[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)

Tenchuu

First Post
"Stay strong friend. They cannot withstand us much longer." He said to Rocco, urging him on as Halleck repositioned himself next to the warrior.

"Will you not fight me, demon?" He taunted the creature, slashing deep into its leg. It roared with pain and returned the favor, practically knocking Halleck to the ground, but leaving an opening for Rocco.

'Now, finish him now, Rocco,' Halleck thought.

OOC:
@dimsdale : yup. In fact, it's a +6 to all defenses, but only against the enemy who i targeted with brash assault. All other enemies face my normal defenses. Also, since I shifted this turn, I get +1 to AC / Ref vs all enemies.

@Neurotic another MBA for you to roll. And I think I triggered your IA. Plus, you got healing of HS+9. Also, in case you have forgotten, if you are adjacent to Halleck, you get +2 to attack from my Knight Commander PP.



[sblock=Note to other Players: Knight Commander Powers]
Halleck has the PP Powers:
1. All adjacent allies get +2 to attacks
2. When I spend an AP, all allies who can see/hear me get +1 to defenses TENT-Halleck

[/sblock][sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Note to other Players: If you miss on something REALLY important]
Halleck has daily power Unintended Feint:
If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA.

But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Free: Resist All: 2
Move: Shift to L7 (+1 to AC / Ref)

Minor: inspiring word on Rocco: 2d6+2=9

Standard: Brash Assault

  • Target: KRORG
  • Attack: 1d20+16=33 +2(CA)=35 vs AC hit
  • Damage: 1d8+8=14 (+2 shield) (+5 vuln) = 21 damage
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Rocco MBA: he can roll.
[sblock=ignore]
Standard:
Brash Assault

  • Target: B2
  • Attack: 1d20+15=23 Miss
  • Damage: 1d8+8=0 (+2 shield) =
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+6) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


  • Skalisss MBA: 1d20+20=30 hits for 1d8+12=19
REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard Knight Commander 11
Initiative: +5, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 28*, Fort: 23, Reflex: 19, Will: 26 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 46/76, THP: 0/14 Bloodied: 38, Surge Value: 19, Surges left: 9/10
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +16 vs AC - Harmonic Spellblade Longsword 1d8+8 (+2 shield)
:ranged: Ranged Basic Attack: N/A

Properties:
All Adjacent Allies: +2 to attack
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Superior Will Feat: If dazed or stunned, you make a saving throw at the start of your turn to end the effect, even if it does not normally end with a saving through (IE, TENT)
On AP: +1 to all allies defenses, TENT-Halleck
Orb Shield Powers:
+2 to damage
+2 resist all
+2 to all saving throws
+1 to AC
+1 Inspiring Word / Encounter
+2 hp with inspiring word


Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word 1 (+2 hp), Inspiring Word 2 (+2 hp), Majestic Word, Shout of Triumph, Diabolic Stratagem, Slash & Press, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.
2. Fight in tavern vs statues.
3. Kick Statue butt.
[/sblock]1. Wait at Tavern.
2. Get attacked by some shadow things, at tavern.
3. Get on the road
4. Run in to some people enslaved by demons. Agree to rescue them / free them from masters
5. Encounter Beholders (really hard!)
[/sblock]
[/sblock]
 

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FourMonos

First Post
He sees the golem approaching, taking the bait, staying away from his comrades. There was no missing the blow from the bone killing machine, its mass too great. For a brief few seconds, the world was black... he could hear his mother's voice, his father's laughter. But the hunter knew that his allies were in danger. His mind focused and his senses cleared.

The golem didn't stay with him, it went after his allies after all. Anger built in his heart.

Seeing the great bone beast on its last legs, the archer loosed two arrows at the far bone golem and bone dragon.

[sblock=actions]
Start of turn: Save vs. Dazed (superior will): 1d20 → [13] = (13) Roll.

