boot of the Fencing Master   shift, 
             Encounter: Righteous Brand,        Inspiring                                                                           Word,  Majestic Word,       Shout          of              Triumph,     Diabolic          Stratagem,               Withering                    Courage,                 Divine   Challenge,        Battlefront              Shift,  Boots of      the                          Fencing   Master            Enc, Benefactor Armor  Enc,   Recoil            Shield   Knockdown                   Immediate       Reaction
             Daily: Stirring Shout, Stand                                         the          Fallen, Heroic             Effort,         Song of Discord, Canon    of                   Avoidance,   Unintended   Feint, Harmonic                       Spellblade   Boon,  Benefactor   Armor   Daily,
 
Weapons:
        Harmonic Spellblade Longsword +1
           
   
Skills:
        Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy    +19,                                            Dungeoneering +7,    Endurance    +11,  Heal     +11,         History     +5,         Insight        +9,                    Intimidate  +15,        Nature +7,        Perception   +7,           Religion      +5,      Stealth     +4,                      Streetwise   +11,    Thievery  +4
           
           [/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
       1. 
Thorkelson, a bald, tattooed man,                                               entered the hangman's tavern    and        recruits         Halleck     and       Vimak     for  a          job.                 Thorkelson,       needed some       protection    at      the          docks,     but         apparently      had        some           sinister      other       motive,       since he  used         drinks         from  the      bar     to     drug             Halleck  and         Vimak.    
   
   2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating, 
   
   3. Get approached by the bandit leaders, who have two girls that look                                         exactly like that one we want.  The     real     girl    is           revealed,     and           natural,  a          fight    breaks    out.   After   we       smash  the   goons,       their              leader,  Hank    the   Tank    comes  out.       And,       eventually, Hank       gets      killed. 
   
   4. Get the real mission: deliver Lerrick to brother Buchta, so he can                                    remove the mark of Trogdor from her       forehead.    The      mark    is    in           indicator      to  all      that  Lerrick   has   been    chosen   to  be       sacrificed   to            the  dragon          Bosch. Your    quest as   of  now   is  to          provide  safe     passage        for  Lerrick    to         brother       Buchta so    that    he  can  perform      the    ritual.       This       includes     taking  
her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence. 
       
   5. Delivered Lerrick, performed the ritual, saved the day. However,                discovered an evil dragon named Bosch who wears a necklace    which      makes        him a juggernaut. Halleck carries a shield  which    should     counter   this      effect. Adventurers now must  stop the    dragon.
   [/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
   2. Fight in tavern vs statues.
  3. Kick Statue butt. 
  [/sblock]1. Wait at Tavern.
   2. Get attacked by some shadow things, at tavern. 
 3. Get on the road
 4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
 5. Encounter Beholders (really hard!)
          [/sblock]
       [/sblock]