Standard: Rapid Shot at K-4, which allows attacks vs. Krorg and bone golem 2: 1d20+14+2, 1d12+10 → ([19, 14, 2], [10, 10]), 1d20+14+2, 1d12+10 → ([10, 14, 2], [5, 10]) Roll. Hit Krorg for 20 damage and bone golem 2 for 15 damage.

Move to Q-7.
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 10
Status: +2 defenses against large enemies

[sblock=Aspect of the Regal Lion]
1. When making a basic attack against an enemy that is large or larger, Quan gains a +2 power bonus to the attack roll.
2. Quan gains a +2 power bonus to all defenses against such enemies. [/sblock]

Initiative: +10, Passive perception: 23, Passive Insight: 18
AC: 23, For: 20, Ref: 24, Will: 23
HP: 59/70, Bloodied: 35, Surge value: 17, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin
AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot 1 2 3, Heroic Effort, Reactive Shift, Takedown Strike, Hunter's Thorn Trap, Assassin's Shroud 1 2
Healing Lore, Entangling Roots, Shielding Girdle

Used: Onslaught Arrow: 2, Freezing Arrow: 5[/sblock]
 

JRYoung

First Post
"Thisss one isss done!" Skalisss exclaims. Reeling from the last series of blows he took he moves on to another Bone Golem.

[SBLOCK=Actions]
Move Action: move M8, L8

Skalisss did not save so he takes 5 more hit points of damage (48) and is still Dazed.
[/SBLOCK]


[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 10 CharacterSheet
Initiative: +9 Senses: Normal P-Perception: 17 P-Insight: 22
HP: 48/86 SurgeValue: 22 Surges: 6/11
AC:26 Fort:22 Reflex:19Will:22 Resist 1 ALL

Action Points: used Second Wind: used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +17 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +13 to Hit vs AC, 1d6+7 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
USED
Winter's Arrival
Lay on Hands x2 1 USED
Healing Word
Paladin's Judgement USED
Sacred Circle
Healing Surge from Dwarven Plate Armor USEC
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

PC:Skalisss (jryoung) - L4W Wiki
[/SBLOCK]
 
Last edited:

dimsdale

First Post
ooc: I'm currently out of town until Thursday. I have limited access at this time. This battle takes me at least a couple hours to post. When I get back I'll post the enemy actions. Sorry for the delay everyone.
 
Last edited:

dimsdale

First Post
[sblock=DM Notes: Please ignore]
The heroes' concentrated attack pays off as the giant bone beast collapses to the ground, not before spaying on last set of bone shards to those nearby. The two golems don't stand iteal as they both pound at the dwarf.

Meanwhile...the piles of bones make their final transformations, turning into skeletal warriors with not two, but four arms, each containing scimitars. They advance on the heroes, striking those within reach multiple times. Skeletal remains of Vlastoes remain still. However, black shadows appearing from walls, ceiling and floor move towards the corpse, which absorbs them. Each shadow devoured by the corpse seems to give it new strength. Eyes within the sockets of the skull start to glow a feint red.


[sblock=Mechanics]
Heroes turn:
Halleck: hit Krorg for 21, Krorg hits Halleck for 18, Rocco granted CA against Krorg, HS+9 healing for Rocco, +2 attack to rocco
Quan: saved vs Dazed, hit Krorg for 20 and bg2 for 15
Rocco: Mark Krorg, BG1, BG2, resist 2 all, hit Krorg for 31, hits Krorg for 52
Skalisss: fails save -5 damage and slowed, moves to current location
Vimak: resist 2 all to primera, healing surges 8/11, fix resist 6 from last round, failed slowed but damage absorbed, saved vs dazed, miss with attack, -4 to golem who hit him
Nementah: -14, Krorg grants CA to Halleck

Baddies turn:

BG1:
Rampage: The entire attack is negated by Rocco's successful OA. (BG1 takes 19 damage)

BG2:
Double Slam Attack vs Rocco and Rocco: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5
Rocco: Hit for 12 and dazed (save ends)
Rocco: Miss
Roll Lookup

rampage recharge (Damn! forgot to roll these in previous rounds) = nope :(
Roll lookup


Krorg:
BMA vs Halleck AC: hit for 18 (see Halleck's action block)

Immediate interrupt:
Bone Shard Splinters: close burst 3 vs Vimak, Rocco, Skalisss and Halleck AC: 1d20+15 for 2d6+6:
Vimak: Miss
Rocco: Miss
Skalisss: Hit for 15
Halleck: Miss
Roll Lookup

TG1:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak's AC=
attack 1: miss
attack 2: miss
attack 3: miss
attack 4: miss

TG2:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Quan AC=
attack 1: miss
attack 2: hit for 10
roll lookup
attack 3: hit for 5
attack 4: miss
roll lookup

TG3:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC=
Attack 1: miss
Attack 2: miss
roll lookup
Attack 3: hit for 6
Attack 4: miss
roll lookup

TG3:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Nementah AC=
Attack 1: miss
Attack 2: miss
roll lookup
Attack 3: Hit for 8
Attack 4: miss
roll lookup

recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg: -Dead
BG1: -4
BG2: -15



Total Damage to allies:

OOC: Please read in case I made a mistake with hp


Halleck: -14(beginning damage) -18 (crit by krorg), -18 (bone shard attack by krorg)
End of Round: -50

Skalisss: -24, -15 (Krorg Bone shard attack), -6 (TW4) +2 (resist all+
End of Round: -43

Rocco: -37 beginning damage: -12 and dazed (save ends) (BG2)
End of Round: -49

Vimak: -26 beginning damage: no new damage
End of Round: -26

Quan: -21 beginning damage: -15 (TW3),
End of Round: -36

Nementah: -20+19 temp beginning damage: -6 (TG4 attack)
End of Round: -20 +13 temp

Primera:

Xerzuzu: +19 thp


[/sblock]

[sblock=Stats]


Party:

Nementah:
HP: 57/77 TEMP: 13 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 15/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Xerzuzu:
HP: 15/15 TEMP: 19
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 49/75 TEMP: 0 SurgeValue: 18 Surges: 11/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco:
HP: 44 and dazed (save ends)/93 TEMP: 0 SurgeValue: 24 Surges: 13/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss:
HP: 43/86 TEMP 0 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck:
HP:62/76 TEMP: 0 SurgeValue: 19 Surges: 9/10
AC:28 Fort:23 Reflex:19 Will:26

Quan: Dazed
HP: 49/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23


Enemies:
Krorg: DEAD
BG1: 159/250
BG2: 162/250
Vlastoes the Lich: ??? heh heh heh
TG1: 126/126
TG2: 126/126
TG3: 126/126
TG4: 126/126

[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6,
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
Krorg breath weapon recharges, and uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.



Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]

[/sblock]
[/sblock]

[MENTION=24380]Neurotic[/MENTION] BG1 is going to rampage again. Make your CS roll to see if you can stop it after it attacks you.
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
OA vs Golem AC; damage (1d20+20+2=29, 1d8.minroll(2)+11+1d6=19)
this is OA attack. If it is really combat challenge, add 3 more to damage and shift Rocco 1 (mobile challenge) so that he blocks the path toward his allies

note that it is possible that an enemy triggers both OA (by movement) and CC (by attacking allies) - in this instance, rampage includes Rocco so I don't think it is CC.
Enemy is marked and takes -2 on further attacks

This attack bloodies the golem
 

dimsdale

First Post
The heroes concentrated attacks pay off as the giant bone beast collapses to the ground, not before spaying on last set of bone shards to those nearby. The one of the golems directs his attention at the dwarf, hitting him with one of his giant fist, dazing him. The other golem attempts to rampage, but doesn't get the chance as Rocco's blow stops it dead in it's tracks.

Meanwhile...the piles of bones make their final transformations, turning into skeletal warriors with not two, but four arms, each containing scimitars. They advance quickly on the heroes, striking those within reach multiple times.

The skeletal remains of Vlastoes remain still. However, black shadows appearing from walls, ceiling and floor move towards the corpse, which absorbs them. Each shadow devoured by the corpse seems to give it new strength. Eyes within the sockets of the skull start to glow a feint red.


[sblock=Mechanics]
Heroes turn:
Halleck: hit Krorg for 21, Krorg hits Halleck for 18, Rocco granted CA against Krorg, HS+9 healing for Rocco, +2 attack to rocco
Quan: saved vs Dazed, hit Krorg for 20 and bg2 for 15
Rocco: Mark Krorg, BG1, BG2, resist 2 all, hit Krorg for 31, hits Krorg for 52
Skalisss: fails save -5 damage and slowed, moves to current location
Vimak: resist 2 all to primera, healing surges 8/11, fix resist 6 from last round, failed slowed but damage absorbed, saved vs dazed, miss with attack, -4 to golem who hit him
Nementah: -14, Krorg grants CA to Halleck

Baddies turn:

BG1:
Rampage: The entire attack is negated by Rocco's successful OA. (BG1 takes 19 damage)

BG2:
Double Slam Attack vs Rocco and Rocco: 1d20+16 vs Rocco AC and 1d20+16 vs Rocco again AC for 2d8+5
Rocco: Hit for 12 and dazed (save ends)
Rocco: Miss
Roll Lookup

rampage recharge (Damn! forgot to roll these in previous rounds) = nope :(
Roll lookup


Krorg:
BMA vs Halleck AC: hit for 18 (see Halleck's action block)

Immediate interrupt:
Bone Shard Splinters: close burst 3 vs Vimak, Rocco, Skalisss and Halleck AC: 1d20+15 for 2d6+6:
Vimak: Miss
Rocco: Miss
Skalisss: Hit for 15
Halleck: Miss
Roll Lookup

TG1:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Vimak's AC=
attack 1: miss
attack 2: miss
attack 3: miss
attack 4: miss

TG2:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Quan AC=
attack 1: miss
attack 2: Quan hit for 10
roll lookup
attack 3: Quan hit for 5
attack 4: miss
roll lookup

TG3:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Skalisss AC=
Attack 1: miss
Attack 2: miss
roll lookup
Attack 3: Skalisss hit for 6
Attack 4: miss
roll lookup

TG3:
Cascade of steel attack: 4 attacks against the same target: two scimitar attacks against
+13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12) vs Nementah AC=
Attack 1: miss
Attack 2: miss
roll lookup
Attack 3: Nementah Hit for 8
Attack 4: miss
roll lookup

recharge Cascade of Steel power for TW1, TW2, TW3 and TW4: no, no, no and no

[/sblock]

[sblock=Damage to Foes and Allies for this round]

Total Damage to Enemies:
Krorg: -Dead
BG1: -4
BG2: -15



Total Damage to allies:

OOC: Please read in case I made a mistake with hp


Halleck: -14(beginning damage) -18 (crit by krorg), -18 (bone shard attack by krorg)
End of Round: -50

Skalisss: -24, -15 (Krorg Bone shard attack), -6 (TW4) +2 (resist all+
End of Round: -43

Rocco: -37 beginning damage: -12 and dazed (save ends) (BG2)
End of Round: -49

Vimak: -26 beginning damage: no new damage
End of Round: -26

Quan: -21 beginning damage: -15 (TW3),
End of Round: -36

Nementah: -20+19 temp beginning damage: -6 (TG4 attack)
End of Round: -20 +13 temp

Primera:

Xerzuzu: +19 thp


[/sblock]

[sblock=Stats]


Party:

Nementah:
HP: 57/77 TEMP: 13 SurgeValue: 19 Surges: 12/12
AC:22 Fort:23 Reflex21 Will:23

Primera:
HP: 15/15 TEMP: 0
AC:24 Fort:25 Reflex23 Will:25

Xerzuzu:
HP: 15/15 TEMP: 19
AC:24 Fort:25 Reflex23 Will:25

Vimak:
HP: 49/75 TEMP: 0 SurgeValue: 18 Surges: 11/11
AC:26 Fort:22 Reflex:20 Will:22

Rocco:
HP: 44 and dazed (save ends)/93 TEMP: 0 SurgeValue: 24 Surges: 13/13
AC:26 Fort:26 Reflex:23 Will:22

Skalisss:
HP: 43/86 TEMP 0 SurgeValue: 22 Surges: 6/11
AC:27 TENT Fort:23 TENT Reflex:20 TENT Will:23 TENT Resist 1 ALL

Halleck:
HP:62/76 TEMP: 0 SurgeValue: 19 Surges: 9/10
AC:28 Fort:23 Reflex:19 Will:26

Quan: Dazed
HP: 49/70 TEMP: 0 SurgeValue: 17 Surges: 7/7
AC:23 Fort:20 Reflex:24 Will:23


Enemies:
Krorg: DEAD
BG1: 116/250
BG2: 147/250
Vlastoes the Lich: ??? heh heh heh
TG1: 126/126
TG2: 126/126
TG3: 126/126
TG4: 126/126

[/sblock]

[sblock=map]
map
[/sblock]

[sblock=Enemy Information]

Bone Golem
HP 250; Bloodied 125; see also berserk attack
AC 26; Fortitude 29, Refl ex 21, Will 22
Saving Throws +2
Speed 6; can’t shift
Action Points 1
m Slam (standard; at-will)
Reach 2; +16 vs. AC (+18 while bloodied); 2d8 + 5 damage, and
the target is dazed (save ends).
M Double Attack (standard; at-will)
The bone golem makes two slam attacks.
M Berserk Attack (immediate reaction, when damaged by an attack
while bloodied; at-will)
The bone golem makes a slam attack against a random target
within its reach.
M Golem Rampage (standard; recharge 5,6 )
The bone golem moves up to its speed plus 2 and can move
through enemies’ spaces, provoking opportunity attacks as
normal. When it enters a creature’s space (ally or enemy), the
golem makes a slam attack against that creature. The creature
remains in its space, and the golem must leave the space after
it attacks. The golem must end its rampage in an unoccupied

Krong: Collasal Bone Creature

HP 400; Bloodied 200
AC 25; Fortitude 25, Reflex 23, Will 24
Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 all
Saving Throws +5
Speed 6,
Action Points 0
S2.gif
Bite (standard, at-will)
Reach 2; +18 vs AC; 2d6+6 damage, and the target is marked until the end of the stoneborn Krorg next turn.
Z2a.gif
Stone Fury (standard, at-will)
+18 vs AC; 2d6+5 damage.. Krorg makes a bite attack and a tail sweep attack.
Z1a.gif
Bone Shard Splinters (immediate reaction, when the Krorg takes damage, at-will)
Close burst 3; +15vs AC; 2d6+6 damage.
Z1a.gif
Breath Weapon (standard, recharge
5a.gif
6a.gif
)
x.gif
Necrotic
Close blast 5; +17 vs Reflex; 2d8+4 necrotic damage, and the target is slowed (save ends). Each Failed Saving Throw: The target takes 5 damage.
Z1a.gif
Bloodied Breath (free, when first bloodied, encounter)
x.gif
Necrotic
Krorg breath weapon recharges, and uses it immediately.
Z1a.gif
Tail Sweep (standard, at-will)
Close burst 2; +18 vs AC; 1d8+6 damage, and the target is knocked prone.



Tomb Guardian
HP 126; Bloodied 63
AC 23; Fortitude 22, Refl ex 23, Will 20
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 8
mTwin Scimitar Strike (standard; at-will) ✦ Weapon
The skeletal tomb guardian makes two scimitar attacks against
the same target: +13 vs. AC; 1d8 + 4 damage (crit 1d8 + 12). This
also holds true for opportunity attacks.
M Cascade of Steel (standard; at-will) ✦ Weapon (recharge: 5, 6)
The skeletal tomb guardian makes two twin scimitar strike attacks
(four scimitar attacks total).
M Sudden Strike (immediate reaction, when an adjacent enemy
shifts; at-will) ✦ Weapon
The skeletal tomb guardian makes a melee basic attack against
the enemy.
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[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
11. Party helps Druid retrieve artifact: The Branch of Life
12. Killed beholders that were feasting on druids
13. Destroyed gate portal to hell
14.
[/sblock]


ooc: whew! finally done. Keep me posted if I made a mistake. I'll correct them as you point them out to me. There is a lot going on.
 
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Neurotic

I plan on living forever. Or die trying.
Rocco accepts the blow and uses the energy to accelerate his spin. Spittle and blood flying, he growls deep from the chest and shakes his head, his grin growing wider and bloodier.

"My head is harder then your puny fists. Let me show you."
Finishing his spin, his axe slams into the skeleton. He heaves on the blade and slams his forehead into skeletons rib cage. Chips of bone fly away, sticking to dwarfs hair and beard.
"See? SEE?!" he screams

Using the skeleton as kind of central point, he runs around, turning the undead with him and ends up all the way around.

"Halleck, Skaliss, move in my place, I'll be right back, just to tickle this four armed creep. Get the big one in the mean time!" - surprisingly, he sounds like he's giving lecture (if little winded) and not like was in berserkers fury a moment ago.

[sblock=Actions]
Clearheaded: save at the start of the turn with +5: Save vs Daze (1d20+5=16)

Standard: Brash strike vs BG1 AC; damage (1d20+19+2+2=32, 1d8.minroll(2)+15+1d6+3=25) - MARK, Rocco grants CA to BG1

Move: Pass forward around BG1 (no provoking) J10
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OOC: Totally underwhelming, 2 on to hit roll and damage well under average
[MENTION=79956]dimsdale[/MENTION], if that thing that attacked Nementah moved before the attack, I would use Pursuit of the Hunter to shift 3 squares back - may not spoil the attack, but it will put TW closer to our melee guys.


OOC: Once per round when an ally within 2 squares of the spirit (EA on the map) hits an enemy, he heals 8hp.
First come, first served. Call it out if you take it, you can let somebody else take it, but then risk the missing on healing. If you want to let somebody else heal, then wait for him/her to act.


Nementah flinches from the assembled creature and calls upon magic of her cloak. Her already barklike skin becomes hard as stone for few precious moments.
She quickly backpedals from skeletal warrior. Not being melee type, she moves as fast and as far as possible, earning double slash for her trouble. Luck is with her and the swords bounce harmlessly from her stone skin.

"Spirits of the Earth, hear my call. Come forward and up to be seen by all!"
The ground rumbles in response and she smiles
"They are coming! Now to use the words of our host: Rise now! RISE NOW! I won't do the killing part."
The floor flows and distorts upward and great maw opens under the skeleton golem. It doesn't manage to close over the legs, but still crushes it's foot and weakens it's supporting leg.

Earth creature looks slowly around and the floor ripples around it. The ripples somehow flow around the allies, but make difficult terrain for the enemies. Soothing, refreshing energy flows in waves from the spirit.



[sblock=Actions]
Minor: Activate Cloak of resistance, gain DR 5 TENT

Move: H10, provokes TW OA vs Nementah AC; damage (1d20+13=30, 1d8 + 4=5, 1d20+13=21, 1d8 + 4=12) - hit for 5-5 = 0 damage
Primera moves to I7

Standard: Spirit of Earth Arisen vs Fort (BG1); damage (1d20+12+1=15, 3d8+6=16) - half damage (8) on miss. Spirit of the Earth arisen creates difficult terrain for the enemies within 2 squares of it. Also, once per round when an ally within 2 squares of the spirit hits an enemy, he heals 8hp. Minor sustains.


[/sblock]
 
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